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Draft:Callbreak

From Wikipedia, the free encyclopedia

Callbreak (also known as Lakadi or Ghochi) is a trick-taking card game traditionally played with four players using a standard 52-card deck. The goal is to win as many hands (tricks) as possible, or at least the number of hands players bid before the game starts. It is widely popular in India, Nepal, and Bangladesh, particularly as a social or family game during festivals, gatherings, and leisure time.[1]

History and Origin

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The origins of Callbreak is not precisely documented, but the game is widely believed to have developed from Western trick-taking games such as Spades and Whist, which were introduced to various parts of the world, including South Asia, during the colonial period. Over time, these games were adapted regionally, leading to distinct variants like Callbreak.

Today, Callbreak is played not only in South Asian countries such as Nepal, India, and Bangladesh, but also by a growing number of players across the Middle East and in Indian, Nepali diaspora communities worldwide.[2]

Overview

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Number of Players

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The classic version of the game is played by four players.

Deck

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A standard 52-card is used. Cards are ranked from highest to lowest: Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2.

Trump suit

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Spade is the trump in Callbreak. Spades always win over other suits.[3]

Dealing

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Each player is dealt 13 cards, one at a time, in an anti-clockwise rotation. This means the entire deck is distributed among the four players.

Bidding

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The goal is to win exactly the number of hands players declare during the bidding.[4]

Rules

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Callbreak follows a structured progression across five key phases: dealing, bidding, playing, and scoring. The game is played using a standard 52-card deck and is typically structured for four players, although variations may allow for three or five.[5]

Dealing

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Each player is dealt 13 cards, one at a time, in an anti-clockwise rotation. This means the entire deck is distributed among the four players.

Bidding

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The goal is to win exactly the number of hands players declare during the bidding phase. In this phase, players take turns predicting how many hands they expect to win in the upcoming round, with bids ranging from 1 to 13. This allows players to show their confidence or take strategic risks, but overestimating can result in penalties.

Game play

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After the bidding phase ends, the gameplay begins.

  • The player to the dealer's right typically deals the opening hand.
  • When a player plays a card, the following players must play a card of the same suit if they have one.
  • The winner of each hand then leads the next one.
  • If they don't have a card of that suit, they can either play a trump card (Spades) or any other card from their hand.
  • The player who plays the highest-ranking card of the leading suit wins the hand and gets to start the next one. However, playing a leading suit doesn't necessarily guarantee a win every time.[6]

Scoring System

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In Callbreak, scoring is based on the number of hands a player bids and completes.

  • If a player matches their bid exactly, they earn points equal to the bid.
  • If a player wins more hands than they bid, they get their bid points plus 0.1  points for each extra hand won.
  • If a player fails to meet their bid, they receive a negative score equal to the number they had bid.
  • After all rounds are completed, each player's total score is calculated. The player with the highest score at the end of the game is declared the winner.[7]
Bid Hands won Result Score
3 3 Met the Bid 4
2 5 Exceeded the bid by 3 hands 2.3
4 3 Missed the bid

Terminology

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  • Bid: A bid is the number of hands (or tricks) a player commits to winning at the start of the round.
  • Hands: A hand refers to one round of play where each player plays one card.
  • Trump Suit: A suit that can beat any other suit in a trick. In Callbreak, Spades are always the trump suit.
  • Trick-taking: The gameplay mechanic of winning tricks.
  • Trumping: Playing a Spade (trump) when unable to follow the lead suit.
  • Void: A situation where a player does not have any cards of the suit that was led, allowing them to play a different suit or a trump card.
  • Round: A full cycle of dealing, bidding, playing 13 tricks, and scoring.
  • Overtrick: Any trick won beyond the player's declared bid. These usually earn a bonus of 0.1 points per extra trick.
  • Underbid: Failing to meet the declared bid. Results in a negative score equal to the original bid.
  • Auto-complete Round: If total bids across players equal exactly 9, the round is skipped, and each player receives points equal to their bid.
  • Redeal: If the total bids are less than 9, the round is considered invalid, and the cards are reshuffled and redealt.
  • Dealer: The player who distributes the cards at the beginning of the round. The role rotates clockwise after each round.
  • Lead: The first card played a trick. The player to the right of the dealer typically leads the first trick.
  • Suit: One of the four categories of cards in a deck: Spades (♠), Hearts (♥), Diamonds (♦), and Clubs (♣).

Similar Games

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References

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  1. ^ Games, WinZO (2024-11-05). "The Evolution of Call Break: From Traditional to Online Gaming". WinZO. Retrieved 2025-06-24.
  2. ^ Rigal, Barry (2011-03-04). Card Games For Dummies. John Wiley & Sons. ISBN 978-1-118-05476-5.
  3. ^ "How to Play Call Break? – Call Break Rules in Detail". firstgames.in. Retrieved 2025-06-24.
  4. ^ Adda52. "Call Break Rules - How To Play Call Break - Adda52". www.adda52.com. Retrieved 2025-06-24.{{cite web}}: CS1 maint: numeric names: authors list (link)
  5. ^ callbreak (2020-08-02). "Call Break Card Game Rules | How To Play Call Break Card Game |". Call Break Multiplayer. Retrieved 2025-06-24.
  6. ^ Hale, Sebastian. Call Break Expert Techniques and Pro Gameplay Secrets. Shubham.
  7. ^ Entertainment, Bhoos (2023-07-31). "Bhoos | Call Break Rules | How to Play Classic Callbreak?". bhoos.com. Retrieved 2025-06-24.
  8. ^ "History and Evolution of Spades". The World of Playing Cards. Retrieved 2025-06-24.
  9. ^ "Hearts | Rules, Strategy & Tips | Britannica". www.britannica.com. Retrieved 2025-06-24.