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IEEE Computer Graphics and Applications

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IEEE Computer Graphics and Applications
Disciplinecomputer graphics
LanguageEnglish
Edited byAndré Stork
Publication details
History1981–present
Publisher
FrequencyBimonthly
1.8 (2022)
Standard abbreviations
ISO 4IEEE Comput. Graph. Appl.
Indexing
ISSN0272-1716 (print)
1558-1756 (web)
LCCN81645722
OCLC no.682071965
Links

IEEE Computer Graphics and Applications (often abbreviated IEEE CG&A) is a magazine published by the IEEE Computer Society since 1981. As a magazine, it features shorter and less technical content that is meant for both experts and non-experts and is often tutorial in nature.[1] CG&A covers the theory and practice of computer graphics, including modeling, rendering, animation, (data) visualization, HCI/user interfaces, novel applications, hardware architectures, haptics, and virtual and augmented reality systems.[2][3]

The magazine provides connection between theory and practice of computer graphics.[4]

It is published six times a year.

Editors-in-chief

The following persons are or have been editor-in-chief:[5]

  • 1981–1984: Michael J. Wozny
  • 1985–1986: Lansing (Chip) Hatfield
  • 1987–1990: John Staudhammer
  • 1991–1994: Peter R. Wilson
  • 1995–1998: Bertram Herzog
  • 1999–2002: James J. Thomas
  • 2003–2006: John C. Dill
  • 2007–2009: Maureen Stone
  • 2010–2013: Gabriel Taubin
  • 2014–2017: Miguel Encarnação
  • 2018–2022: Torsten Möller
  • 2023–present:André Stork

Abstracting and indexing

The journal is indexed and abstracted in the following bibliographic databases:[6]

References

  1. ^ "About IEEE Magazines". IEEE Author Center Magazines. Retrieved 2023-10-17.
  2. ^ "About Page". IEEE Computer Graphics and Applications. IEEE Computer Society. Retrieved 13 October 2023.
  3. ^ Lesko, Matthew (1986). Lesko's New Tech Sourcebook: A Directory to Finding Answers in Today's Technology-oriented World. Harper & Row. p. 140. ISBN 9780061815096.
  4. ^ David Salomon, The Computer Graphics Manual, p. 22
  5. ^ "Editorial Board". IEEE Computer Graphics and Applications. IEEE Computer Society. Retrieved 13 October 2023.
  6. ^ "IEEE Computer Graphics and Applications". MIAR: Information Matrix for the Analysis of Journals. University of Barcelona. Retrieved 2023-10-17.