User:Lockdowne
Xcr Game
Algorithms
[edit]Experience = (Level)^3
- Level = current level your architect
Experience Gained = ((Base Experience * Level) * Owned * FinalBlow) / 7
- Base Experience = Fixed number for all architect
- Level = Current level of enemy architect
- Owned= If you are battling a trainer
- Value of 1 for non trainer battle
- Value of 1.25 for trainer battle
- Final Blow = If your architect killed the enemy
- Value of 1.05 if true
- Value of 1 if false
Health = (RawHP * ClassHPMultiplier) / 1638400
- RawHP = Base number for health
- ClassHPMultiplier = Constant number from specific class
Speed = (RawSP * ClassSPMultiplier) / 1638400
- RawSP = Base number for speed
- ClassHSMultiplier = Constant number from specific class
Physical Attack = (RawPA * ClassHPAMultiplier) / 1638400
- RawPA = Base number for physical attack
- ClassPAMultiplier = Constant number from specific class
Special Attack = (RawSA * ClassSAMultiplier) / 1638400
- RawSA = Base number for special attack
- ClassSAMultiplier = Constant number from specific class
Growth = (CurrentRawValue/(C + Level));
- CurrentRawValue = RawValue of your architect
- C = Constant value from current job
- Level = current architect level
Elements
[edit]Fire
[edit]- Strong against Forest
- Weak against Water
Forest
[edit]- Strong against Earth
- Weak against Fire
Earth
[edit]- Strong against Wind
- Weak against Forest
Wind
[edit]- Strong against Lightning
- Weak against Earth
Lightning
[edit]- Strong against Water
- Weak against Wind
Water
[edit]- Strong against Fire
- Weak against Lightning
Items
[edit]Job System
[edit]Description
[edit]The job system is created to give the user a lot of customization and variety in the game play.
Jobs
[edit]There are total of seven jobs. Each job has unique abilities and customization for the player to encounter.
Beast
[edit]Description
[edit]Move List
[edit]Claw
- Level 1
- Attack Dmg: x
Pounce
- Level 2
- Attack Dmg: x
Swift
- Level 4
- Raise speed by: x
Skittish
- Level 6
- Gain Counter attack
Rage Cry
- Level 9
- Deal double damage with 50% chance of hitting
Carnal
[edit]Description
[edit]Move List
[edit]Stalk
- Level 1
- Lose a turn and do 2.25x
Spear
- Level 3
- Physical attack
- Attack dmg: x
Howl
- Level 4
- Defense bonus by: x
Cut Throat
- Level 6
- Attack damage: x
- 25% chance of bleed
//TODO: Add leech
Fierce Rampage
- Level 10
- Attack all enemies
- Attack Damage: x
Veil
- Level 11
- Evade bonus: x
Demoralizing strike
- Level 15
- Attack all enemies
- Lowers enemies defense by: x
Rancor
[edit]Description
[edit]Move List
[edit]Breath
- Level 2
- Special Attack Damage: x
Quill Strike
- Level 4
- Special Attack Damage: x
- 25% Chance of Blind
Endemic Plague
- Level 7
- Lowers target enemies special attack
- Lowers target enemies special defense
Enshrouding Breath
- Level 8
- Physical Attack on all enemies: x
Dismay
- Level 10
- Special Attack Damage: x
- Lowers target enemies special defense
Flare
- Level 13
- Special Attack Damage [HI]: x
- Attacks everyone including your party
Wrath of Bane
- Level 15
- Special Attack Damage [HI]: x
- 50% chance of Paralysis
Feral
[edit]Description
[edit]Move List
[edit]Rapid Strike
- Level 1
- Physical Attack Damage: x
Rush
- Level 3
- Physical Attack Damage: x
- 10% chance of paralysis on target enemy
Feral Rage
- Level 6
- 60% of Rabid on target enemy
Flash
- Level 7
- Raise physical attack: x
- Raise speed: x
Clash
- Level 9
- 2x Damage with 75% chance of hitting
- If miss then do damage to self
Quake
- Level 11
- Physical Attack on all enemies [normal dmg]: x
- Gives yourself Rabid
Focus
- Level 14
- Lose a turn then do 3x dmg
Brute
[edit]Description
[edit]Move List
[edit]Onslaught
- Level 2
- Physical Attack Damage:x
Generic 1
- Level 5
- Physical Attack Damage to all enemies [HI]: x
- Lose 25% of health
SelfDestruct
- Level 7
- Sacrifice architect
- Physical Attack Damage [HI]
- Inflict Bleed
Generic 2
- Level 8
- Defense bonus of : x
Protect
- Level 10
- Give target ally protect
David is a cock ass
- Level 13
- Physical Attack Damage: x
LAST ONE BITCH TITS
- Level 15
- Boost current element
Status Ailments
[edit]Description
[edit]List
[edit]- Blind - Lowers architects accuracy by 25%.
- Poison - Does x damage per turn. Lasts until cured.
- Bleed - Does x damage per turn. Last y amount of turns.
- Rabid - Random attack from available slots.
- Paralysis - 25% chance of losing a turn.