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User:Lockdowne

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Xcr Game

Algorithms

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Experience = (Level)^3

  • Level = current level your architect

Experience Gained = ((Base Experience * Level) * Owned * FinalBlow) / 7

  • Base Experience = Fixed number for all architect
  • Level = Current level of enemy architect
  • Owned= If you are battling a trainer
    • Value of 1 for non trainer battle
    • Value of 1.25 for trainer battle
  • Final Blow = If your architect killed the enemy
    • Value of 1.05 if true
    • Value of 1 if false

Health = (RawHP * ClassHPMultiplier) / 1638400

  • RawHP = Base number for health
  • ClassHPMultiplier = Constant number from specific class

Speed = (RawSP * ClassSPMultiplier) / 1638400

  • RawSP = Base number for speed
  • ClassHSMultiplier = Constant number from specific class

Physical Attack = (RawPA * ClassHPAMultiplier) / 1638400

  • RawPA = Base number for physical attack
  • ClassPAMultiplier = Constant number from specific class

Special Attack = (RawSA * ClassSAMultiplier) / 1638400

  • RawSA = Base number for special attack
  • ClassSAMultiplier = Constant number from specific class

Growth = (CurrentRawValue/(C + Level));

  • CurrentRawValue = RawValue of your architect
  • C = Constant value from current job
  • Level = current architect level

Elements

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Fire

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Strong against Forest
Weak against Water

Forest

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Strong against Earth
Weak against Fire

Earth

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Strong against Wind
Weak against Forest

Wind

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Strong against Lightning
Weak against Earth

Lightning

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Strong against Water
Weak against Wind

Water

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Strong against Fire
Weak against Lightning

Items

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Job System

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Description

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The job system is created to give the user a lot of customization and variety in the game play.

Jobs

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There are total of seven jobs. Each job has unique abilities and customization for the player to encounter.

Beast

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Description
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Move List
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Claw

  • Level 1
  • Attack Dmg: x

Pounce

  • Level 2
  • Attack Dmg: x

Swift

  • Level 4
  • Raise speed by: x

Skittish

  • Level 6
  • Gain Counter attack

Rage Cry

  • Level 9
  • Deal double damage with 50% chance of hitting

Carnal

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Description
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Move List
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Stalk

  • Level 1
  • Lose a turn and do 2.25x

Spear

  • Level 3
  • Physical attack
  • Attack dmg: x

Howl

  • Level 4
  • Defense bonus by: x

Cut Throat

  • Level 6
  • Attack damage: x
  • 25% chance of bleed

//TODO: Add leech

Fierce Rampage

  • Level 10
  • Attack all enemies
  • Attack Damage: x

Veil

  • Level 11
  • Evade bonus: x

Demoralizing strike

  • Level 15
  • Attack all enemies
  • Lowers enemies defense by: x

Rancor

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Description
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Move List
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Breath

  • Level 2
  • Special Attack Damage: x

Quill Strike

  • Level 4
  • Special Attack Damage: x
  • 25% Chance of Blind

Endemic Plague

  • Level 7
  • Lowers target enemies special attack
  • Lowers target enemies special defense

Enshrouding Breath

  • Level 8
  • Physical Attack on all enemies: x

Dismay

  • Level 10
  • Special Attack Damage: x
  • Lowers target enemies special defense

Flare

  • Level 13
  • Special Attack Damage [HI]: x
  • Attacks everyone including your party

Wrath of Bane

  • Level 15
  • Special Attack Damage [HI]: x
  • 50% chance of Paralysis

Feral

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Description
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Move List
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Rapid Strike

  • Level 1
  • Physical Attack Damage: x

Rush

  • Level 3
  • Physical Attack Damage: x
  • 10% chance of paralysis on target enemy

Feral Rage

  • Level 6
  • 60% of Rabid on target enemy

Flash

  • Level 7
  • Raise physical attack: x
  • Raise speed: x

Clash

  • Level 9
  • 2x Damage with 75% chance of hitting
  • If miss then do damage to self

Quake

  • Level 11
  • Physical Attack on all enemies [normal dmg]: x
  • Gives yourself Rabid

Focus

  • Level 14
  • Lose a turn then do 3x dmg

Brute

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Description
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Move List
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Onslaught

  • Level 2
  • Physical Attack Damage:x

Generic 1

  • Level 5
  • Physical Attack Damage to all enemies [HI]: x
  • Lose 25% of health

SelfDestruct

  • Level 7
  • Sacrifice architect
  • Physical Attack Damage [HI]
  • Inflict Bleed

Generic 2

  • Level 8
  • Defense bonus of : x

Protect

  • Level 10
  • Give target ally protect

David is a cock ass

  • Level 13
  • Physical Attack Damage: x

LAST ONE BITCH TITS

  • Level 15
  • Boost current element

Status Ailments

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Description

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List

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  • Blind - Lowers architects accuracy by 25%.
  • Poison - Does x damage per turn. Lasts until cured.
  • Bleed - Does x damage per turn. Last y amount of turns.
  • Rabid - Random attack from available slots.
  • Paralysis - 25% chance of losing a turn.