Coded Arms: Contagion
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Coded Arms: Contagion | |
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Developer(s) | Creat Studios |
Publisher(s) | Konami |
Platform(s) | PlayStation Portable |
Release | |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Coded Arms: Contagion is a first-person shooter video game developed by Russian studio Creat Studios. It is the sequel to Coded Arms. The game was originally scheduled to be released in North America on March 27, 2007,[3] but was delayed by six months.
Gameplay
[edit]The gameplay is similar to the first game, Coded Arms. However, this time player has only 13 levels (and a training) with no random geometry, plus challenges which are available upon completion of a level. Full Motion Videos, storyline and much bigger landscapes are present. The player has to collect special point to upgrade his armor, health, and weapons. A new feature is included: the ability to hack computer panels, doors and turrets. The game's levels are divided into three portions: Industrial Zone, Military Zone, and A.I.D.A. Core. The only step back (compared to the previous title) is the absence of ragdoll physics.
Story
[edit]
Special forces major Grant is part of an elite unit brought in to test and analyze the effectiveness of the reconfigured A.I.D.A. combat simulation program. After spreading aggressively through Earth's networks, and absorbing all the information it encountered, it turned into a program that required users to completely digitize their personalities to jack in, risking their lives for access to the rich cache of data. After a massive undertaking, A.I.D.A. has finally been contained.
Its code rewritten, the program is once again restricted for use in military training exercises. Active testing is in progress as the final touches are being applied to bring the system back online. At first, everything about the operation is routine, but it soon appears that the program is not stable. Grant, trapped in A.I.D.A. and guided by General Clark, has to locate the missing Bravo Team and defeat the new menace: a viral outbreak that corrupts every date encountered, caused by a group known only as "Maelstrom".
Reception
[edit]Aggregator | Score |
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Metacritic | 56/100[4] |
Publication | Score |
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Electronic Gaming Monthly | 5.33/10[5][a] |
Eurogamer | 4/10[6] |
Famitsu | 29/40[7] |
Game Informer | 6.75/10[3] |
GameDaily | 6/10[8] |
GameSpot | 6/10[9] |
GameSpy | ![]() ![]() ![]() ![]() ![]() |
GameZone | 6/10[11] |
IGN | 5.8/10[12] |
Pocket Gamer | ![]() ![]() ![]() ![]() ![]() |
PlayStation: The Official Magazine | 4/10[14] |
The game received "mixed" reviews according to the review aggregation website Metacritic.[4] Many magazines gave the game mixed or unfavorable reviews while it was still in development.[3][5][14] In Japan, where the game was ported for release on September 27, 2007, Famitsu gave it a score of one eight and three sevens for a total of 29 out of 40.[7] GamePro said of the game in its early review, "The fact remains that just because it is a portable game doesn't mean our standards have been lowered."[15][b]
Notes
[edit]- ^ Three critics of Electronic Gaming Monthly gave the game each a score of 7/10, 4/10, and 5/10 in an early review.
- ^ GamePro gave the game 4/5 for graphics, two 2.5/5 scores for sound and control, and 3/5 for fun factor in an early review.
References
[edit]- ^ GameSpot staff (September 17, 2007). "Shippin' Out September 17-21: World in Conflict, Eternal Sonata, MySims". GameSpot. Fandom. Archived from the original on October 16, 2007. Retrieved March 28, 2025.
- ^ Kozanecki, James (April 6, 2008). "AU Shippin' Out April 7-April 11: Professor Layton and the Curious Village". GameSpot. Fandom. Archived from the original on July 26, 2014. Retrieved March 28, 2025.
- ^ a b c Miller, Matt (May 2007). "Coded Arms: Contagion". Game Informer. No. 169. GameStop. p. 96. Archived from the original on October 5, 2007. Retrieved March 28, 2025.
- ^ a b "Coded Arms: Contagion". Metacritic. Fandom. Archived from the original on December 21, 2024. Retrieved March 28, 2025.
- ^ a b Rybicki, Joe; Intihar, Brian; Pfister, Andrew (June 2007). "Coded Arms: Contagion". Electronic Gaming Monthly. No. 216. Ziff Davis. p. 95. Retrieved March 28, 2025.
- ^ Gibson, Ellie (June 18, 2008). "Shame Train Roundup (Page 3)". Eurogamer. Gamer Network. Archived from the original on May 22, 2024. Retrieved March 28, 2025.
- ^ a b "September 19, 2007". The Magic Box. September 19, 2007. Archived from the original on October 5, 2007. Retrieved March 28, 2025.
- ^ Orsini, Carol (October 18, 2007). "Coded Arms: Contagion Review". GameDaily. AOL. Archived from the original on October 19, 2007. Retrieved March 28, 2025.
- ^ Thomas, Aaron (September 26, 2007). "Coded Arms: Contagion Review". GameSpot. Fandom. Archived from the original on October 20, 2021. Retrieved March 28, 2025.
- ^ Lewis, Cameron (September 21, 2007). "GameSpy: Coded Arms: Contagion". GameSpy. IGN Entertainment. Archived from the original on October 2, 2007. Retrieved March 28, 2025.
- ^ Zacarias, Eduardo (October 16, 2007). "Coded Arms Contagion – PSP – Review". GameZone. Archived from the original on October 6, 2008. Retrieved March 28, 2025.
- ^ Miller, Greg (September 18, 2007). "Coded Arms Contagion Review". IGN. Ziff Davis. Archived from the original on December 21, 2024. Retrieved March 28, 2025.
- ^ Erickson, Tracy (October 1, 2007). "Coded Arms Contagion [US Import]". Pocket Gamer. Steel Media Ltd. Archived from the original on March 28, 2025. Retrieved March 28, 2025.
- ^ a b "Coded Arms: Contagion". PSM. No. 124. Future US. June 2007. p. 82.
- ^ Papa Frog (June 2007). "Coded Arms: Contagion". GamePro. No. 225. IDG. Archived from the original on January 24, 2008. Retrieved March 28, 2025.