Draft:Material Maker (Software)
Submission declined on 8 April 2025 by ScrabbleTiles (talk).
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![]() Interface of Material Maker 1.3 | |
Original author(s) | Rodolphe Suescun |
---|---|
Developer(s) | Rodolphe Suescun Community contributors |
Initial release | 4 August 2018[1] |
Stable release | 1.3
/ 25 April 2023[1] |
Preview release | 1.4b1
/ 6 April 2025[1] |
Repository | github |
Written in | GDScript, GLSL |
Operating system | Microsoft Windows, macOS, Linux |
Size | 41–67 MiB (varies by operating system)[2] |
Available in | English |
Type | Procedural Texturing |
License | MIT License |
Website | materialmaker.org |
Material Maker is a cross-platform, free and open-source node-based physically based rendering (PBR) material creation and 3D mesh painting software based on the game engine Godot, released under the MIT license.
Materials and brushes are defined using node-graphs, and completed materials can be exported to game engines, such as Godot, Unity and Unreal Engine[3]. Users can also customize or create their own export presets[4] for use in another platform.
The software has been a recipient for Epic Games' MegaGrants program.[5]
See Also
[edit]Similar Software
[edit]References
[edit]- ^ a b c "Releases · Rodzill4/material-maker". GitHub. Retrieved Apr 8, 2025.
- ^ "Material Maker 1.3 Release". Github. Retrieved Apr 8, 2025.
- ^ "Material Maker - Godot Engine". Godot Engine. Retrieved Apr 8, 2025.
- ^ "Material Nodes - Material Maker Documentation". Retrieved Apr 8, 2025.
- ^ "Epic MegaGrants: 2022 Update - Unreal Engine". Unreal Engine. Retrieved Apr 8, 2025.
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