User:Ellee2000/Yokai
Yokai In Media
[edit]My addition (italicized):
Various kinds of yōkai are encountered in folklore and folklore-inspired art and literature. Examples of this include the video game and animation franchises, Pokemon and Yo-Kai Watch[1][2]. While inspired by insect collecting, Satoshi Tajiri's Pokemon also carries heavy similarities to yokai [3]. Examples include Pokemon Whiscash and yokai Namazu, Drowzee and Baku, Shiftry and Tengu, Jynx and Yamanba, Espeon and Nekomata, and Mawile and Futakuchi-onna. Yo-Kai Watch directly uses yokai such as a main character, Jibanyan, being a nekomata.
It has been noted that over time, the depiction of yokai has shifted from horrific creatures to friendly, even sometimes cute creatures[4] for the purpose of advertising collection-based merchandise targeted towards younger audiences[2][5]. Using a specific kind of depiction of yokai, the popular image has been morphed from one used to teach lessons via fear to one that is friendly and helpful towards children[2][4].
References
[edit]- ^ ""Gotta Catch 'Em All!": Pokémon, Cultural Practice and Object Networks". The International Academic Forum (IAFOR). Retrieved 2019-11-25.
- ^ a b c Suzuki, Shige. "Yōkai Monsters at Large: Mizuki Shigeru's Manga, Transmedia Practices, and (Lack of) Cultural Politics." International Journal of Communication, PDF ed., 7 July 2018.
- ^ Hemmann, Kathryn. "Mythical Landscapes and Imaginary Creatures: Pokémon and Japanese Regionalism". Proceedings of the Association of Japanese Literary Studies.
- ^ a b Johnson, Adan J. The Evolution of Yōkai in Relationship to the Japanese Horror Genre. 2015. U of Massachusetts Amherst, MA thesis. Semantic Scholar, www.semanticscholar.org/paper/The-Evolution-of-Y%C5%8Dkai-in-Relationship-to-the-Genre-Johnson/157d718d54508d68ef2fb1adb7dd78ac87060990. Accessed 7 Nov. 2019.
- ^ Steinberg, Marc. Media Mix Mobilization: Social Mobilization andYo-Kai Watch. Vol. 12.