Jump to content

Game complexity: Revision history


For any version listed below, click on its date to view it. For more help, see Help:Page history and Help:Edit summary. (cur) = difference from current version, (prev) = difference from preceding version, m = minor edit, → = section edit, ← = automatic edit summary

(newest | oldest) View (newer 50 | ) (20 | 50 | 100 | 250 | 500)

7 January 2025

31 December 2024

18 December 2024

20 September 2024

25 August 2024

18 August 2024

2 June 2024

4 May 2024

23 August 2023

12 August 2023

19 July 2023

18 July 2023

19 June 2023

11 June 2023

24 May 2023

23 May 2023

  • curprev 18:1518:15, 23 May 2023 Quantumly talk contribs 37,099 bytes +31 The EXP-completeness result only applies when moves are allowed to repeat indefinitely. However, adding the rule that moves cannot repeat, the Exponential time lower bound no longer holds and it is only known to be PSPACE-hard but in EXPSPACE. It is this possible that adding this rule makes the game more computationally difficult (i.e., being EXPSPACE-complete), but it could also be that it makes the game easier (i.e., PSPACE-complete). This rule is included in most rulebooks except in Japan. undo Tags: Visual edit Mobile edit Mobile web edit

20 May 2023

19 April 2023

17 February 2023

23 December 2022

12 November 2022

24 October 2022

16 October 2022

15 October 2022

8 October 2022

19 July 2022

28 May 2022

29 April 2022

12 February 2022

30 January 2022

26 October 2021

22 August 2021

8 August 2021

3 August 2021

(newest | oldest) View (newer 50 | ) (20 | 50 | 100 | 250 | 500)