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Princess Maker 2

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Princess Maker 2
PC-98 box art for Princess Maker 2
DeveloperGainax
PublishersGainax
Microcabin (3DO, Saturn)
DesignersTakami Akai
Masato Kato
ComposerMasahiro Kajihara
SeriesPrincess Maker
PlatformsPC-98, FM Towns, PC Engine,[1] Saturn,[2] 3DO,[3] MS-DOS, Windows, Mac, GP32, PlayStation 2[4]
Release
June 15, 1993
    • PC-98
      • JP: June 15, 1993
      MS-DOS
      • JP: December 16, 1993
      • US: Unreleased
      FM Towns
      • JP: September 30, 1994
      PC Engine
      Saturn
      3DO
      Windows
      • JP: October 9, 1996
      PS2
      • JP: September 30, 2004[4]
GenreRaising simulation
ModeSingle player

Princess Maker 2 (プリンセスメーカー2) is a 1993 Japanese video game developed by the company Gainax, commonly abbreviated in Japan as PuriMe 2 (プリメ2).[5]

The game is the second installment in the Princess Maker series of social simulation games where the player must act as a parental figure and raise a young girl. The player takes the role of a war hero who raises a girl to the age of 18. At the end of the game, the daughter goes into a line of work; what this work is, how much talent she has for it, her marital life, and her overall happiness all depend on the player's actions throughout the game.

After the initial release for the Japanese PC-9801 personal computer, it has been subsequently released for many other personal computers and video game consoles. The game has been translated into English, Korean, and Chinese.[6]

Plot

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The game takes place in a fantasy world roughly modeled after medieval Europe with the starting year is given as 1210 K.D.[7][8]

The player assumes the role of a wandering swordsman who once saved a corrupt and decadent kingdom from destruction. After years of peace had made the royal capital complacent, the Demon King's armies suddenly invaded, collapsing its walls and burning the city.[9]

In the midst of the chaos, the nameless warrior challenged the Demon King to a one-on-one duel and, after a fierce battle, defeated him, though he himself was gravely wounded. Grateful, the king and citizens begged him to abandon his travels and remain in the capital, and he finally agreed to settle down.[9]

One night, guided by an inner calling, the swordsman gazes up at a star-filled sky when a shooting star streaks directly before him. Within the falling light is a small girl wrapped in a glowing sphere. She is revealed to be a child entrusted to him by the heavens, a "daughter from the stars" described as the gods' final gift to sinful humanity.[9]

The daughter, who has spent her childhood in the heavens, is 10 years old and must be raised to adulthood by the player. The success of her growth and future depends entirely on the player's decisions as her father, guiding her through life experiences to help her become the person she is meant to be.[10]

Gameplay

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Scheduling and activities

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In Princess Maker 2, gameplay centers on raising a young girl from age 10 to 18 through a structured scheduling system. Each in-game month is divided into three periods (early, middle and late) during which the player assigns activities that influence the character's statistics, personality traits, skills and future outcome.[11]

Activities are broadly categorized into training, part-time jobs, adventure, and free time. Training options are significantly expanded compared to the original game, encompassing academic, artistic, religious, military, and magical courses. Part-time jobs gradually unlock as the daughter ages, ranging from domestic work and farm labor to service industry and adult-oriented occupations. Unlike the first game, the player character (the father) also receives a limited annual income.[11]

Repeated success at the same job can unlock promotions and higher wages, and completing work streaks without failure can award bonus pay. Rival girls also appear at workplaces and competitions, aging alongside the protagonist and serving as benchmarks for progress.[12]

Seasonal festivals held each October include four contest types: martial tournaments, dance parties, art exhibitions, and cooking competitions. Each is tied to specific skills and presented with animated sequences. Random events range from traveling merchants to suspicious encounters in town.[12]

Adventure sections function as a combat mode where the character's battle capabilities are evaluated through encounters. Free-time options vary in effect, offering different forms of recovery and stress reduction.[11] Adventure expeditions take place across four different maps, and defeat in battle does not result in death.[9]

Vacations with the father shift between seaside and mountain trips depending on the time of year, while convalescent stays at spas or enforced bed rest are used to treat illness at financial cost.[9] Proper management of rest is required to prevent illness or poor performance.[11]

A new advisory character, the butler Cube, is introduced. Cube provides guidance and contextual advice, while leaving final choices to the player.[11]

Presentation and interface

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Main status screen, with the daughter standing in her room

The main interface centers the daughter's portrait, framing commands and messages to the side and showing the surrounding city through a large window, to reinforce the sense of daily life progressing in a lived-in world.[12]

The interface also displays the daughter's age and astrological sign, which determines her guardian spirit and subtly alters her personality growth. Players name the character at the start of the game, and her bedroom can be decorated with drawings she creates over time, which improve in quality as her artistic ability increases.[9]

Throughout gameplay, character activities are visually represented with animated event scenes, replacing the mostly static imagery of the original title.[11]

Clothing plays a functional role: outfits must be purchased and are season-dependent, affecting the character's condition and suitability for social gatherings. Character presentation is expanded through a larger variety of facial expressions and the introduction of two body types, which change dynamically based on diet and lifestyle choices. While dieting allows some control over body shape, excessive restriction carries health risks.[11]

Town systems and endings

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The game also introduces town excursions, where the player can shop for items and equipment, dine, visit the hospital when illness occurs, and request audiences at the royal castle.[11] The player can purchase a pill from a merchant that increases the bust size of the girl.[13]

The game ends after five and a half hours of gameplay when the girl reaches 18 and chooses a future career. High score are given to jobs such as Queen or general, whereas low scores are given to jobs such as barmaid.[8] The game features 74 possible endings.[14] Endings include retrospective sequences reviewing the daughter's upbringing and major life events before the final evaluation.[11]

Development

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The game was developed by Gainax, who are also known for the anime series Neon Genesis Evangelion and FLCL.[14]

Princess Maker 2 was originally expected to be released in the autumn of 1992. Technopolis [ja] magazine attributed the delays primarily to the unexpectedly long time required for physical production work, as well as to the expansion of the game's specifications during development.[15]

Speaking to micomBASIC [ja] in 1993, Akai said the sequel was meant to address complaints that the original could feel repetitive. To do so, the team increased the number of character reactions from the daughter and NPCs and added more frequent events to vary the game's flow. The design aimed to encourage repeated playthroughs by giving many different paths to success and happiness.[12]

Gainax initially downplayed the prospect of a console version of Princess Maker 2. In September 1993, the company told Weekly Famitsu that the game had been designed specifically for personal computers, with an older target audience in mind.[16]

Takami Akai described the game's philosophy in a 1994 interview with Wired, stating that unlike typical shooting games where players simply defeat enemies and score points, Princess Maker was intended to be "a long-term game where you make a commitment and create your own world."[17]

A 1993 Newsweek article stated that childrearing in Japan was mostly handled by women at the time, with men focused on careers outside the home. Designer Takami Akai said the game let players do something they couldn't in real life, as fathers wouldn’t be allowed to manage their daughters' lives.[8] Akai initially considered giving the player an infant to start the game but decided against it.[18]

Release

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Princess Maker 2 was first released for the PC-9801 personal computer.[6] The PC-9801 version is compatible with several MIDI sound modules, including the Roland MT-32.[15] An IBM PC compatible version followed, retaining comparable graphics while adding Sound Blaster audio support and optional hard-drive installation.[19]

The FM Towns version of Princess Maker 2, released in September 1994, introduced voice acting, with the daughter's voice provided by Hiroko Kasahara.[20] This voice work was carried over to the Windows 3.1 version as well.[10]

The game was later released for multiple personal computers including the Macintosh, Windows 95, Windows Me, as well as many home consoles like the 3DO, PC Engine, Sega Saturn, and PlayStation 2.[6][4]

In 2001, the second and third games in the Princess Maker series were released for the Sega Dreamcast on a compilation titled Princess Maker Collection.[21]

In 2002, the game was released for the GP32 handheld system in South Korea,[22] and in 2005 it was ported to Japanese mobile phones.[23][24]

Canceled English MS-DOS release

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An English language version of the game for MS-DOS was completed but was cancelled in 1996.[14] The version was completed and review copies had been sent out to magazines, however the company producing the English port, IntraCorp, went bankrupt.[25] That version was then subsequently leaked onto the internet,[26] and was sometimes referred to as abandonware.[27]

Refine edition

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Princess Maker 2 Refine
DeveloperGainax/GeneX
Publishers
  • JP: CyberFront
  • WW: CyberFront Korea
DesignerTakami Akai
ComposerMasahiro Kajihara
SeriesPrincess Maker
PlatformMicrosoft Windows
Release
  • JP: September 30, 2004
  • WW: September 28, 2016
GenreLife simulation game
ModeSingle player

Princess Maker 2 Refine is a remastered version of the original game released in 2004. The graphics were redrawn, the sound quality was improved, and various other elements were changed.[28][6] In South Korea, the game was published by Fujitsu.[29]

Refine was later released on Steam in Fall 2016 by Korean publisher CFK.[30] This version has support for English, Chinese, Japanese, and Korean.[6]

Regeneration edition

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Princess Maker 2 Regeneration
DeveloperGainax/Bliss Brain
Publishers
  • JP: Bliss Brain
  • US: Bliss Brain
  • EU: Bliss Brain
  • AS: CyberFront Korea
DesignerTakami Akai
ComposerMasahiro Kajihara
SeriesPrincess Maker
PlatformsPS4, PS5, Nintendo Switch, Steam
Release
  • WW: July 11, 2024
Nintendo Switch, Steam
  • WW: August 8, 2024
PS4, PS5
GenreLife simulation game
ModeSingle player

Princess Maker 2 Regeneration[a] is a remaster of Refine released for the Nintendo Switch and Steam on July 11, 2024, and later the PS4 and PS5 on August 8, 2024 with physical copies for the Switch and PS5 released on December 21, 2024 to celebrate the franchise's 30th year anniversary. This remaster features most of the same content as the above since one in game item and two endings were taken out of the PS4 and PS5 while the Switch and Steam versions remain untouched.[31] An opening movie produced by Yonago GAINAX has been added. The animation, which was made by a team led by Takami, allows new players to get a sense of what a future raising their “daughter” is going to be like. Graphics have been redrawn by Takami also in a style that closely resembles the original PC-9801 version. Additionally, the game is upscaled to high resolution for modern games consoles and PCs.[32]

Reception

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1990s computer versions

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Princess Maker 2 was a commercial success at the time of its release. By September 1993, the game had sold 30,000 copies, and the company had received 10,000 fan letters.[18] In January 1994, Comptiq ranked it as the most popular computer game of the month, placing it above contemporaries like Dōkyūsei and Romance of the Three Kingdoms III.[37] The game was also cited by the Financial Times as part of a trend of idealized real-world simulation games in Japan.[38]

Several sources praised Princess Maker 2 for the emotional depth of its daughter character. Toshimitsu Itaba, writing in micomBASIC in May 1993, highlighted the game's strength in evoking emotions, particularly in moments like receiving a present from the daughter.[39] Itaba further argued that the game's appeal lay in enjoying the process of raising her rather than simply aiming for elite career endings.[39] A 1997 article in LOGiN [jp] similarly emphasized the game's emotional resonance, describing it as a highly influential bishojo child-raising simulation that left a strong impression on players.[40]

The game's mechanics also received varied feedback. A 1993 Technopolis article described Princess Maker 2 as significantly expanded compared to its predecessor, with more activities and events, which helped maintain player engagement.[15] However, the routine of training followed by rest was noted as repetitive, with an extended play report in LOGiN noting that the routine could become monotonous over time.[41]

The game faced some criticism regarding technical performance, particularly on older hardware. Technopolis noted performance issues on Intel 286 machines and long disk access times when playing from floppy disk.[15] On the other hand, the Windows version released later was praised for its improved sound and added voice acting, marking a notable advancement in its technical presentation.[40]

Many reviewers praised the game for its originality. Guillermo Vacas of Minami 2000 [es] praised the game's nonviolent, educational, manga-style presentation, though he noted that its systems could overwhelm first-time players despite finding it compelling overall.[7] Chris Hudak writing in Wired magazine, praised the game for breaking the mold of violent video games on PC at the time. Saying that he had grown attached to his virtual daughter, and that the unique gameplay rewards sensitive paternal players.[42]

Next Generation reviewed the PC version, rating it three out of five stars and calling it one of the strangest PC games released in years, while questioning whether it would ultimately find an audience.[34] Both Next Generation and Ultra Gameplayers praised the publisher for publishing such a unique game.[34][13] Reviewers also praised the visuals. PC Zone magazine magazine described the anime-style artwork as eye-catching.[27]

Some Western coverage addressed the game's gender themes. Francesca Reyes of Ultra Gameplayers noted what she called sexist allusions but still praised its entertainment value and design,[13] while women's studies professor Etsuko Yamashita criticized the content in an Associated Press interview, comparing some aspects to incest.[8]

Console ports of the original game

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In its September 1995 coverage, Jugem [jp] highlighted the PC Engine version of Princess Maker 2 for adding full voice acting for all major characters, singling out Aya Hisakawa's performance as the daughter.[43]

Sega Saturn Magazine's November 1995 issue praised the Saturn version of the game for its polish, upgraded visuals, digitized backgrounds, voice acting, and large number of endings. Reviewers noted drawbacks such as slow screen transitions, repetitive voice clips, limited save slots, and the early emphasis on part-time work, but still regarded it as a strong adaptation of the original.[36]

Writing in January 1996, Game Clip praised the Saturn and 3DO versions of Princess Maker 2 as faithful ports that preserved the appeal of the original while enhancing graphics and voice acting to suit the new hardware. The magazine highlighted the expressive character art, smooth controls, and minimal loading times.[5]

In July 2001, three reviewers from Famitsu DC were more critical of the Princess Maker Collection, giving it a low score. They said that the games were simply ports, and that while they were new and innovative at the time, they have since become dated. They said that perhaps Princess Maker: Faery Tales Come True might be an easier to game to play instead.[44]

Later remasters

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Reviewing the 2016 English Refine release, Hardcore Gamer gave the game a score of 4 out of 5 and called it "absolutely a blast all these years later", although criticizing the translation, which at times said the opposite of what actually happened or left the endings voiced in Japanese without subtitles.[35]

Janine Hawkins, writing in Vice was critical of the look of the Refine version of the game, including the lack of dithering in artwork.[28]

Music releases

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An official soundtrack arrangement album was released for Princess Maker 2, with arrangements handled by members of the original game music staff, including Masahiro Kajiwara [jp].[45]

The album was released on 21 February 1995 and contains arranged versions of 12 background music tracks from the game.[45]

Legacy

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In 2025, the source code for the original NEC PC-9801 versions of Princess Maker 1 and 2 was publicly released with the cooperation of the rights holders. The 8086 assembly code was made public in a partial form, with character dialogue and key ending content withheld.[46]

Notes

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  1. ^ Japanese: プリンセスメーカー2 リジェネレーション

References

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  1. ^ a b "プリンセスメーカー2 (PCエンジン)". Famitsu. Archived from the original on December 27, 2019. Retrieved October 24, 2021.
  2. ^ a b "プリンセスメーカー2 (セガサターン)". Famitsu. Archived from the original on October 24, 2021. Retrieved October 24, 2021.
  3. ^ a b "プリンセスメーカー2 (3DO)". Famitsu. Archived from the original on October 24, 2021. Retrieved October 24, 2021.
  4. ^ a b c Manjimaru (July–September 2003). "Nippon Vintage". Retro Games (in Spanish). No. 1. Span: MegaMultimedia. pp. 69–71.
  5. ^ a b "Princess Maker 2". ゲームクリップ [Game Clip]. No. 1. January 1996. pp. 74–76.
  6. ^ a b c d e "『プリンセスメーカー2 リファイン』がSteamで今秋配信決定、全キャラクターに音声追加も" [Princess Maker 2 Refine to Launch on Steam This Fall, Full Voice Acting Added]. Famitsu. September 23, 2016. Archived from the original on September 24, 2016. Retrieved October 18, 2021.
  7. ^ a b Vacas, Guillermo (January 1999). "PC Games: Princess Maker 2". Minami 2000 (in Spanish). Spain: Ares Multimedia. p. 55.
  8. ^ a b c d Coleman, Joseph (April 7, 1996). "Where Did I Go Wrong? Virtual Daughter Lets Fathers Test Parenting Skills". Associated Press. p. 10A. Archived from the original on May 12, 2021.
  9. ^ a b c d e f "プリンセスメーカー2" [Princess Maker 2]. ログイン [Login]. Vol. 8. April 16, 1993. pp. 112–113.
  10. ^ a b "プリンセスメーカー2 for Windows" [Princess Maker 2 for Windows]. GAINAX Co., LTD. Archived from the original on October 18, 1996.
  11. ^ a b c d e f g h i "Princess Maker 2". テクノポリス [Technopolis]. Vol. 128. April 1993. pp. 8–11. Retrieved January 29, 2026.
  12. ^ a b c d "で日本中のパソコン・ユーザーが「お父さん」になる!!" [PC Users All Over Japan Become "Fathers"!!]. マイコンBASIC [Micom BASIC] (in Japanese). April 1993. pp. 200–204.
  13. ^ a b c d Reyes, Francesca (September 1997). "Review: Princess Maker 2". Ultra Gameplayers. No. 101. p. 94.
  14. ^ a b c Frank, Allegra (September 29, 2016). "The makers of Evangelion will turn you into a princess next month (update)". Polygon. Archived from the original on November 8, 2020. Retrieved October 17, 2021.
  15. ^ a b c d "親バカ日誌 Final" [Overindulgent Parent Diary Final]. テクノポリス [Technopolis]. Vol. 130. June 1993. pp. 74–75.
  16. ^ "WEEKLY ファミコン通信" [Weekly Famicon Tsūshin]. No. 247. September 10, 1993. p. 106.
  17. ^ Eastham, Kim (August 1994). "The Virtual Brat". Wired. Archived from the original on December 22, 2016. Retrieved October 18, 2021.
  18. ^ a b Ernsbercher, Richard (September 27, 1993). "It's Tough to Raise a Digital Kid". Newsweek. p. 48.
  19. ^ "プリンセスメーカー2 HD対応". ログイン. Vol. 22. November 19, 1993. p. 220.
  20. ^ "プリンセスメーカー2". ログイン. October 7, 1994. p. 23.
  21. ^ "プリンセスメーカーコレクション". GeneX. Archived from the original on June 15, 2002.
  22. ^ "GP32용 '프린세스 메이커 2' 예약판매 실시" [Advance Reservations Begin for 'Princess Maker 2' on GP32]. 게임메카 [GameMeca] (in Korean). July 29, 2002. Retrieved January 31, 2026.
  23. ^ "難易度が下がり「思い通りの娘」になる? プリンセスメーカー" [Lower Difficulty Lets You Raise the Daughter You Want? Princess Maker]. ITmedia. May 16, 2005. Archived from the original on March 2, 2021. Retrieved October 18, 2021.
  24. ^ "育成シミュレーションのヒット作がプレイステーション2で復活! 『プリンセスメーカー2』" [Hit Raising Simulation Revives on PlayStation 2! 'Princess Maker 2']. Famitsu. July 2, 2004. Archived from the original on March 10, 2005. Retrieved October 18, 2021.
  25. ^ "AF's News service". Gamefan. Vol. 7, no. 4. April 1999. p. 88.
  26. ^ Szczepaniak, John (June 2001). "Import Only: Wonder Project J". Retro Gamer. United Kingdom: Imagine Publishing. pp. 58–59.
  27. ^ a b Krauth, Kosta (November 2005). "Abandonware: Princess Maker 2". PC Zone. No. 160.
  28. ^ a b Hawkins, Janine (March 16, 2017). "The Art of 'Princess Maker Refine' Tries to Fix Something That Wasn't Broken". Vice. Archived from the original on November 11, 2020. Retrieved October 17, 2021.
  29. ^ 송, 찬용 (July 7, 2004). "딸 한 번 키워보지 않으시려우?(프린세스 메이커)" [Would You Like to Try Raising a Daughter? (Princess Maker)]. 게임메카 [GameMeca] (in Korean). Retrieved January 31, 2026.
  30. ^ "Princess Maker 2 Refine coming to PC via Steam in English on October 3". Gematsu. September 22, 2016. Archived from the original on September 23, 2016. Retrieved September 23, 2016.
  31. ^ "Princess Maker 2 Regeneration webpage". Bliss Brain. Retrieved August 10, 2024.
  32. ^ "Princess Maker 2 Regeneration". Gematsu. Retrieved August 10, 2024.
  33. ^ Tsūshin, Hamamura; Hada, Takayuki; Watanabe, Miki; Chuji, Giorgio (June 23, 1995). "New Game Cross Review". Weekly Famitsu (in Japanese). No. 340. ASCII Corporation. p. 30.
  34. ^ a b c "Finals". Next Generation. No. 32. Imagine Media. August 1997. pp. 119, 124.
  35. ^ a b Estrada, Marcus (October 14, 2016). "Review: Princess Maker 2 Refine – Hardcore Gamer". Hardcore Gamer. Archived from the original on May 15, 2021. Retrieved May 15, 2021.
  36. ^ a b "プリンセスメーカー2" [Princess Maker 2]. Sega Saturn Magazine (in Japanese). November 1995. p. 192.
  37. ^ "今月の読者が選ぶ おもしろかったソフト TOP20" [This Month's Reader-Selected Most Interesting Software TOP20]. コンプティーク [Comptiq]. Vol. 111. January 1994. p. 24.
  38. ^ Dawkins, Will (May 6, 1996). "Game Nerds get hooked on Reality". Financial Times. United Kingdom. p. 7.
  39. ^ a b 板場, 利光 (May 1993). "プリンセスメーカー2 続報" [Princess Maker 2 Follow-up Report]. マイコンBASIC [Micom BASIC] (in Japanese). pp. 198–199.
  40. ^ a b 斎藤, スタパ. "スタパ式 Vol.8 プリンセスメーカー2" [Stapa Style Vol.8 Princess Maker 2]. ログイン [Login]. ASCII. Archived from the original on August 8, 1997.
  41. ^ "芸能人に育ててみる!!". ログイン. Vol. 22. November 19, 1993. pp. 128–131.
  42. ^ Hudak, Chris (September 1997). "Paternal Pride". Wired. p. 162. Archived from the original on October 18, 2021. Retrieved October 18, 2021.
  43. ^ "プリンセスメーカー2" [Princess Maker 2]. じゅげむ [Jugem]. September 1995. p. 149.
  44. ^ "New Game Cross Review". Famitsu DC. July 2001. p. 19.
  45. ^ a b "G'sミュージアム Vol.6 プリンセスメーカー" [G's Museum Vol.6 Princess Maker]. Dengeki G's Engine (10): 107–111. March 1997.
  46. ^ "PrincessMaker2xPC9801". Github.com. January 9, 2026. Retrieved January 24, 2026.
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