User:CommanderJadenaj/sandbox
Tower Defense Simulator is the Roblox game that pairs you up with other players so that you can work together to defeat wave after wave of Zombies! As a team, it's your job to make sure that the enemies do not make it to your base. If they do, then it's game over.TDS.LOADOUT.com
Here are some molten loadouts ranked from cheapest to most expensive
1st loadout will be Ace pilot and sniper which will cost $1,500
2nd loadout will be Farm and sniper which will cost $2,000
3rd loadout will be Farm and Soldier which will cost &2,350
4th loadout will be Farm, Soldier, and Ace pilot which will cost $3,850
5th loadout will be Farm, Military base, and Ace pilot which will cost $6,350
6th loadout will be Farm, Militant, and Commander which will cost $7,500
7th loadout will be Farm, Minigunner, and Military base which will cost $9,500
8th loadout will be Farm, Minigunner, Commander, ,and Military base which will cost $13,000
9th loadout will be Farm, Military base, Commander, Minigunner, and DJ which will cost $14,000
10th loadout will be Farm, Military base, Commander, Minigunner, and Ranger which will cost $21,000
Hardcore and old Event towers will not be included so that players below level 50 can use these loadouts. Even though these loadouts work we still have to rely on a good RNG "random number Generator".
Here are the pics for the towers used in this ranking.
Farm
The Farm does not deal any damage, but it can be strategically used to make more money for the respective player, allowing them to buy more expensive towers and upgrades sooner. At the start of each wave, money is earned from the Farm.
Military Base
Periodically, the Military Base will spawn a unit at the end of the path, with regular intervals between each spawn. It will head toward the start of the path until it gets destroyed. If it reaches the spawn, it will naturally be destroyed.
Minigunner
Before the Minigunner starts firing, it needs to rev up its M61 Vulcan. If there are no enemies in its range while revved up, it will wait for around a second for an enemy to enter its range. If no enemy enters its range in that time, it begins to deactivate the gun and will need to rev the gun up again when an enemy enters its range. It fires bullets at enemies at a fast fire rate.
Commander
The Commander cannot attack enemies itself until its Call to Arms ability is activated. Due to this, ideally, other offensive towers must be placed before this. Multiple Commander buffs do not stack together, including the Call to Arms ability.
Soldier
The Soldier fires in bursts, with a short delay between each burst. It is a fairly cheap tower, making it recommended for use in earlier waves. It gains hidden detection at Level 2, so it is an effective counter against hidden enemies.
Ranger
The Ranger deals high damage with a long range but has a slow fire rate. It cannot detect hidden enemies at any level. Because the Ranger is a cliff tower, it can detect flying enemies, as long as they are not hidden. Additionally, it is immune to all stuns by default. At Level 3+, the Ranger can damage lead enemies.
DJ
The DJ Booth mainly provides a range boost to towers within its range. At Level 3+, tower upgrade discounts are also provided.
Ace Pilot
The Ace Pilot is armed with an automatic gun at the base and will shoot any enemy within its patrol radius. At Levels 2-4, the plane will periodically drop a bomb directly where the targeted enemy was last at, and every 3-4 seconds after that, exploding and damaging any enemies caught in the explosion when it hits the ground. At Level 5, the bomb is replaced with a missile. The explosion is separated into two spheres. Enemies in the inner sphere will be dealt 100% of the stated damage, while damage in the outer sphere decreases linearly by distance from the edge of the inner sphere to the edge of the outer sphere. Since its bombs deal splash damage, they ignore defense, dealing full damage to the enemies with defense. These bombs can also damage lead enemies. Additionally, because it is an air-based tower, it can detect flying enemies.
Fallen mode loadouts
Fallen mode, formerly Insane mode, is one of the four main Survival modes. The fallen mode has 40 waves. It is named after its final boss, the Fallen King. In this mode, shared cash is 25% (for example if someone else damages an enemy by 10 health, you will receive. $2).
Here are loadouts from cheapest to most expensive
1st loadout is Farm, commander, Ace pilot, Sniper, and Militant which will cost $9,000
2nd loadout is Scout, Farm, Commander, and Minigunner which will cost $10,500
3rd loadout is Farm, Militant, Ranger, DJ, and Commander which will cost $17,000-$17,250
4th loadout is Accelerator, Engineer, Golden Cowboy, Dj, and Commander which will cost $4,500, 3,500 gems, and beat badlands for cowboy
5th loadout is accelerator, DJ, Farm, and Gladiator which will cost $3,500, 2,500 gems, and 500 robux/if your OG player your already have it
6th loadout is Medic, Minigunner, Dj, Commander, and Farm which will cost $10,000
7th loadout IS Minigunner, Farm, Commander, DJ, Ranger, and Cowboy which will cost $20,000/ OG Cowboy
WE could not finish 8-10 cuz we ran out of strategies
go down here
BRO WHO PLAYS NORMAL OTHER THAN SPEEDRUNNERS