User:MaviWiki25/sandbox
| Submission declined on 7 August 2025 by Robert McClenon (talk). This appears to be a duplicate of another submission, Smart Tales, which is also waiting to be reviewed. To save time we will consider the other submission and not this one.
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| Submission declined on 21 July 2025 by Bobby Cohn (talk). This submission is not adequately supported by reliable sources. Reliable sources are required so that information can be verified. If you need help with referencing, please see Referencing for beginners and Citing sources. Your draft shows signs of having been generated by a large language model, such as ChatGPT. Their outputs usually have multiple issues that prevent them from meeting our guidelines on writing articles. These include: Declined by Bobby Cohn 3 months ago.
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Comment: Please do not submit multiple copies of drafts. It does not increase the likelihood that one of them will be accepted into article space, and annoys the reviewers. It is likely to be seen as an effort to game the system, and may result in the drafts being nominated for deletion. Robert McClenon (talk) 19:55, 7 August 2025 (UTC)
Comment: Including "The app is compatible with iOS and Android platforms, including iPhones, iPads, and Apple TV, and offers a seven-day free trial for new users" is highly promotional and not at all relevant to the purpose of Wikipedia. Bobby Cohn 🍁 (talk) 14:24, 21 July 2025 (UTC)
Comment: See also the declination at Draft:Smart Tales. Bobby Cohn 🍁 (talk) 14:22, 21 July 2025 (UTC)
This article contains paid contributions. It may require cleanup to comply with Wikipedia's content policies, particularly neutral point of view. |
| This is a draft article. It is a work in progress open to editing by anyone. Please ensure core content policies are met before publishing it as a live Wikipedia article. Find sources: Google (books · news · scholar · free images · WP refs) · FENS · JSTOR · TWL Last edited by AnomieBOT (talk | contribs) 3 months ago. (Update) |
Smart Tales is an educational mobile application aimed at teaching STEM subjects—science, technology, engineering, and mathematics—to children aged 2 to 11 through interactive stories, animations, and games. [1][2][3] The app combines early learning content with age-appropriate storytelling to foster problem-solving, critical thinking, and early literacy skills, while also supporting social and emotional development. [2][3] Smart Tales is available in multiple languages, including English, Italian, French, German, and Spanish, and offers a dynamic learning path that adapts to a child’s progress. [1][2]
Parent Company
[edit]Smart Tales is developed by Marshmallow Games SRL, an Italian education technology company founded and led by Cristina Angelillo, who served as president of InnovUp from 2022 to 2024. [4][5] The app was launched in 2019, combining interactive storytelling with STEAM-based content. [6]
During the COVID-19 pandemic in 2020, the app was temporarily made available for free to support remote learning. In 2021, Marshmallow Games collaborated with UNICEF Italy to distribute digital stories promoting children's rights and social awareness. [7][8][9]
In 2022, the company partnered with Earth Day Network to release environmentally themed content and expanded Smart Tales distribution across schools in Europe. [10] In the same year, Marshmallow Games completed a €2 million investment round led by CDP Venture Capital Sgr and Sefea Impact SGR. [11][12][13]
In 2023, the company launched Smart Tales Elementary, a version of the app featuring more than 1,500 curriculum-aligned activities in STEM subjects for primary school students. [14][15] That year, it was included in HolonIQ’s list of the 200 most promising EdTech startups in Europe. [16]
By 2024, the company reported annual recurring revenue exceeding one million euros and expanded into the U.S. and U.K. markets. [17][18][19][20][21]
Content and Features
[edit]Smart Tales includes over 2,500 interactive games and stories covering reading, logic, mathematics, science, and technology for children aged 2 to 11. [22] It promotes social and emotional skills such as empathy, collaboration, inclusion, and respect, and aligns with elementary school curricula. [22][23] The app also features a library of interactive books addressing school readiness topics including emotional awareness and problem-solving. [24] It is certified by the International Board of Credentialing and Continuing Education Standards (IBCCES) as a resource for children with autism, [25] and includes accessibility features such as color filters and font customization.
Educational Approach
[edit]Smart Tales integrates cognitive and brain-based learning methodologies to support early development in STEM subjects.[26] Its content is designed to engage young learners through storytelling and activities focused on skills such as matching, sorting, pattern recognition, and identifying colors and shapes. [27] The stories also promote emotional and social development by addressing topics like empathy, emotional awareness, and hygiene. [27]
References
[edit]- ^ a b Smart Tales – STEM App for Kids. Academics’ Choice. [1] Retrieved August 07, 2025.
- ^ a b c Smart Tales – STEM Learning. Educational App Store. [2] Retrieved August 07, 2025.
- ^ a b Smart Tales: A World of STEM Stories. Apple Inc.. [3] Retrieved August 07, 2025.
- ^ InnovUp – Nuova squadra per il triennio 2022–2024: Cristina Angelillo presidente. EconomyUp. [4] Retrieved August 07, 2025.
- ^ Italian Genius – Cristina Angelillo – EP3. RaiPlay. [5] Retrieved August 07, 2025.
- ^ Marshmallow Games, la startup che insegna ai bambini con le app. la Repubblica. [6] Retrieved August 07, 2025.
- ^ About Us. Smart Tales. [7] Retrieved August 07, 2025.
- ^ Smart Tales – Digital Good. Mom’s Choice Awards Store. [8] Retrieved August 07, 2025.
- ^ Smart Tales con l’UNICEF Italia per promuovere i diritti dei bambini con un’app. UNICEF Italia. [9] Retrieved August 07, 2025.
- ^ BenQ and Marshmallow Games Partnership. BenQ Education. [10] Retrieved August 07, 2025.
- ^ Marshmallow Games raccoglie due milioni di euro per l’edutech dei bambini. Il Sole 24 Ore. [11] Retrieved August 07, 2025.
- ^ Round da 2 milioni per la crescita di Marshmallow Games. EconomyUp. [12] Retrieved August 07, 2025.
- ^ Marshmallow Games, storia di una startup che insegna ai bambini grazie al digitale. Italian Tech. [13] Retrieved August 07, 2025.
- ^ Smart Tales ora anche per gli utenti fino a 11 anni. Startupbusiness. [14] Retrieved August 07, 2025.
- ^ App per scuole elementari made in Bari: Marshmallow Games lancia nuova versione Smart Tales. la Repubblica – Bari. [15] Retrieved August 07, 2025.
- ^ 2023 Europe EdTech 200. HolonIQ. [16] Retrieved August 07, 2025.
- ^ Smart Tales supera 1 milione di ricavi, cresce soprattutto negli USA. la Repubblica – Bari. [17] Retrieved August 07, 2025.
- ^ ARR: cosa cambia per una startup quando raggiunge 1 milione di euro di ricavi ricorrenti. EconomyUp. [18] Retrieved August 07, 2025.
- ^ App Store: la parola a cinque sviluppatori europei che hanno fatto fortuna. StartupItalia. [19] Retrieved August 07, 2025.
- ^ Un’italiana tra le 5 app più promettenti secondo Apple: è Smart Tales di Marshmallow Games. EconomyUp. [20] Retrieved August 07, 2025.
- ^ Smart Tales tra le 5 app scuola più promettenti per Apple. la Repubblica. [21] Retrieved August 07, 2025.
- ^ a b Smart Tales: Learning with Stories and Games. Apple App Store. [22] Retrieved August 07, 2025.
- ^ Smart Tales – NAPPA Award Winner. National Parenting Product Awards. [23] Retrieved August 07, 2025.
- ^ Smart Tales: Books and Games. Common Sense Media. [24] Retrieved August 07, 2025.
- ^ IBCCES Certified Autism Resources. IBCCES. [25] Retrieved August 07, 2025.
- ^ Smart Tales App Wins Parent and Teacher Choice Award. HowToLearn.com. [26] Retrieved August 07, 2025.
- ^ a b Smart Tales: Books and Games. Common Sense Media. [27] Retrieved August 07, 2025.
