Poltergeist (computer programming)
In computer programming, a poltergeist (or gypsy wagon) is a short-lived, typically stateless object used to perform initialization or to invoke methods in another, more permanent class. It is considered an anti-pattern. The original definition is by Michael Akroyd at the 1996 Object World West Conference:[citation needed]
As a gypsy wagon or a poltergeist appears and disappears mysteriously, so does this short lived object. As a consequence the code is more difficult to maintain and there is unnecessary resource waste. The typical cause for this anti-pattern is poor object design.
A poltergeist can often be identified by its name; they often include words such as "Manager", "Controller", "Supervisor", "StartProcess", etc. in the name.
Sometimes, poltergeist classes are created because the programmer anticipated the need for a more complex architecture. For example, a poltergeist arises if the same method acts as both the client and invoker in a command pattern, and the programmer anticipates separating the two phases. However, this more complex architecture may actually never materialize.
Poltergeists should not be confused with long-lived, state-bearing objects of a pattern such as model–view–controller, or tier-separating patterns such as business delegate pattern.
To remove a poltergeist, delete the class and insert its functionality in the invoked class, possibly by inheritance or as a mixin.
There have been proposed methods in detecting poltergeists in code for refactoring.[1]
Example
[edit]This Poltergeist class in this C++ example can be seen as a "poltergeist object", due to not adding additional functionality or encapsulation and only increasing complexity with unnecessary abstraction.
import std;
using String = std::string;
// Poltergeist class that just holds a pointer, but adds no meaningful behavior
class Poltergeist {
private:
String* s; // pointer to string, but the class itself doesn't do anything useful
public:
explicit Poltergeist(String* s):
s{s} {}
~Poltergeist() {
delete str;
}
[[nodiscard]]
String get() const noexcept {
return s;
}
// No additional behavior or meaningful functionality
};
int main() {
// Create a Poltergeist object that just holds a pointer to the string
Poltergeist p(new String("Hello, world!"));
// Just passes the data around without adding value
std::println(*p.get());
return 0;
}
This could instead be more appropriately done using a smart pointer.
import std;
using String = std::string;
template <typename T>
using UniquePtr = std::unique_ptr<T>;
// Use smart pointers directly to manage memory
UniquePtr<String> s = std::make_unique<String>("Hello, World!");
std::println(*s);
See also
[edit]References
[edit]- ^ Al-Rubaye, Samer Raad Azzawi; Selcuk, Yunus Emre (24–26 November 2017). "An investigation of code cycles and Poltergeist anti-pattern". 2017 8th IEEE International Conference on Software Engineering and Service Science (ICSESS). pp. 139–140. doi:10.1109/ICSESS.2017.8342882. ISBN 978-1-5386-0497-7.
- Brown, William J. (1998). "Chapter 5: Software Development AntiPatterns". AntiPatterns: Refactoring Software, Architectures, and Projects in Crisis. New York, USA: John Wiley & Sons. ISBN 0-471-19713-0.
External links
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