Jump to content

Talk:Stream processing/to do

Page contents not supported in other languages.
From Wikipedia, the free encyclopedia
  • Expand to include Conditional streams. There are a few papers floating on the net.
  • Modify to use real stream languages such brook/brookGPU and streamC.
  • Update the hardware section to include real G8x data. Keep in mind this focuses on the programming model and it's meant to be a short explanation (interested people will go in GPGPU instead).
  • Modify to
- give a lay person a general idea of the intent of the article
- to better define the principles of stream processing
-- Define kernel in the context of stream processing. The general article on mathematical kernels (appropriately) gives several definitions.
- to include stream programming directly, rather than a separate article
- to cut down on the prior paradigms (referenced instead of being explicit and taking up more than half the article)
- to be more expansive regarding the implementations (while removing marketing jargon)
- to give better references to technical papers. 

71.202.140.192 (talk) 07:43, 29 November 2007 (UTC)rickyrazz this is what I want for Christmas :-)[reply]

  • Whew! Of these six tasks, I think we're half way though. Just finished a new introduction (intended for a casual but knowledgeable reader), added an Applications section, cleaned up the existing Interesting Stream Processors and added a Stream Programming Languages section. I've been thinking about how to fix the rest and I'm going to try and modify and reorganize what's there into Stream Programming (software considerations) and Stream Processors (hardware considerations) and maybe add something about the future direction of the technology. Hopefully that works for everyone. In the meantime, please post up any seminal or definitive technical papers as we're woefully short here. All the best! rickyrazz (talk) 03:53, 18 December 2007 (UTC)rickyrazz[reply]

Swapped out the 'stream processing considerations' section for a structured discussion surrounding 'software' and 'hardware' considerations. Still need to address the 'prior paradigms' section but will save for another day. Cheers! Rickyrazz (talk) 23:49, 24 December 2007 (UTC)rickyrazz[reply]