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User:Cooper Justin/Computer and Video Games

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As the world of graphics with higher definition in our televisions grow, the coming of video games also must follow. The designs of video games are in high demand as the characters in the games must reflect the perfect images of people. The more “real” a game looks and feels the more attention it will draw for consumers to purchase. Its very normal for humanity to keep up with advances to stay in the trend of what’s new in todays technological world.[1]

Games have evolved such as going from taking turns with friends and competitors on dual video games to having competitions with a vast number of players in one lobby. It went from the very idea of one on one, to playing with anyone from around the world in competitions from any game. It has become so realistic consumers can even play in Virtual Reality to make the experience as real as it gets. Virtual Reality is an artefactual environment created with real life senses such as sight and sound, and includes imitation feelings through vibrations.[2] Virtual Reality will immerse everyone into the world by allowing them to see what the first-person mode sees in 360 view.[1]

Computer and video games have grown from the older consoles where there is wires to connect everything from the tv to the controllers. These advances have made it simpler to be able to have wire free devices so there is less clutter, including connecting to the internet. Wireless devices have made it simpler to be able to play from anywhere in the comfort of a consumers game space. Where when the consoles were first developed consumers had a specific amount of length where they had to be close to the television.[3]

According to some view points the video gaming industry has evolved and should be more that 300 billion by the year 2025. These viewpoints are only a speculation and are not the full potential that the amount of income video gaming could bring. A lot of companies are bringing new ideas to the table including free games that involve multiplayers of up to hundreds of players. The idea is that consumers will be so fascinated with the free game they will purchase items from retailers “stores” where the income revenue will come from. A lot of games will use third party companies to generate ads and market to sell more.[3]

A group of pinball machines to draw players to with lights and sound.

While the advances of high definition gaming and computers have come along way, we sometimes forget the games of old that started it all. The most famous of electronic games was the pinball, the free-standing pinball machine was manufactured in 1932 which gave the advantage of being almost like a modern-day slot machine. The machine gave payouts to winners which was coin operated. Just like the advances with video game technology today the pinball was also upgraded to draw more attention with electric, making sounds and noise. [4]

Computer and video games also have other sides of entertainment as in reading about the development and strategies of specific topics. Companies publish websites so consumers can review their favorite games or topics on gaming, and comment to make an opinion known. Reading up on other people’s opinions and topics can help make the best choice in all gaming choices. Although a lot of websites differ from the rest gamesrader.com has a variety of topics and reviews that consumers can browse through.[5] Even so archive.org makes a categorized area that holds books, games, and products that can be bought so consumers can expand their own research about the games chosen.[6]

           

  1. ^ a b "Computer Science's Impact on Video Games | NU.edu". National University. 2019-04-25. Retrieved 2020-10-09.
  2. ^ "Definition of VIRTUAL REALITY". www.merriam-webster.com. Retrieved 2020-10-29.
  3. ^ a b Koksal, Ilker. "Video Gaming Industry & Its Revenue Shift". Forbes. Retrieved 2020-10-09.
  4. ^ Harris, Karen. "Who Invented The Pinball Machine?". History Daily. Retrieved 2020-10-09.
  5. ^ May 2013, GamesRadar Staff 16. "New look, quicker CVG is now live". gamesradar. Retrieved 2020-10-09.{{cite web}}: CS1 maint: numeric names: authors list (link)
  6. ^ "Internet Archive: Digital Library of Free & Borrowable Books, Movies, Music & Wayback Machine". archive.org. Retrieved 2020-10-09.