Postopia
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Type of site | Internet games |
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Available in | English |
Founded | 2001 |
Dissolved | January 2011 |
Owner | Post Consumer Brands |
Created by | Post Consumer Brands, Skyworks Technologies |
Founder(s) | Post Consumer Brands |
Commercial | Yes |
Registration | Optional |
Launched | 2001 |
Current status | Defunct |
Postopia was an American advergaming portal established by Skyworks Technologies in partnership with Post Cereals in 2001.
Work on the website started at Skyworks in 1999, continuing until 2009,[1] with the website open in the summer of 2001;[2] its games featured tie-ins with its cereal mascots and characters.[3] As of a June 2001 Nielsen survey, the website attracted an audience of 254,000 unique users ages 6-11, ascending to 260,000 counting users under the age of six.[4]
The first version of the website was developed by Scient, was heavily advertised on television and was featured in more than 17 million Post cereal boxes.[5] The initial version was divided in four countries, each one with its own main character: Futuria, a futuristic city inhabited by inventors known as the Gadgetrons,[6] led by Zander,[7] the Ice Burbs, a wintry location dedicated to fashion and trends, its inhabitants being the Ice Breakers[8] led by Kiki,[9] Space Nation, a space station located above Postopia, populated by a team of explorers known as the Galaxy Busters,[10] led by Chelsea,[11] and the underwater Wet World, inhabited by professional athletes known as the Water Loggers,[12] led by Nick.[13] In 2004, the site was made by Razorfish, with two million unique users visiting the website per month and up to 30 minutes a day per user. The website's development was largely due to the implementation of broadband connections, pivotal for the development of interactive websites.[14]
In November 2005, Skyworks started delivering USB-ported Dance Dance Revolution-inspired dancing mats, these mats were also available from sister website NabiscoWorld.[15] That same year it was heavily targeted by a new Kraft policy to promote only healthier foods, which would affect the website by the end of 2006.[16] In 2006, Congress went after advergames sponsoring unhealthy foods, prompting them to detach from their previous sponsors in order to continue being playable.[17] The website attracted a million child users in the second quarter of 2006 alone.[18] In December 2007, Postopia received the most traffic from outside advertising on Nickelodeon's website (87%), Disney's website (74%) and Runescape (67%).[19] As of 2009, the average number of visitors per month had fallen to 264,000.[20]
A 2011 study said that only a limited number of kids were aware that the games were made to advertise cereals — the study targeted the Honey-Comb-sponsored Be a Popstar.[21][22] At the bottom of its homepage, it included a fine print message saying that the website contained commercial advertising related to its products.[23] It also had the Postokens where users unlocked new levels or features to existing games using passwords found in cereal boxes.[17]
The website was discontinued in 2011, likely as an effect of the reduction in child-based advertising online.[24] Another cause was Kraft's sale of Post to Ralcorp, which hampered the creation of a new website.[25] The website was replaced by PebblesPlay.com, an advergame website promoting Fruity and Cocoa Pebbles,[26] Unlike what happened with Postopia, PebblesPlay did not generate the same amount of impressions.[27]
References
[edit]- ^ Postopia
- ^ NOW SHOWING: News in brief
- ^ Another Internet headache: Your kids think it's a game — but it's advertising!
- ^ The Faces of Televisual Media. Routledge. 2003. ISBN 978-1-135-63974-7. Retrieved 21 February 2025.
- ^ Postopia.com
- ^ Futuria
- ^ Zander
- ^ Ice Burbs
- ^ Kiki
- ^ Space Nation
- ^ Chelsea
- ^ Wet World
- ^ Nick
- ^ aQuantive lands major catch with Razorfish
- ^ Family Plan
- ^ KRAFT WEB SITES TOUT HEALTHIER FOODS
- ^ a b Fresh Front in Food Fight: Pols Attack Digital Media
- ^ Food Companies Use Web Games to Lure Kids
- ^ Marketing Food to Children and Adolescents
- ^ Fruity and Cocoa Pebbles - The Sugary Brands Doing the Most Kid-Chasing
- ^ Advergames: it's not child's play
- ^ Kids don't realize ads are ads
- ^ Pitching It To Kids
- ^ Cereal FACTS 2012: A spoonful of progress in a bowl full of unhealthy marketing to kids
- ^ Postopia Redesign
- ^ Sugar Rush: Why We Can't Trust Cereal Companies to Self-Regulate
- ^ Challenges and Opportunities