Jump to content

User:Lazman321/Tetris

From Wikipedia, the free encyclopedia

History

[edit]

The Tetris Company and Blue Planet Software (1996–2014)

[edit]

In April 1996, as agreed with the Academy ten years earlier and following an agreement with Rogers, the rights to Tetris reverted to Pajitnov.[1] Pajitnov and Rogers founded the Tetris Company in June 1996 to manage the rights on all platforms, the previous agreements having expired. Pajitnov now receives a royalty for each Tetris game and derivative sold worldwide.[2] Since 1996, the Tetris Company has internally defined specifications and guidelines to which publishers must adhere to be granted a license to Tetris, known as the Tetris guidelines. The contents of these guidelines establish elements such as the correspondence of buttons and actions, the size of the field of play, and the system of rotation.[3][4][5]

In 2002, Pajitnov and Rogers founded Tetris Holding after the purchase of the game's remaining rights from Elorg, now a private entity following the dissolution of the Soviet Union. The Tetris Company now owns all rights to the Tetris brand, and it is mainly responsible for removing unlicensed clones from the market.[1][2] Since the 2000s, internet versions of the game have been developed. Commercial versions not approved by the Tetris Company tend to be purged due to company policy, and the company regularly calls on Apple Inc. and Google to remove illegal versions from their mobile app stores.[6][7] In one notable 2012 case, Tetris Holding, LLC v. Xio Interactive, Inc., Tetris Holding and the Tetris Company defended its copyright against an iOS clone, which established a new stance on evaluating video game clone infringements based on look and feel.[8]

In December 2005, Electronic Arts acquired Jamdat, a company specializing in mobile games.[9] Jamdat had previously bought a company founded by Rogers in 2001 which managed the Tetris license on mobile platforms. As a result, Electronic Arts held a 15-year license on all mobile phone releases of Tetris,[1] which expired on April 21, 2020.[10]

Notes

[edit]

References

[edit]
  1. ^ a b c "The Story of Tetris: Henk Rogers (Part 5)". Sramana Mitra. September 20, 2009. Archived from the original on April 17, 2020. Retrieved April 9, 2020.
  2. ^ a b Ichibian 2009, p. 100.
  3. ^ "History of Tetris". The Tetris Company. Archived from the original on October 11, 2019. Retrieved November 18, 2019.
  4. ^ Metts, Jonathan (April 6, 2006). "Tetris from the Top: An Interview with Henk Rogers". Nintendo World Report. Archived from the original on March 11, 2014. Retrieved April 28, 2007.
  5. ^ Cite error: The named reference guardian020609 was invoked but never defined (see the help page).
  6. ^ Chartier, David (October 8, 2008). "Tetris Co. strikes again: another iPhone app clone is pulled". Ars Technica. Archived from the original on August 8, 2020. Retrieved April 9, 2020.
  7. ^ Ryan, Paul (June 2, 2010). "Google blocks Tetris clones from Android market". Ars Technica. Archived from the original on December 2, 2012. Retrieved June 23, 2012.
  8. ^ Brown, Mark (June 21, 2012). "Judge Declares iOS Tetris Clone 'Infringing'". Wired. ISSN 1059-1028. Archived from the original on October 19, 2017. Retrieved January 19, 2021.
  9. ^ "EA to Acquire JAMDAT Mobile Inc. -- the Leader in North American Mobile Interactive Entertainment; Accelerates EA's Objective of Global Expansion in Mobile". Business Wire. December 8, 2005. Archived from the original on August 9, 2020. Retrieved April 9, 2020.
  10. ^ Fisher, Christine (January 22, 2020). "EA is shutting down its mobile Tetris games". Engadget. Archived from the original on January 23, 2020. Retrieved April 29, 2020.

Bibliography

[edit]

Books

[edit]
External videos
video icon Presentation by Dan Ackerman on The Tetris Effect, September 12, 2016, C-SPAN

Video documentaries

[edit]