Talk:Compute kernel
This is the talk page for discussing improvements to the Compute kernel article. This is not a forum for general discussion of the article's subject. |
Article policies
|
Find sources: Google (books · news · scholar · free images · WP refs) · FENS · JSTOR · TWL |
![]() | This article is rated Start-class on Wikipedia's content assessment scale. It is of interest to the following WikiProjects: | ||||||||||
|
![]() | This article contains broken links to one or more target anchors:
The anchors may have been removed, renamed, or are no longer valid. Please fix them by following the link above, checking the page history of the target pages, or updating the links. Remove this template after the problem is fixed | Report an error |
Contested deletion
[edit]This article should not be speedy deleted as being recently created, having no relevant page history and duplicating an existing English Wikipedia topic, because...
A Compute Kernel aka compute shaderis a very different concept to a Kernel (operating system). I have created this page to explain this concept, which is common to several languages/APIs (OpenCL, OpenGL, CUDA, C++AMP, Vulkan SPIR-V) for leveraging accelerators, relating to throughput oriented, parallel processing, as opposed to OS kernels: which are systems running on CPUs that manage other processes.
Compute kernels are broadly described as subsets of other articles but I feel that where possible, having pages for concepts maximises the potential for specific links.
It may be an idea to also create a redirect for 'compute shader' which is used almost synonymously, however this concept is slightly more general ; compute-shaders are more related to GPU hardware and graphics APIs (evolved from vertex shaders and pixel shaders), whilst compute-kernels suggest something that could run on any parallel hardware.
--Fmadd (talk) 22:31, 13 April 2016 (UTC)
- I removed the speedy deletion request. Despite the name, these are clearly distinct topics. —Ruud 10:28, 14 April 2016 (UTC)