Draft:Analog Game Studies Journal
Submission declined on 10 December 2024 by NegativeMP1 (talk). This submission appears to read more like an advertisement than an entry in an encyclopedia. Encyclopedia articles need to be written from a neutral point of view, and should refer to a range of independent, reliable, published sources, not just to materials produced by the creator of the subject being discussed. This is important so that the article can meet Wikipedia's verifiability policy and the notability of the subject can be established. If you still feel that this subject is worthy of inclusion in Wikipedia, please rewrite your submission to comply with these policies.
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Submission declined on 28 November 2024 by Jannatulbaqi (talk). This draft's references do not show that the subject qualifies for a Wikipedia article. In summary, the draft needs multiple published sources that are: Declined by Jannatulbaqi 6 months ago.
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Submission declined on 26 November 2024 by KylieTastic (talk). This draft's references do not show that the subject qualifies for a Wikipedia article. In summary, the draft needs multiple published sources that are: Declined by KylieTastic 6 months ago.
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Comment: I don't think the concerns about whether or not this passes Wikipedia:Notability (academic journals) have been addressed. The wording here also feels slightly promotional. λ NegativeMP1 19:29, 10 December 2024 (UTC)
Comment: See Wikipedia:Notability (academic journals) KylieTastic (talk) 19:00, 26 November 2024 (UTC)
Discipline | game studies, fan studies, media studies, cultural studies |
---|---|
Language | English |
Edited by | Edmond Y. Chang, Aaron Trammell, Shelly Jones, Evan Torner, Megan Condis |
Publication details | |
History | 2014–present |
Publisher | ETC Press, Play Story Press (United States) |
Frequency | 3 to 5 issues annually |
Standard abbreviations | |
ISO 4 | Analog Game Stud. |
Indexing | |
ISSN | 2643-7112 |
Links | |
Analog Game Studies (AGS) is a is a peer-reviewed open-access academic journal dedicated to "the academic and popular study of games containing a substantial analog component"'[1]. The articles frequently approach Games Studies through intersectional lenses of race, gender, sexuality, disability, and other identities and experiences.
The first five volumes of the journal were published through ETC Press[2]. It is currently published through Play Story Press Consortium[3]. The editor-in-chief is Edmond Y. Chang (Ohio University).
Analog Games
[edit]Analog Games refer to non-video games. Marco Arnaudo (Indiana University argues that that Games Studies, particularly Games History, needs to include Analog games as a significant subfield within the discipline. He goes onto emphasize that the scholarship should:
- "strongly emphasize the last twenty years, as this time span has brought the most dramatic changes to the field"
- "focus on the specific affordances of games that mainly rely on physically tangible components"
- acknowledge "the plethora of productive exchanges between the two modalities" of analog and video games.
- Combine "a humanistic approach and a scientific/computational one"
- "be inclusive in terms of gender, race, sexual orientation, and any other factor that has become the subject of systemic marginalization."[4]
History
[edit]Analog Game Studies launched its first issue on August 1, 2014.[5] The editors were Aaron Trammell, Evan Torner, and Emma Waldron. The idea for the journal emerged from conversations at the national conference of the Popular Culture Association/American Culture Association (PCAACA) in March 2013, which was held in Washington, DC. According to the inaugural editors, "Analog Game Studies is committed to providing a periodically published platform for the critical analysis, discussion of design, and documentation of analog games."[6]
AGS has established itself alongside similar journals including the International Journal of Role-Playing,[7], Game Studies,[8] Board Game Studies Journal,[9], and Boardgame Historian.[10] AGS is regularly included on scholarly and university research guides on game studies.[11],[12]
In 2018, AGS was a finalist for the Diana Jones Award for Excellence in Gaming, citing that "over the last four years the journal has established itself as a place where scholars of non-digital games discuss their research in an accessible manner. ...It is an important scholarly voice in the analytical tradition discussing hobby games that has, in the past, included sites such as Interactive Fantasy, The Forge, and the Knutepunkt books." [13]
Format and Editorial Policy
[edit]Since its founding in 2014, the journal publishes three to five issues a year. Each issue contains three to six scholarly articles, academic book reviews, even interviews.
AGS publishes in English but includes authors and perspectives from around the world.
Analog Game Studies uses a peer review process that stresses mentorship, collaboration, transparency, conversation, and timeliness.[14] Depending on the number of issues, the journal accepts between 9 and 15 articles a year.
Topics Covered
[edit]- Red analog games
- game studies
- board games
- card games
- tabletop role-playing games
- live action role-playing games
- fan studies and fandoms
- multimodal games with analog components
- game design
- games and learning
Services and Platforms
[edit]Generational Analog
[edit]Starting in 2020, AGS organizes Generation Analog, an annual online tabletop games and education conference, co-presented with Game in Lab.[15]
The talks are available on Analog Games Studies YouTube Channel: |Analog Game Studies
Books
[edit]- Analog Game Studies (Vol. 1), edited by Emma Leigh Waldron, Evan Torner, and Aaron Trammell, Play Story Press, 2025, https://playstorypress.org/books/analog-game-studies-volume-1/.
- Analog Game Studies (Vol. 2), edited by Aaron Trammell, Emma Leigh Waldron, and Evan Torner, Play Story Press, 2025, https://playstorypress.org/books/analog-game-studies-volume-2/.
- Analog Game Studies (Vol.3), edited by Emma Leigh Waldron, Evan Torner, and Aaron Trammell, Play Story Press, 2025, https://playstorypress.org/books/analog-game-studies-volume-3/.
- Analog Game Studies (Vol. 4), edited by Evan Torner, Emma Leigh Waldron, & Shelly Jones, Play Story Press, 2025, https://playstorypress.org/books/analog-game-studies-volume-4/.
- Generation Analog 2021: Proceedings of the Tabletop Games and Education Conference, edited by Evan Torner, Shelly Jones, Edmond Chang, Megan Condis, and Aaron Trammell, Play Story Press, 2025, https://playstorypress.org/books/generation-analog-2021/.
Other Games Studies Journals
[edit]- American Journal of Play, https://www.museumofplay.org/journalofplay/.
- Board Game Studies Journal (BGSJ), https://sciendo.com/journal/BGS.
- G|A|M|E: The Italian Journal of Game Studies, https://www.gamejournal.it/.
- Games and Culture, https://journals.sagepub.com/home/gac.
- International Journal of Role-Playing, https://journals.uu.se/IJRP.
- Japanese Journal of Analog Role-Playing Game Studies (JARPS), https://jarps.net/journal.
- Journal of Roleplaying Studies and STEAM (JRPSSTEAM), https://digitalcommons.njit.edu/jrpssteam/.
- Transformative Works and Cultures (TWC), https://journal.transformativeworks.org/index.php/twc.
References
[edit]- ^ "About Game Studies," Game Studies, https://gamestudies.org/2301/about.
- ^ ETC Press, Carnegie Mellon University, https://press.etc.cmu.edu/search?keys=analog+game+studies
- ^ Play Story Presshttps://playstorypress.org/
- ^ Marco Arnaudo, " Analog Game History: Notes for a Discipline in the Making," ROMchip, Vol. 1, No. 1 (July 2019), https://romchip.org/index.php/romchip-journal/article/view/65.
- ^ "Analog Game Studies Archive," The Online Books Page, edited by John Mark Ockerbloom, https://onlinebooks.library.upenn.edu/webbin/serial?id=analoggames.
- ^ Evan Torner, Aaron Trammell, and Emma Leigh Waldron, "Reinventing Analog Game Studies," Analog Game Studies, Vol. 1, No. 1 (August 2014), https://analoggamestudies.org/2014/08/reinventing-analog-game-studies/.
- ^ "About," International Journal of Role-Playing, https://journals.uu.se/IJRP/index.
- ^ "About Game Studies," Game Studies, https://gamestudies.org/2301/about.
- ^ "Aim & Scope," Board Game Studies Journal, https://sciendo.com/journal/BGS?content-tab=aim-and-scope.
- ^ "About Boardgame Historian," Boardgame Historian, https://bghistorian.hypotheses.org/ueber-unsere-beitraege. (in German)
- ^ "Games and Gaming," Duke University Libraries, https://guides.library.duke.edu/c.php?g=867369&p=6223416.
- ^ Rachael Kowert, "Games Research Journals," https://rkowert.com/games-research-journals/.
- ^ "The 2018 Award Finalists,"The Diana Jones Award For Excellence in Gaminghttps://www.dianajonesaward.org/the-2018-award/
- ^ Nick Mizer, "New Journal Alert: Analog Game Studies," The Geek Anthropologist, 20 Aug. 2014, https://thegeekanthropologist.com/2014/08/20/new-journal-alert-analog-game-studies/.
- ^ Generation Analog 2024, Game in Lab, https://www.game-in-lab.org/event/generation-analog/.
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