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Draft:UNLWS

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The Unker Non-Linear Writing System, often shortened as UNLWS (/ˈʊnɪlvs/), is an engineered language developed by Alex Fink & Sai.[1][2][3] Partially inspired by Heptapod B from Story of Your Life, it consists only of a semasiographic writing system, with no spoken form. One of its unique features is its non-linearity[4], designed to be truly 2-dimensional as opposed to most languages, which are fundamentally one-dimensional.[5]

A picture of handwritten UNLWS text, roughly translatable as: "I, the writer, intend to [[wikt:grok|grok]] the language this message is written in." or more simply, "I intend to deeply understand UNLWS."
This UNLWS text is roughly translatable as: "I, the writer, intend to grok the language this message is written in." or more simply, "I intend to deeply understand UNLWS."
A text in UNLWS that means "A cat I am co-located with is more loved than a cat I am not co-located with" or more simply, "I love a cat I am next to more than a cat I am not next to".
This text means "A cat I am co located with is more loved than a cat I am not co located with" or more simply, "I love a cat I am next to more than a cat I am not next to". Note the commonality of the "I" glyph with the previous image, which looks similar to the numeral 4.

Naming

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"Unker" is the Early Middle English form of the (now unused) dual possessive pronoun, meaning "both of our", in this case referring to Alex Fink & Sai, the creators. Non-linear follows from the language's innate structure. While "Writing System" is part of the name, it is a full-fledged language in itself and not simply a script.

Basic Structure

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Each piece of text in UNLWS is a combination of glyphs and their connections via binding points, which are essentially one or more predicates.[6] This means it can be thought of as a fundamentally verb-less language. [3]

By default, every relation in UNLWS is realis, with ways to specially indicated irrealis relations.[7]

Recursion is possible with the help of stacks, which behave as if connecting to the same glyph on two different parallel levels.[8]

Tense

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UNLWS includes tense and aspect markers, but they are completely optional, making it one of the rare languages where a message can truly be independent of tense.

David J. Petersen (who worked on fleshing out Dothraki and High Valyrian for the Game of Thrones TV series) said of the language:

"Certainly the most famous example of [a conlang not governed by time] is the Unker Non-Linear Writing System (UNLWS) created by Sai and Alex Fink, but it’s far from an abstract or surreal conlang. Rather, it’s a sincere attempt to create a fully functional and useable language that takes full advantage of a 2D space."[1]

Other Non-Linear Constructed Languages

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There are other, independently created non-linear constructed languages such as:

There are also a few such languages partially or fully inspired by UNLWS:

  • Rāvòtifsimpábàb'ádi or Rāvòz for short[16]
  • An untitled 2D writing system (U2D) [17]
  • Orthona [18]

See also

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References

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  1. ^ a b "A Surreal Conlang, page 18" (PDF).
  2. ^ Advanced Language Construction. p. 59.
  3. ^ a b "How To Not Verb, page 18" (PDF).
  4. ^ "Are Languages Alive? - Dr. William Edward Hahn, Subhosit Ray PhD, Misha Klopukh".
  5. ^ "The Conlang Atlas of Language Structures".
  6. ^ Advanced Language Construction. p. 60.
  7. ^ "Sai's website detailing the grammar and structure of UNLWS".
  8. ^ Advanced Language Construction. p. 61,62.
  9. ^ "Schuyler Duveen, How to Design a 2-D Non-Linear Writing System, at the 3rd Language Creation Conference, 22:19-24:53".
  10. ^ "Schuyler Duveen, How to Design a 2-D Non-Linear Writing System, at the 3rd Language Creation Conference, 18:52-20:59".
  11. ^ "Pinuyo".
  12. ^ "Schuyler Duveen, How to Design a 2-D Non-Linear Writing System, at the 3rd Language Creation Conference, 20:59-22:19".
  13. ^ "Schuyler Duveen, How to Design a 2-D Non-Linear Writing System, at the 3rd Language Creation Conference, 16:08-18:52".
  14. ^ "Schuyler Duveen, How to Design a 2-D Non-Linear Writing System, at the 3rd Language Creation Conference, 12:31-16:08".
  15. ^ "Schuyler Duveen, How to Design a 2-D Non-Linear Writing System, at the 3rd Language Creation Conference, 10:06-12:30".
  16. ^ "The Rāvòtifsimpábàb'ádi Project".
  17. ^ "An untitled 2D writing system".
  18. ^ "Orthona".
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