Racing Simulation 3
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Racing Simulation 3 | |
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Developer(s) | Ubi Soft Paris[a] |
Publisher(s) | Ubi Soft[b] |
Platform(s) | Windows, PlayStation 2 |
Release | Windows PlayStation 2
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Genre(s) | Sim racing |
Mode(s) | Single-player, multiplayer |
RS3: Racing Simulation 3 is an racing video game developed by Ubi Soft Paris and published by Ubi Soft. It is a sequel to Monaco Grand Prix: Racing Simulation 2. It was released for Microsoft Windows in December 2002. A PlayStation 2 port was released in October of the next year, albeit exclusively in Europe.
Gameplay
[edit]Racing Simulation 3 is a genericized approximation of the real life Formula One, but it lacks any officially licensed materials. Drivers and teams are given generic names. Track layouts are often authentic to real-world counterparts, but they are usually attributed to neighboring countries. For example, the Albert Park Circuit in Melbourne, Australia is instead located in New Zealand.
Despite the previous title being named for the Monaco Grand Prix, Racing Simulation 3 lacks any representation of the Circuit de Monaco.
Reception
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Publication | Score |
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4Players | 73%[2] |
Jeuxvideo.com | 10/20[1] |
References
[edit]Notes
[edit]- ^ On the PlayStation 2, it is pronounced Ubisoft Paris (after the Ubi Soft rebrand to Ubisoft with all substances on September 9, 2003).
- ^ The Ubi Soft brand was in the Windows version of the game, while its name Ubisoft (after the Ubi Soft rebrand to Ubisoft with all substances on September 9, 2003) was in the PlayStation 2 version.
Citations
[edit]- ^ Dinowan (6 March 2003). "Test du jeu RS3 : Racing Simulation Three sur PC". Jeuxvideo.com (in French). Retrieved 5 June 2025.
- ^ Kleffmann, Marcel (6 January 2003). "Racing Simulation 3 (Rennspiel) - Racing Simulation 3". 4Players (in German). pp. 1, 2 & Conclusion. Archived from the original on 6 March 2008. Retrieved 5 June 2025.