Draft:Final Fall
Submission declined on 25 April 2025 by Bonadea (talk).
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Comment: Please note that the developer's website is not an independent, secondary source, and neither is the page about the game at Steam. bonadea contributions talk 09:43, 25 April 2025 (UTC)
Comment: In accordance with Wikipedia's Conflict of interest policy, I disclose that I have a conflict of interest regarding the subject of this article. IDivider (talk) 09:04, 25 April 2025 (UTC)
Final Fall | |
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File:FinalFall BoxArt.jpg | |
Developer(s) | Emmanouil Kaparos Kaparakis |
Publisher(s) | Self-published |
Engine | Unreal Engine 5 |
Platform(s) | Microsoft Windows |
Release | May 30, 2025 |
Genre(s) | Psychological horror |
Mode(s) | Single-player |
Final Fall
Final Fall is an upcoming psychological horror video game developed solely by Emmanouil Kaparos Kaparakis using Unreal Engine 5. The game is scheduled for release on May 30, 2025, for PC. Set in a crumbling psychiatric hospital, the story follows Ophelia, a woman who wakes up with no memory after a failed suicide attempt. As she explores the abandoned halls of the facility, she begins to piece together a disturbing truth about her past, one involving mental illness, delusion, and the murder of her daughter.
Gameplay
[edit]Final Fall is a third-person survival horror game with heavy psychological elements. Players control Ophelia as she navigates a decaying, labyrinthine hospital filled with puzzles, locked doors, cryptic riddles, and hostile entities called Hallucinators. These creatures represent manifestations of Ophelia’s psychosis, often tied to trauma and guilt.
The player must manage limited resources, solve environmental puzzles, and avoid deadly encounters. A unique and controversial feature allows the player to permanently lose progress: misusing key items three times will result in Ophelia’s suicide and automatic deletion of the save file.
This mechanic is intended to reflect the real emotional stakes of someone battling suicidal ideation, every action carries weight, and carelessness has consequences.
Story
[edit]The narrative of Final Fall is told through a combination of exploration, found objects, hallucinations, and DVD recordings of psychiatric interviews. Ophelia slowly uncovers who she is, what she has done, and why she was institutionalized. A major turning point reveals that she killed her own daughter while under the influence of voices in her head, which she believed were guiding her to salvation.
As the player gathers more recordings and documents, they come to understand that Ophelia’s world is one shaped by delusion, regret, and the internal decay of her own mind. What’s real and what’s hallucination becomes increasingly unclear as the game progresses.
Development
[edit]Final Fall is being developed entirely by solo developer Emmanouil Kaparos Kaparakis, who is using Unreal Engine 5 to bring the project to life. The game was created with a specific vision: to explore the themes of insanity, trauma, and guilt without compromise. It avoids cheap jump scares in favor of atmosphere, dread, and emotional weight.
Kaparos Kaparakis has been transparent about the development process, sharing design challenges, gameplay concepts, and story choices with the public. The game is self-funded and reflects the developer’s personal storytelling style dark, symbolic, and emotionally intense.
Themes and Warnings
[edit]Final Fall deals directly with extremely heavy subject matter, including:
- Suicide and suicidal ideation
- Child murder
- Hallucinations and psychosis
- Self-harm
- Guilt, grief, and trauma
These themes are not used for shock value, but are central to the game’s emotional narrative. Content warnings are planned in-game, and the developer encourages players to approach the game with caution and awareness.
Reception and Community Response
[edit]Although still unreleased, Final Fall has generated attention for its disturbing tone, unique mechanics, and narrative ambition. Some early players have praised the psychological horror elements and depth, while others have expressed concern about the permanent save-deletion system and emotional impact of the game’s themes.
It is not designed for everyone, and the developer has stated openly that Final Fall is intended for players looking for a challenging and emotionally raw horror experience.
Legacy and Vision
[edit]Final Fall aims to push boundaries not through gore or spectacle, but by confronting the player with the consequences of mental illness in a realistic and symbolic way. Emmanouil Kaparos Kaparakis describes the game as “a reflection of pain, not a fantasy of it.”
Whether the game is embraced or rejected, its goal is to create discussion around how horror can reflect internal struggle, and how narrative-driven games can explore the darkest corners of the human psyche without losing empathy.
References
[edit]- ^ "Final Fall on Steam". Steam. Retrieved 2025-04-25.
- ^ "Final Fall Official Website". finalfallgame.com. Retrieved 2025-04-25.
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