User:Kung Fu Man/Sandbox
The Gamergate controversy, centering on a debate about sexism in video game culture, came to public attention in August 2014 as a result of sexist and misogynistic attacks targeting a number of women in the video game industry, including game developers Zoe Quinn and Brianna Wu, cultural critic Anita Sarkeesian, and others. These attacks, which were often performed under the #gamergate hashtag or by people connected to it, included online harassment and death threats and were frequently coordinated and promoted within subforums of virtual communities such as Reddit and 8chan.
While some self-identified supporters of the Gamergate movement say they are concerned with ethical concerns in video game journalism, the unorganized movement has been denounced by most commentators and viewed as merely enabling the harassment, with the movement's stated concerns considered unfounded, trivial, conspiracy theories, or unrelated to ethics.
The overarching Gamergate controversy is viewed as a manifestation of the culture war over gaming culture diversification, artistic recognition and social criticism of video games, and the gamer social identity.
The GamerGate controversy, started in August 2014, was an online campaign that originated from accusations of an internet journalist, Nathan Grayson, providing positive coverage to a video game developer he had a prior relationship with. While these accusations were later deemed unfounded, the campaign persisted, with many of its self-identified supporters stating they are concerned with ethics in video game journalism, specifically matters of collusion or non-disclosure of relationships between a journalist and the subject they are covering. Declaring itself leaderless, the movement has operated primarily out of online forums and websites such as twitter, with