Jump to content

User:ASM2804/sandbox

From Wikipedia, the free encyclopedia

Numerous experts have stated, "Games have proven to be as effective, or more so in some instances, than traditional classroom methods (Chin, Dukes and Gamson, 2009), hence there is growing interest in assessing the effectiveness of educational games." (Girard, Ecalle and Magnan , 2013; Hess and Gunter, 2013; All et al., 2017).[1] This quote shows that games are an effective tool in learning

  1. ^ Mosiane, Segomotso; Brown, Irwin (2020-02-01). "Factors Influencing Online Game‑Based Learning Effectiveness". Electronic Journal of Information Systems Evaluation. 23 (1): 79–95. doi:10.34190/EJISE.20.23.1.006. ISSN 1566-6379.