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History

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In 2019 there were a total of 1,130 gaming companies based in France [1]. In 2002, the explosion of the Internet bubble provoked the end of three of the most prestigious French studios in a few months: Kalisto Entertainment, No Cliché and Lankhor. Between 2003 and 2013, the video game industry in France plunged more than 80% to 240 companies and 4,800 employees, moving from fifth to seventh in the world. Since the crash, companies in the sector struggle to develop beyond a certain size, with the majority of studios focusing on virtual platform development. Based on 2021 revenue estimates, France is the 7th largest video game market with an estimated amount of 38.08 million active consumers[2]. In comparison, the United Kingdom accounts for approximately 37.66 million active consumers and Germany approximately 46.12 million[2]. Despite these economic constraints, in the 2010’s, French studios signed more and more contracts with international producers such as Capcom and Sega[3][4]. Although French touch is no longer regarded as a guarantee of creativity, many French studios, such as Eugen Systems, Cyanide and Ankama, remain internationally respected developers in the field of simulation.

Market

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Revenue

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In 2021, the French video game industry generated €5.65 billion in revenue, a record high[5]. Boosted by the COVID-19 Pandemic, video game sales had a sharp increase as people spent more time at home and turned to gaming as an outlet. From €3.6 billion in revenue in 2016, the market grew 40% in five years[6].

43% of all mobile app downloads in France are categorized as games, accounting for €1.4 billion in revenue. In 2020, 2.4 million consoles were sold and 27.5 million games were sold across physical and digital copies. 43% of games sold were digital, while 57% were physical copies[7].

Demographics

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As of 2021, there are a total of 36.5 million gamers in France, 53% of which are male[8][9]. The age group of 24-35 year olds are the biggest gamer demographic by age, holding 31.1% of the French gamer population[10]. However, 10-14 year olds in France have the highest percentage of gaming usage compared with other age groups, with over 96% of 10-14 year olds reporting to play video games in 2020[11].

Developers

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Major video game development studios began to establish during the 1990s and 2000s. Several have found popular success and continue to develop today.

Arkane Studios

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Arkane Studios was founded in 1999 in the city Lyon by Raphaël Colantonio, a former employee of Electronic Arts. The first video game from Arkane, Arx Fatalis, was released in 2002. Today, Arkane is known for Dishonored, an action-adventure series, along with the 2021 release of Deathloop[12]. Arkane also developed their own video game engine, Void Engine, based on a foundation of id Tech 5 created by id Software[13].

Quantic Dream

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Quantic Dream was founded in 1997 by David Cage[14]. The studio is known for its releases of Detroit: Become Human and Heavy Rain[15]. The focus of Quantic Dream is to produce narrative based video games in the format of Interactive Drama[16].

Dontnod Entertainment

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Dontnod Entertainment was founded in 2008 and is based in Paris[17]. They are known for developing the graphic adventure series titled Life is Strange. Life is Strange was released episodically throughout 2015. Dontnod entertainment later released the first episode of Life is Strange 2 in September 2018 with the final episode released in December 2019[18].

Publishers

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Ubisoft

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Ubisoft was established in 1986 by Yves Guillemot and his four brothers. Ubisoft initially distributed CD audio media, computers, and additional software to farmers and subsequently shifted to publishing video games[19]. Yves Guillemot has said that Ubisoft has found value in open sandbox games with single and multiplayer modes which is why the company works on online games[20]. Ubisoft's best selling game as of 2022 is Far Cry 5 (2018), grossing more than 300 million USD in the first week of release[21].

Gameloft

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Gameloft was founded by Michael Guillemot, a brother of Yves Guillemot, in 1999 after seeing the potential of the emerging market of mobile games[22].

Focus Entertainment

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Focus Entertainment was founded in 1996 and formerly Focus Home Entertainment. The publisher’s most notable games are Farming Simulator, Pro Cycling Manager, and Trackmania[23].

Education

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The National School of Play and Interactive Digital Media

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The National School of Play and Interactive Digital Media (French: École Nationale du Jeu et des Médias Interactifs Numériques) (ENJMIN) is a public school located in Angoulême devoted to video games and more generally to interactive digital media[24]. It is the only public school in Europe that trains video games[25].

LISAA - School of Design

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LISAA School of Art & Design (L'Institut Supérieur des Arts Appliqués) was founded in 1986 by Michel Glize[26]. The LISSA School of Animation and Video Game offers several courses for video game design at the Bachelor’s and Master’s levels of study[27]. The school is based in Paris with other campuses located in Bordeaux, Strasbourg, Nantes, and Rennes[28]. International campuses are located in India and China[29].

ISART Paris

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ISART Digital was founded in 2001 with main campuses based in France and Montreal[30]. ISART Digital offers education in video games as well as 3D visual effects[31]. The school implements a weekly rotating schedule with in-class instruction and industry experience at a workplace[32].

Government Intervention

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In 2016, Axelle Lemaire met with representatives of the french video game industry to discuss possible measures to combat sexism in video games. Financial incentives and labels to distinguish games that had a positive image of women were proposed but later dismissed[33].

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Best Selling Video Games in 2020[34]
Title Number of Sales
Fifa 21 1,324,565
Animal Crossing: New Horizons 1,079,290
Call of Duty: Black Ops Cold War 664,792
Grand Theft Auto V 602, 423
Assassin’s Creed Valhalla 565,925
Mario Kart 8 Deluxe 553,789
FIFA 20 537,097
The Last of Us Part II 434,486
Call of Duty: Modern Warfare 385,214
Super Mario 3D All-Stars 323,792
Minecraft: Nintendo Switch Edition 302,999
NBA 2k20 269,607
Ring Fit Adventure 261,432
51 Worldwide Games 257,545
Luigi’s Mansion 3 243,722
  1. ^ Nesterenko, Oleg (2019-10-28). "France has 1,130 gaming companies". Game World Observer. Retrieved 2022-04-09.
  2. ^ a b "Top Countries & Markets by Game Revenues | Biggest Games Markets". Newzoo. Retrieved 2022-04-09.
  3. ^ McElroy, Griffin (2012-08-14). "Capcom reveals 'Remember Me,' a new action IP". Polygon. Retrieved 2022-04-09.
  4. ^ Alexander, Julia (2016-07-05). "Sega announces acquisition of Endless Space developer Amplitude Studios". Polygon. Retrieved 2022-04-09.
  5. ^ "France video game market sales 2021". Statista. Retrieved 2022-04-09.
  6. ^ "French games market reaches record high of €5.3bn | France Annual Report". GamesIndustry.biz. Retrieved 2022-04-09.
  7. ^ "Second record year for French games market at €5.6 billion". GamesIndustry.biz. Retrieved 2022-04-09.
  8. ^ "Europe: number of gamer 2021". Statista. Retrieved 2022-04-09.
  9. ^ "France video gamers gender distribution 2020". Statista. Retrieved 2022-04-09.
  10. ^ "Europe: gaming by age and country 2021". Statista. Retrieved 2022-04-09.
  11. ^ "Video gaming by age in France 2019". Statista. Retrieved 2022-04-09.
  12. ^ Purslow, Matt (2021-07-22). "Arkane Studios: The Story So Far". IGN. Retrieved 2022-04-09.
  13. ^ "3D Engine: Void Engine". MobyGames. Retrieved 2022-04-09.
  14. ^ Kim, Matt (2021-02-02). "How Quantic Dream's New Studio Changes Its Future (and Its Secret Next Game)". IGN. Retrieved 2022-04-09.
  15. ^ Oswald, Derek (2021-12-13). "Quantic Dream Games: A Quick Guide - AltWire". www.altwire.net. Retrieved 2022-04-09.
  16. ^ "About the Studio | Quantic Dream". www.quanticdream.com. Retrieved 2022-04-09.
  17. ^ "5 French Video Game Companies to Follow". IIM Digital School - Ecole du Digital. 2018-10-18. Retrieved 2022-04-09.
  18. ^ "The Complete Story So Far Before Life is Strange: True Colors". Game Rant. 2021-06-01. Retrieved 2022-04-09.
  19. ^ "Our Story". www.ubisoft.com. Retrieved 2022-03-29.
  20. ^ Crecente, Brian (2016-03-08). "The Division isn't just Ubisoft's next game, it's the company's future". Polygon. Retrieved 2022-03-29.
  21. ^ "The Highest-Selling Games Developed By Ubisoft Ranked (& How Much They Sold)". Game Rant. 2021-02-06. Retrieved 2022-03-29.
  22. ^ Buchanan, Levi (2005-09-19). "Mobile Luminaries: Michel Guillemot". IGN. Retrieved 2022-04-09.
  23. ^ "Focus Entertainment company profile | New Game Network". www.newgamenetwork.com. Retrieved 2022-04-09.
  24. ^ Cnam. "Cnam-Enjmin Home | Enjmin en | Cnam". Enjmin en. Retrieved 2022-04-09.
  25. ^ Cnam. "Cnam-Enjmin Home | Enjmin en | Cnam". Enjmin en. Retrieved 2022-04-09.
  26. ^ createur2 (2019-11-05). "Histoire d'un réseau pionnier d'écoles d'arts appliqués". www.lisaa.com (in French). Retrieved 2022-04-09.{{cite web}}: CS1 maint: numeric names: authors list (link)
  27. ^ MasterAdminLisaa (2019-11-06). "Animation & Video Game". www.lisaa.com (in French). Retrieved 2022-04-09.
  28. ^ "LISAA school: courses and information". Galileo Global Education. Retrieved 2022-04-09.
  29. ^ "LISAA school: courses and information". Galileo Global Education. Retrieved 2022-04-09.
  30. ^ "ISART Digital". Discover | The Rookies. 2019-09-10. Retrieved 2022-04-09.
  31. ^ "ISART Digital". Discover | The Rookies. 2019-09-10. Retrieved 2022-04-09.
  32. ^ "ISART Digital". Discover | The Rookies. 2019-09-10. Retrieved 2022-04-09.
  33. ^ Toor, Amar (2016-06-04). "France considers cracking down on sexism in video games". The Verge. Retrieved 2022-04-09.
  34. ^ "Top video games by sales volume in France 2020". Statista. Retrieved 2022-04-09.