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This is the current revision of this page, as edited by Liz (talk | contribs) at 04:37, 10 December 2024 (Old AFD: Wikipedia:Articles for deletion/Dice pool closed as keep (XFDcloser)). The present address (URL) is a permanent link to this version.
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Didn't Shadowrun have die pools when it first came out (1989), with D6s? If so, that preceeds White Wolf in the list. Worldnamer 01:13, 22 June 2007 (UTC)[reply]

why dicepools?

[edit]

The article fails, in my opinion, to adequately explain why dice pool games have come about.

The only advantage listed is "allow a greater number of variables to affect a roll". Not only is it the only advantage listed, it is also plainly wrong. You can have a hundred variables modifying a roll even if that roll is a single D6 roll.

What I think the editor meant was that you can modify the roll in various ways, but I'm not sure that's an actual advantage.

I would love for somebody knowledgeable about the subject to add reasons game designers developed dice pool mechanics in the first place; despite the listed disadvantages...

Regards, 78.82.28.195 (talk) 08:18, 10 July 2009 (UTC)[reply]


To raise the importance of this article, could we add a section discussing the mathematics of predicting probability for dice pools, expected value versus probable value curves, equations for calculating the probability that a pool of X dice with Y chance of a success per die will achieve Z successes, etc.? Then we could also file it under combinatorics in the mathematics section. -Anon. —Preceding unsigned comment added by 68.163.72.25 (talk) 15:22, 30 March 2010 (UTC)[reply]