User:SHJX/sandbox
Appearance
SKU | Launch | GPU Die |
Transistors (billion)
|
Die size |
Core | SM count |
Cache | Fillrate[a][b] | Memory | Processing power (TFLOPS) | Interface | TDP | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[c] | Clock (MHz)[d] |
L1 | L2 | Pixel (Gpx/s) |
Texture (Gtex/s) |
Type | Size | Clock (Gb/s) |
Band- width (GB/s) |
Bus width |
FP6/FP8 Tensor |
INT8 Tensor |
FP16/BF16 Tensor |
TF32 Tensor |
FP32 | FP64 | FP64 Tensor | ||||||||
Dense [Sparse] |
Dense [Sparse] |
Dense [Sparse] |
Dense [Sparse] |
Dense [Sparse] |
Dense [Sparse] |
Dense [Sparse] | |||||||||||||||||||
H100 CNX | Mar 21, 2023 | GH100 | 80 | 814 mm2 | 14,592 456:24:456 |
690 1845 |
114 | 28.5 MB | 50 MB | HBM2e | 80 GB | 3.2 | 2,039 | 5120-bit | PCIe 5.0 x16 | 350 W | |||||||||
H100 PCIe 80GB | Mar 21, 2023 | 14,592 456:24:456 |
1095 1755 |
114 | 28.5 MB | 50 MB | 3.2 | 2,039 | 5120-bit | 350 W | |||||||||||||||
H100 PCIe 96GB | Mar 21, 2023 | 16,896 528:24:528 |
1665 1837 |
132 | 33 MB | 50 MB | HBM3 | 1,681 | 5120-bit | 700 W | |||||||||||||||
H100 SXM5 64GB | Mar 21, 2023 | 16,896 528:24:528 |
1665 1920 |
132 | 33 MB | 50 MB | HBM3 | 64 GB | 1,008 | 3072-bit | SXM5 | 350 W | |||||||||||||
H100 SXM5 80GB | Mar 21, 2023 | 16,896 528:24:528 |
1590 1980 |
132 | 33 MB | 50 MB | HBM3 | 80 GB | 1,681 | 5120-bit | 350 W | ||||||||||||||
H100 SXM5 96GB | Mar 21, 2023 | 16,896 528:24:528 |
1665 1837 |
132 | 33 MB | 50 MB | HBM3 | 96 GB | 5.3 | 1,681 | 5120-bit | 350 W | |||||||||||||
H200 SXM5 | Nov 13, 2023 | 16,896 528:24:528 |
132 | 33 MB | 50 MB | HBM3e | 141 GB | 4,915.2 | 6144-bit | ? [3,958] |
? [3,958] |
? [1,979] |
? [989] |
67 ? |
34 ? |
67 ? |
700 W | ||||||||
H800 PCIe 80GB | Mar 21, 2023 | 16,896 528:24:528 |
1095 1755 |
132 | 33 MB | 50 MB | HBM2e | 80 GB | 5.3 | 2,039 | 5120-bit | PCIe 5.0 x16 | 350 W | ||||||||||||
H800 SXM5 | 16,896 528:24:528 |
1095 1755 |
132 | 33 MB | 50 MB | HBM3 | 5.3 | 2,039 | 5120-bit | SXM5 | 350 W |
- ^ Pixel fillrate is calculated as the number of render output units (ROPs) multiplied by the base (or boost) core clock speed.
- ^ Texture fillrate is calculated as the number of texture mapping units (TMUs) multiplied by the base (or boost) core clock speed.
- ^ CUDA Cores
Texture Mapping Units : Render Output Units : Tensor Cores - ^ Core boost values (if available) are stated below the base value inside brackets.
SKU | Launch | GPU Die |
Transistors (billion)
|
Die size |
Core | SM count |
Cache | Fillrate[a][b] | Memory | Processing power (TFLOPS) | Interface | TDP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[c] | Clock (MHz)[d] |
L1 | L2 | Pixel (Gpx/s) |
Texture (Gtex/s) |
Type | Size | Clock (Gb/s) |
Band- width (GB/s) |
Bus width |
FP4 Tensor |
FP6/FP8 Tensor |
INT8 Tensor |
FP16/BF16 Tensor |
TF32 Tensor |
FP64 Tensor | ||||||||
Dense [Sparse] | Dense [Sparse] | Dense [Sparse] | Dense [Sparse] | Dense [Sparse] | Dense [Sparse] | |||||||||||||||||||
B100 PCIe 192GB | Mar 21, 2024 | GB100 | 208 | mm2 | 24,576 768:384:768 |
690 1845 |
MB | MB | HBM3e | 192 GB | 8,192 | 5120-bit | 7,000 [14,000] | 3,500 [7,000] | 1,800 [3,500] | 900 [1,800] | 30 [-] | PCIe 6.0 x16 | 700 W | |||||
B100 SMX5 192GB | Mar 21, 2024 | GB100 | 208 | mm2 | 24,576 768:384:768 |
690 1845 |
MB | MB | HBM3e | 192 GB | 8,192 | 5120-bit | SXM5 | 700 W | ||||||||||
B200 PCIe 288GB | Mar 21, 2024 | GB100 | 208 | mm2 | 24,576 768:384:768 |
690 1845 |
MB | MB | HBM3e | 288 GB | 8.0 | 8,192 | 5120-bit | PCIe 6.0 x16 | 1,000 W | |||||||||
B200 SMX5 288GB | Mar 21, 2024 | GB100 | 208 | mm2 | 24,576 768:384:768 |
690 1845 |
MB | MB | HBM3e | 288 GB | 8.0 | 8,192 | 5120-bit | SXM5 | 1,000 W |
- ^ Pixel fillrate is calculated as the number of render output units (ROPs) multiplied by the base (or boost) core clock speed.
- ^ Texture fillrate is calculated as the number of texture mapping units (TMUs) multiplied by the base (or boost) core clock speed.
- ^ CUDA Cores
Texture Mapping Units : Render Output Units : Tensor Cores - ^ Core boost values (if available) are stated below the base value inside brackets.