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Comment: Sources are just "how-to" articles, not reliable~/Bunnypranav:<ping> 13:14, 24 June 2025 (UTC)
Trick-taking card game
Callbreak (also known as Lakadi or Ghochi) is a trick-taking card game traditionally played with four players using a standard 52-card deck. The goal is to win as many hands (tricks) as possible, or at least the number of hands players bid before the game starts. It is widely popular in India, Nepal, and Bangladesh, particularly as a social or family game during festivals, gatherings, and leisure time.[1]
The origins of Callbreak is not precisely documented, but the game is widely believed to have developed from Western trick-taking games such as Spades and Whist, which were introduced to various parts of the world, including South Asia, during the colonial period. Over time, these games were adapted regionally, leading to distinct variants like Callbreak.
Today, Callbreak is played not only in South Asian countries such as Nepal, India, and Bangladesh, but also by a growing number of players across the Middle East and in Indian, Nepali diaspora communities worldwide.[2]
Callbreak follows a structured progression across five key phases: dealing, bidding, playing, and scoring. The game is played using a standard 52-card deck and is typically structured for four players, although variations may allow for three or five.[5]
The goal is to win exactly the number of hands players declare during the bidding phase. In this phase, players take turns predicting how many hands they expect to win in the upcoming round, with bids ranging from 1 to 13. This allows players to show their confidence or take strategic risks, but overestimating can result in penalties.
After the bidding phase ends, the gameplay begins.
The player to the dealer's right typically deals the opening hand.
When a player plays a card, the following players must play a card of the same suit if they have one.
The winner of each hand then leads the next one.
If they don't have a card of that suit, they can either play a trump card (Spades) or any other card from their hand.
The player who plays the highest-ranking card of the leading suit wins the hand and gets to start the next one. However, playing a leading suit doesn't necessarily guarantee a win every time.[6]
In Callbreak, scoring is based on the number of hands a player bids and completes.
If a player matches their bid exactly, they earn points equal to the bid.
If a player wins more hands than they bid, they get their bid points plus 0.1 points for each extra hand won.
If a player fails to meet their bid, they receive a negative score equal to the number they had bid.
After all rounds are completed, each player's total score is calculated. The player with the highest score at the end of the game is declared the winner.[7]
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