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Strong Chess

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Strong Chess - the variant of Chess.

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8
a8 black rook
b8 black knight
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
e7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
e2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
g1 white knight
h1 white rook
8
77
66
55
44
33
22
11
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Initial position: first row: rook (ram), knight (chariot), bishop (the elephant), queen (adviser), king (shah), bishop (the elephant), knight (chariot), and rook (ram); second row: pawns

The basic principles are founded on traditional chess. Additional movements and capturing figures have been added.

The board and pieces

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Strong Chess is played on a classical chessboard. There are the following pieces (in brackets are given the names of the pieces variants):

  • King (Shah)
  • Queen (Advisor)
  • 2 Bishops (Elephants)
  • 2 Knights (Chariots)
  • 2 Towers (Rams)
  • 8 Pawns (Infantry)

Setting up all the pieces at the beginning of the game is the same as for traditional chess.

Goal

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As in Chess the goal is to Checkmate the opponent. Stalemate is a draw.

Rules of movement and capturing figures

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King (Shah) moves and captures like a king in traditional chess - one square from the current position in all directions. It can not move to the position of check. Once in every game, each king is allowed to make a special move of the king - can move with the movement of the knight of traditional chess. The king's special move can not be used to check or checkmate the enemy king.

Queen (Counselor) moves and captures like a queen in traditional chess.

Bishop (Elephant - Bishop-Knight) moves and captures like a bishop in traditional chess. In addition, it moves and captures like a knight in traditional chess.

Knight (Chariot - Knight-Rook) moves and captures like a knight in traditional chess. In addition, it moves and captures like a rook in traditional chess.

Rook (Ram - Rook-King) moves and captures like a rook in traditional chess. In addition, it moves and captures as well as a king in traditional chess (except for the rules of castling, checking and checkmating), that have the extra movement and the capturing of one square diagonally.

Pawn (Infantry) moves and captures like a pawn in traditional chess.

In the game there are castling, en passant and promotion of pawns.


Category:Chess variants