Draft:TryHackMe
Submission declined on 30 June 2025 by Timtrent (talk). This submission is not adequately supported by reliable sources. Reliable sources are required so that information can be verified. If you need help with referencing, please see Referencing for beginners and Citing sources.
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Submission declined on 12 May 2025 by Cinder painter (talk). This draft's references do not show that the subject qualifies for a Wikipedia article. In summary, the draft needs multiple published sources that are: Declined by Cinder painter 2 months ago.
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Comment: All inline links should be removed, please, and turned into references if appropriate, Wikilinks, or external links in a section so named. See Wikipedia:External links. There should be no links pointing to external sources until those in the 'References' section (with the exception of one optional link in any infobox). 🇵🇸🇺🇦 FiddleTimtrent FaddleTalk to me 🇺🇦🇵🇸 13:57, 30 June 2025 (UTC)
Comment: Of the sources, only the Times one looks reliable and independent, and it is just a passing mention in a ranking. You want independent reliable sources that go in-depth and have enough content to support everything you write in the article. Chaotic Enby (talk · contribs) 16:12, 12 May 2025 (UTC)
Comment: In accordance with the Wikimedia Foundation's Terms of Use, I disclose that I have been paid by my employer for my contributions to this article. Lgthm (talk) 15:59, 12 May 2025 (UTC)
TryHackMe is a free online platform that provides cyber security training for beginners through guided, hands-on exercises hosted in virtual environments. Launched in 2018, the platform aims to make cyber security education more accessible by offering browser-based virtual machines, structured learning paths, and gamified content tailored to learners at different experience levels.
History
[edit]TryHackMe was founded in 2018 by Ashu Savani and Ben Spring[1], who aimed to create a more approachable and practical way to learn cyber security. The platform initially gained traction through its hands-on, browser-based labs and capture-the-flag (CTF) style challenges[2], eliminating the need for users to manually configure virtual machines or download large files. Since its inception, TryHackMe has grown substantially, amassing over four million users globally as of 2024.[3] The company has also expanded its team to over 120 employees. In 2025, it was named by TIME as one of the World's Top EdTech Rising Stars.[4]
Platform Overview
[edit]TryHackMe offers a wide range of cyber security learning [5] modules and labs that are accessible through a web browser. The platform is structured around:
- Prebuilt Virtual Machines: Hosted in the cloud and deployable with a single click.
- Learning Paths: Curated courses for different skill levels, including beginners, blue team (defensive security), and red team (offensive security) tracks.
- Gamification: Users earn points and badges by completing challenges and progressing through content.
- Rooms: Real-world scenarios used for training, assessments, or workshops.
The platform is used by individuals preparing for cyber security careers, as well as by professionals looking to improve their skills and advance in the field. Educational institutions and organizations also use TryHackMe for training, upskilling, and recruitment purposes.
Reception and Adoption
[edit]TryHackMe has been featured in various cyber security communities and online media, particularly noted for its accessibility to beginners and its engaging, interactive approach[6]. It has been adopted by universities[7], training providers, and employers as a supplement to traditional cyber security education. The platform is also commonly used in cyber security competitions and workshops.