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CSPromod

From Wikipedia, the free encyclopedia
CSPromod
DeveloperCspromod Team
PublisherCSPromod Team
EngineSource
PlatformWindows
Release2007
GenreShooter
ModeMultiplayer

Counter-Strike Professional Mod (abbreviated to CSPromod or CSP) is a modification of the game Counter strike: Source developed by the CSPTeam group, a development team composed of some Counter Strike players, based on version 1.6 of the original game that uses the Source engine, published in 2007 on the ModDB website.

Upon release, Counter-Strike 1.6's graphics were considered outdated, while Counter-Strike: Source's controls and maps were unsuitable for E-sports matches. The emergence of Counter-Strike Pro came as a solution to address the shortcomings of the first two games in the franchise.

Counter-Strike Pro aimed to combine the mechanics of Counter-Strike 1.6 with those of the Counter-Strike: Source version, offering customizable content to the game. By combining the gameplay of 1.6 with the graphics of the Source engine, the developers aimed to return Counter-Strike to the pinnacle of competitive gaming.[1]

Because the game was essentially rebuilt from scratch by the development team's programmers using Visual Studio to mimic Counter-Strike 1.6, the game isn't truly a mod due to the extensive changes to the original game's structure. The game has now been discontinued due to copyright disputes with Valve.[2]

Production on Counter-Strike Pro began in the first quarter of 2006, creating a "remastered version of Counter-Strike," emulating the gameplay of 1.6 with Source graphics. Due to the project's complexity, development had to be completely restarted twice during the first nine months, with a new lead programmer each time. The project resumed with a new lead programmer in the fall of 2006 and began to take shape in early 2007 under the leadership of Kevin "arQon" Blenkinsopp.

In October 2007, Counter-Strike Pro beta 1.0 was released. User feedback was largely unsatisfactory, and subsequent versions were also very weak. It wasn't until version 1.04 that it became widely recognized by players. In December 2013, the CS Promod team officially announced that they had stopped updating the code because they couldn't reach an agreement with Valve regarding map names, layouts, and the original engine's copyright. [3]

Since then, the modification, which had been developed for 5 years, has come to an end.

The entire movement system was coded by the development team in-house using Visual Studio and is modeled after the Counter-Strike 1.6 movement system. Therefore, when playing in first-person, movement is very similar to the original.

In the current version, the development team has begun overhauling the character and weapon models. In Beta 1.05, there were character models modeled after version 1.6, but these models were facing a lot of criticism from players.[4] Therefore, the development team began creating new character models, and leaked images of models for version 1.10 have emerged.

Because Counter-Strike: Source's weapon ballistics are very different from those in Counter-Strike 1.6, the development team reprogrammed the ballistics functions of existing weapons. However, for now, only players who have played Counter-Strike 1.6 and Source for a long time will find CS Promod's ballistics similar to those in Counter-Strike 1.6, while players who have only played Counter-Strike 1.6 will find CS Promod's ballistics still very different from those in Counter-Strike 1.6.

A significant portion of the materials and textures used in CSPromod were modified by the development team, while others are reused from Counter-Strike: Source.

Most of the sound effects used by CSPromod are from Counter-Strike: Source, with only a few original sounds. The developers promised to create their own sound effects in the future, but this wasn't CSPTeam's primary focus at the time. The following weapons can be found in the game:

  • USP
  • Glock
  • Deagle
  • MP5
  • Galil
  • Famas
  • AK-47
  • M4A1
  • SG552
  • AUG
  • Scout
  • AWP

The Counter-Strike: Source maps were remade to be identical to those of Counter-Strike 1.6, because there were maps that had many objects that had a greater impact on the match between players, such as barrels and oil bottles, the development team decided to remake the game's maps for all e-sports competitions.

  • csp_aim_akcolt
  • csp_aim_arena
  • csp_aim_awp
  • csp_aim_pistol
  • csp_aztec
  • csp_dust2
  • csp_inferno
  • csp_lite
  • csp_nuke
  • csp_season
  • csp_train

The CSPromod interface has undergone significant changes compared to Counter-Strike 1.6 or Counter-Strike: Source. The map thumbnail in the top left corner now includes player names. HP, armor, and ammo limits are displayed both numerically and as bars in the bottom left and right corners. There's also a real-time display of grenades, flash bangs, and smoke grenades above the HP bar. The timer includes the number of active players on the server, displayed separately for both sides. Additionally, icons like the C-4 and the defuser have been redesigned.

Reception

[edit]

The modification was received with many positive reviews, so in 2025 a new project made by the same team using the Source engine called "Counter Strike: Legacy" was confirmed, still in the development phase.[5]

References

[edit]
  1. ^ Silva, Rafael (2025-03-18). "CS: Legacy | Counter Strike 1.6 vai ganhar remake feito por fãs". Drops de Jogos (in Brazilian Portuguese). Retrieved 2025-10-08.
  2. ^ "What about CSPromod". Archived from the original on 2012-09-20. Retrieved 2012-10-02.
  3. ^ "存档副本". Archived from the original on 2014-03-09. Retrieved 2014-03-09.
  4. ^ "Animation Update". Archived from the original on 2019-07-31. Retrieved 2010-11-07.
  5. ^ Abrão, Gustavo Bonato (2025-03-17). "CS Legacy: remake de Counter-Strike 1.6 é anunciado por fãs e promete nostalgia com inovação; veja trailer - Adrenaline". Adrenaline (in Brazilian Portuguese). Retrieved 2025-10-08.