IEEE Computer Graphics and Applications
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Discipline | computer graphics |
---|---|
Language | English |
Edited by | André Stork |
Publication details | |
History | 1981–present |
Publisher | |
Frequency | Bimonthly |
1.8 (2022) | |
Standard abbreviations | |
ISO 4 | IEEE Comput. Graph. Appl. |
Indexing | |
ISSN | 0272-1716 (print) 1558-1756 (web) |
Links | |
IEEE Computer Graphics and Applications (CG&A) is a magazine published by the IEEE Computer Society since 1981. It covers the theory and practice of computer graphics, including modeling, rendering, animation, (data) visualization, HCI/user interfaces, novel applications, hardware architectures, haptics, and virtual and augmented reality systems[1]. From specific algorithms to full system implementations, CG&A offers a combination of peer-reviewed papers and informal department articles. Theme issues guest-edited by researchers in their fields track developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as user studies and experience, education, history, and opinion[2] (CG&A Author Information).
Published six times a year, CG&A is addressing people working in computer-generated graphics technology and its applications in science and engineering as well as business and the arts.
Editors-in-Chief
- 2023 - present:André Stork
- 2018-2022: Torsten Möller
- 2014-2017: Miguel Encarnação
- 2010-2013: Gabriel Taubin
- 2007-2009: Maureen Stone
- 2003-2006: John C. Dill
- 1999-2002: James J. Thomas
- 1995-1998: Bertram Herzog
- 1991-1994: Peter R. Wilson
- 1987-1990: John Staudhammer
- 1985-1986: Lansing (Chip) Hatfield
- 1981-1984: Michael J. Wozny
References
- ^ "About Page". IEEE Computer Graphics and Applications. IEEE Computer Society. Retrieved 13 October 2023.
- ^ "Author Information". IEEE Computer Graphics and Applications. Retrieved 13 October 2023.