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Postopia

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Postopia
Type of site
Internet games
Available inEnglish
Founded2001; 24 years ago (2001)
DissolvedJanuary 2011 (2011-01)
OwnerPost Consumer Brands
Created byPost Consumer Brands, Skyworks Technologies
Founder(s)Post Consumer Brands
CommercialYes
RegistrationOptional
Launched2001; 24 years ago (2001)
Current statusDefunct

Postopia was an American advergaming portal established by Skyworks Technologies in partnership with Post Cereals in 2001.

Work on the website started at Skyworks in 1999, continuing until 2009,[1] with the website open in the summer of 2001;[2] its games featured tie-ins with its cereal mascots and characters.[3] As of a June 2001 Nielsen survey, the website attracted an audience of 254,000 unique users ages 6-11, ascending to 260,000 counting users under the age of six.[4]

The first version of the website was developed by Scient, was heavily advertised on television and was featured in more than 17 million Post cereal boxes.[5] The initial version was divided in four countries, each one with its own main character: Futuria, a futuristic city inhabited by inventors known as the Gadgetrons,[6] led by Zander,[7] the Ice Burbs, a wintry location dedicated to fashion and trends, its inhabitants being the Ice Breakers[8] led by Kiki,[9] Space Nation, a space station located above Postopia, populated by a team of explorers known as the Galaxy Busters,[10] led by Chelsea,[11] and the underwater Wet World, inhabited by professional athletes known as the Water Loggers,[12] led by Nick.[13] In 2004, the site was made by Razorfish, with two million unique users visiting the website per month and up to 30 minutes a day per user. The website's development was largely due to the implementation of broadband connections, pivotal for the development of interactive websites.[14]

In November 2005, Skyworks started delivering USB-ported Dance Dance Revolution-inspired dancing mats, these mats were also available from sister website NabiscoWorld.[15] That same year it was heavily targeted by a new Kraft policy to promote only healthier foods, which would affect the website by the end of 2006.[16] In 2006, Congress went after advergames sponsoring unhealthy foods, prompting them to detach from their previous sponsors in order to continue being playable.[17] The website attracted a million child users in the second quarter of 2006 alone.[18] In December 2007, Postopia received the most traffic from outside advertising on Nickelodeon's website (87%), Disney's website (74%) and Runescape (67%).[19] As of 2009, the average number of visitors per month had fallen to 264,000.[20]

A 2011 study said that only a limited number of kids were aware that the games were made to advertise cereals — the study targeted the Honey-Comb-sponsored Be a Popstar.[21][22] At the bottom of its homepage, it included a fine print message saying that the website contained commercial advertising related to its products.[23] It also had the Postokens where users unlocked new levels or features to existing games using passwords found in cereal boxes.[17]

The website was discontinued in 2011, likely as an effect of the reduction in child-based advertising online.[24] Another cause was Kraft's sale of Post to Ralcorp, which hampered the creation of a new website.[25] The website was replaced by PebblesPlay.com, an advergame website promoting Fruity and Cocoa Pebbles,[26] Unlike what happened with Postopia, PebblesPlay did not generate the same amount of impressions.[27]

References

[edit]
  1. ^ Postopia
  2. ^ NOW SHOWING: News in brief
  3. ^ Another Internet headache: Your kids think it's a game — but it's advertising!
  4. ^ The Faces of Televisual Media. Routledge. 2003. ISBN 978-1-135-63974-7. Retrieved 21 February 2025.
  5. ^ Postopia.com
  6. ^ Futuria
  7. ^ Zander
  8. ^ Ice Burbs
  9. ^ Kiki
  10. ^ Space Nation
  11. ^ Chelsea
  12. ^ Wet World
  13. ^ Nick
  14. ^ aQuantive lands major catch with Razorfish
  15. ^ Family Plan
  16. ^ KRAFT WEB SITES TOUT HEALTHIER FOODS
  17. ^ a b Fresh Front in Food Fight: Pols Attack Digital Media
  18. ^ Food Companies Use Web Games to Lure Kids
  19. ^ Marketing Food to Children and Adolescents
  20. ^ Fruity and Cocoa Pebbles - The Sugary Brands Doing the Most Kid-Chasing
  21. ^ Advergames: it's not child's play
  22. ^ Kids don't realize ads are ads
  23. ^ Pitching It To Kids
  24. ^ Cereal FACTS 2012: A spoonful of progress in a bowl full of unhealthy marketing to kids
  25. ^ Postopia Redesign
  26. ^ Sugar Rush: Why We Can't Trust Cereal Companies to Self-Regulate
  27. ^ Challenges and Opportunities