Freedom Planet
Vorlage:Infobox video game Freedom Planet (Japanese: フリーダム・プラネット Furīdamu Puranetto) is a 2D platform/action video game created by indie developer GalaxyTrail (Stephen DiDuro). It features a cast of primarily anthropomorphic animals; the three playable characters are the dragon Lilac, the wildcat Carol, and the basset hound Milla. Along with their duck-like friend Torque, they embark on a quest to defeat the evil Lord Brevon, who wants to drain energy from the planet to rebuild his starship and conquer the galaxy. The gameplay is fast-paced and involves unique attacks for all three characters.
Freedom Planet began development as a Sonic the Hedgehog fangame, but when DiDuro became disillusioned with this task, he took to DeviantArt to recruit artist Ziyo Ling. She designed the characters and fans gave suggestions for more changes, thereby allowing the game to transform into its own intellectual property. It was released first as a Microsoft Windows demo in August 2012, then—after a few delays—as a full game for Windows, Mac OS X, and Linux on July 21, 2014. Both before and after the game's full release, critics have universally compared it to the Sega Genesis Sonic games, and these reviews have mostly been very positive. DiDuro is currently saving money to release the game for other platforms.
Gameplay

Freedom Planet is a 2D platform/action game.[1] The player controls any of the three playable characters—Lilac, Carol, or Milla—while running and jumping through levels and destroying robotic enemies. These levels involve environmental features such as corkscrews,[2] loop-the-loops,[3] hills, ramps, and rock walls.[4] The player fights a miniboss in the middle of each level and a main boss at the end.[5] As a result of pervasive gameplay, aesthetic, and level design similarities, Freedom Planet has been frequently compared to the Sonic the Hedgehog games released for the Sega Genesis in the early 1990s.[1][2][6][4][3]
One significant difference from Sonic is that the player has a standard health meter instead of Sonicring-based health system.[2] The player collects red, crystalline leaves scattered throughout the levels and occasionally dropped by enemies to regain health.[7] Lilac's maximum health is seven leaves, Carol's six, and Milla's four. Being hit by common enemies and bosses' attacks chips away at the player's health; when the player is attacked with no remaining health, they lose a life. Losing all lives gets the player a game over; however, they can restart from the last checkpoint with little consequence. Extra lives can be found occasionally within levels.[5]
sEach of the playable characters has a basic attack and a special attack.[3] The basic attack can be used repeatedly with no penalty, but the more powerful special attack depletes an energy gauge shown on the game's heads-up display and cannot be performed before the gauge has sufficiently recharged. The basic attacks are similar,[5] but Lilac's special attack is a rapid air dash,[2] Carol's is a series of rapid kicks, and Milla's involves launching a gelatinous energy cube. Carol can also wall-jump, and she periodically finds motorcycles throughout her levels that allow her to scale walls smoothly. Lilac can also perform a twirling, tornado-like double jump.[5]
The player can complete the game in either the "Adventure" or "Classic" mode. Classic Mode omits the game's cutscenes, but allows the player to choose Milla; she is not playable in Adventure. In Adventure Mode, the player does not select a character from the beginning, but early on when Lilac and Carol temporarily split up. After a stage has been cleared, the player can complete it as a time attack. The game features numerous achievements such as defeating an end-of-level boss with a certain move or clearing all of a certain character's stages. There are also collectible tablets that are dispersed throughout levels and place artwork in a gallery that can be viewed later.[5]
Plot
The game starts with Sash Lilac and Carol Tea—an anthropomorphic dragon and wildcat respectively—rescuing a duck-billed creature named Torque (Patrick M. Seymour), after he crash-lands from outer space. He asks for their help in rescuing the Kingdom Stone, a valuable relic that contains untold amounts of energy. In doing so, they become embroiled in a brewing conflict between three nations of their planet Avalice: Shuigang, which has become aggressive and warmongering following the death of its king and the rise of his son, the mentally unstable Prince Dail; the city-state Shang Mu, whose wealth-obsessed leader Mayor Zao is desperate to solve a recent energy crisis; and Shang Tu, an airborne city whose Royal Magister is not well-versed in war.[8]
Lilac and Carol rush over to the Kingdom Stone's shrine in an effort to protect it, briefly being stymied by Shang Tu's officers, General Gong and the priestess Neera Li, who refuse to believe their claims of a theft plot. However, they arrive just in time to watch the Kingdom Stone be stolen by the thief and assassin Spade, Dail's half-brother who is stealing the stone for Zao as part of his own plan to discover the truth of his father's murder. The theft of the stone causes a cave-in, which briefly separates Lilac and Carol, Carol being trapped inside and pinned by rubble. However, she is saved by Milla Basset, a timid and feral basset hound who had been tailing the pair with the intent of meeting a dragon.
That night, Carol discovers that Torque is not who he claims to be; when she and Lilac prod him, he reveals that he is an alien sent to Avalice to apprehend an intergalactic warlord, Lord Arktivus Brevon who is working on getting his dreadnought operational again after it crashed. He invaded Shuigang, murdered its king, and brainwashed Dail to do his bidding, convincing him that Zao was the murderer and getting him to declare war on Shang Mu. Brevon intends to use the war as a distraction to steal the Stone for himself and use its energy to power his space fortress and continue his galactic conquest. Lilac is receptive and she, Carol, and Milla agree to help Torque reclaim the Stone. The Magister sends the gang to recover the Stone from Zao. After being accosted by both Spade and Brevon's snake assistant Serpentine, they arrive too late again; Dail's and Brevon's forces steal the Stone and fly off. The gang meets with Zao and convinces him to work with Shang Tu and the Magister in recovering the Stone; he sends them off in an airship to Shang Tu. There, the group shows Neera and the Magister a piece of one of Serpentine's machines made of unusual metals as evidence of an alien plot. Neera, already suspicious of Lilac and Carol, accuses the pair of being behind the Kingdom Stone's theft, pointing out their pasts as thieves and penchant for trouble, so the Magister detains them. Lilac convinces the Magister to let Torque alone leave by falsely pleading guilty to Neera's claims, but she, Carol, and Milla break out of jail to catch up to Torque, but they are too late once again; Torque is captured by Brevon and Serpentine.
Later, with the Stone and her friend in enemy hands and unwilling to keep risking her life, Carol storms off. Feeling guilty, Lilac sends Milla off with Carol and heads off to save Torque herself from Brevon's nearby base. However, she is ambushed by Serpentine and Brevon and ends up captured and tortured. Meanwhile, Carol and Milla find Spade; the three storm the base and rescue Torque and Lilac. Brevon manages to capture them all again, but they escape, though they are separated once again in the ensuing chaos. Neera finds Lilac, arrests her, and brings her back to Shang Tu, where the Magister reveals he had the mech's metal composition investigated, proving Lilac's initial claims of innocence correct. However, he has one last task for her: to investigate a nearby lagoon, where similar metal has been discovered. She traces the metal to a robot similar to Syntax, Brevon's faithful AI assistant. It reveals that the Stone was a gift to the three kingdoms from an ancient race of alien dragons and will self-destruct if not returned to its resting place. Lilac reports to the Magister, who reveals that Zao, hellbent on recovering the Stone, is leading his army against Shuigang's. Lilac and the robot quickly rush to the site, reuniting with the rest of the team in the process and convincing the armies of Shang Mu and Shang Tu to unite against Dail's and Brevon's army, which has also begun its advance as Brevon prepares his fortress for takeoff. While the rest fight on the ground, Lilac uses a holographic dragon the robot creates to battle Syntax and destroy him. At the bottom of Brevon's fortress, the team confronts Dail and destroys his final mech. The mad prince attempts a final attack, but Spade stops him until Brevon announces that his fortress is ready for takeoff.
Inside the fortress, the team faces off against Brevon's army, including a rebuilt Syntax and a mutated Serpentine. Brevon captures Milla and turns her into a grotesque monster that attacks the team. Lilac and Milla are forced to attack her until she is comatose. Enraged, they viciously fight Brevon. He is defeated, but the Kingdom Stone is destroyed in the process, and the team quickly escapes Brevon's fortress just before it crashes. Back at the base camp, Milla awakens from her coma. The sky is lit up by swirling, crystalline energy, the Kingdom Stone's new form. The three kingdoms resolve to share the Stone's energy equally, bringing an end to the war. Torque says his goodbyes to Lilac, Carol, and Milla and retreats to space. The story ends with the Royal Magister musing that, while peace has mostly been restored, there is still much work to be done. Brevon's and Dail's mutants and robots still roam the land, and while he is assumed dead, Brevon's body has yet to be found.[8]
Development and release
Vorlage:Quote box The game was the brainchild of Stephen DiDuro—known online as "Strife" and, for this project, GalaxyTrail—who also served as lead programmer. The music was the result of a collaboration between DiDuro,[9] user Blue Warrior of VGMusic.com, and user Woofle from Fur Affinity.[6] Before becoming its own intellectual property, it was originally developed as a Sonic fangame: it originally contained rings and Doctor Eggman was the villain. However, DiDuro felt that the Sonic affiliation would hold the game back, so he tried creating his own protagonist, but he did not like any of his creations.[7]
Eventually, DiDuro found a Chinese artist named Ziyo Ling on the art website DeviantArt. Ling had already created Lilac, Carol, and Milla, and DiDuro asked to use them in his game, to which she gleefully accepted. Viewers of early videos of the developing product encouraged DiDuro to further separate it from Sonic, so he scrapped rings for leaves as health and altered the characters' abilities.[7] Lilac was originally a hedgehog, but DiDuro redesigned her into a dragon. Her wall-bounce move was based on a similar ability in Ristar. Originally, her level of energy was to be dependent on her speed; however, this proved to be too difficult to control.[9]
Freedom Planet was first released as a Microsoft Windows demo in August 2012.[2][6][4] The game was funded by Kickstarter and reached its goal with aplomb; it was then taken to Steam Greenlight and approved for release on Steam.[10] Its release was first estimated for spring 2014,[6] then delayed to June 30.[11] Shortly before that date, it was delayed again to July 19 to escape competition from heavily discounted games at Steam's Summer Sale and to be promoted at a convention in Miami, Florida.[12] On the night of July 18, it was again delayed to Monday, July 21, because the team learned at the last minute that Steam does not allow weekend releases.[13] It was released for personal computers running Windows, Mac OS X, and Linux. It has been merchandised into T-shirts.[10] Lilac appeared briefly in the 2013 game Sonic: After the Sequel as an easter egg.[9] An Android release was considered but ultimately scrapped. However, GalaxyTrail is currently saving up money to release the game for the PlayStation Vita or Wii U.[9]
Reception
Pre-release
The initial playable demo of Freedom Planet received positive coverage in gaming publications. Tony Ponce of Destructoid appreciated the game's strong similarities to the Sonic series, stating that "its Vorlage:Sic nice to see a well-established style or formula applied to a new world with original characters from time to time." Ponce further lauded the visuals and controls and concluded that "my only complaint thus far is that the foreground in the demo level is quite bland."[4] John Polson of IndieGames.com was more reserved in his praise: he felt that "the spectacles like loops and wall runs weren't as magical to do or watch" as in Sonic games and noted minor sound and visual flaws, but overall lauded its music and thought that "every platformer fan" ought to download the demo.[6] Jeffrey Matulef from Eurogamer described Freedom Planet as "an indie Sonic-esque platformer done right" and enjoyed the presence of a traditional health meter rather than the Sonic series' atypical health system involving rings.[2] Dominic Tarison of IndieStatik, whom GalaxyTrail gave an exclusive demo build featuring Milla as a third playable character (the widely released demo featured only Carol and Lilac), complimented the game's "new and unfamiliar configuration" of elements from familiar 16-bit games. Tarison also praised the differences in the playable characters and environments, as well as the music and visuals, though he conceded that it "maybe adheres a little too closely to 16-bit limits, especially in the amount of viewable gameplay area."[11]
Post-release
Paul Camacho of Gamerscape scored Freedom Planet 5 out of 5, commending its boss design, story, voices, and aesthetics. Camacho did express reservations for the game's confusing level design and "saturated" music, but found these excusable because the old Sonic games also had these features.[14] Pablo Taboada of the Spanish-language website MeriStation rated the game an 8.5/10, praising the game's sprite art, enemy variety, likable characters, and emotive animations. Taboada expressed sadness at the title's obscurity, and he suggested that it would have been quite successful if Treasure had obtained the rights to Sonic and released it as a Sonic game.[15] Fellow Spanish-language reviewer Ramón Nafria of Vandal Online scored it 8 out of 10, also giving subscores of 8 to its graphics, gameplay, and overall fun and a 7.5 to its sound.[16] Polygon's Griffin McElroy also compared it to Treasure's work, and summarized the game thus: "It manages to pull off a difficult balancing act, borrowing and transforming elements from games like Sonic the Hedgehog and Rocket Knight Adventures without coming off as derivative."[17] Aaron Carter from Nerd Reactor gave the game four and a half out of five stars; he enjoyed the gameplay and sound design but singled out the story: "You don’t see to Vorlage:Sic many story driven side-scrollers, but Freedom Planet went for it, giving you very well acted cut scenes that will [each] have you anticipating [the] next one."[18] Nathan Grayson of Kotaku felt positive overall while playing the demo after the full version's release, but he exclaimed "Yikes" at the voice acting.[3]
References
External links
- Official website
- Official forums
- Freedom Planet at Kickstarter
- Freedom Planet at IndieDB
- Freedom Planet at Metacritic
- ↑ a b Jordan Devore: Platformer Freedom Planet borrows from the Sega Genesis greats. Destructoid, 22. Juli 2014, abgerufen am 17. August 2014.
- ↑ a b c d e f Jeffrey Matulef: Freedom Planet is an indie Sonic-esque platformer done right. Eurogamer, 9. August 2012, abgerufen am 8. Juni 2014.
- ↑ a b c d Nathan Grayson: Freedom Planet Is Basically A Classic Sonic Game, Except When It's Not. Kotaku, 25. Juli 2014, abgerufen am 2. September 2014.
- ↑ a b c d Tony Ponce: Sonic-inspired Freedom Planet tickles my platforming itch. Destructoid, 8. August 2012, abgerufen am 8. Juni 2014.
- ↑ a b c d e Vorlage:Cite video game
- ↑ a b c d e John Polson: Sonic the Hedgehog-Inspired Greatness: Freedom Planet Demo. IndieGames.com, 7. August 2012, abgerufen am 8. Juni 2014.
- ↑ a b c GalaxyTrail: The Evolution of Freedom Planet. ModDB, 12. August 2012, abgerufen am 2. September 2014.
- ↑ a b Characters. GalaxyTrail, abgerufen am 8. Juni 2014.
- ↑ a b c d GeneHF: Retro Interviews: The Freedom Planet Invades Florida Supercon Edition. Sonic Retro (interview with Stephen DiDuro), 15. Juli 2014, abgerufen am 17. August 2014.
- ↑ a b Vinny Parisi: Freedom Planet T-Shirts Now on Sale! IndieGameMag, 4. Juni 2014, abgerufen am 8. Juni 2014.
- ↑ a b Dominic Tarison: First Impressions: Freedom Planet. IndieStatik, 14. September 2013, abgerufen am 8. Juni 2014.
- ↑ Strife: Final Release Date Change - July 19th. FPBoards.net, 20. Juni 2014, abgerufen am 18. Juli 2014.
- ↑ Freedom Planet - High Speed Platform Game. Kickstarter, 18. Juli 2014, abgerufen am 18. Juli 2014: „We wanted to get the game up on Steam tomorrow, but, sadly, we have just learned that Steam does not release games on weekends. So although everything's good to go for our launch, we'll have to wait until Monday for our storefront to update. Hang in there for just a bit longer, folks!“
- ↑ Paul Camacho: Freedom Planet. Gamerscape, 25. Juli 2014, abgerufen am 28. Juli 2014.
- ↑ Pablo Taboada: Freedom Planet. MeriStation, 1. August 2014, abgerufen am 11. August 2014 (spanisch).
- ↑ Ramón Nafria: Análisis de Freedom Planet para Ordenador. Vandal Online, 31. August 2014, abgerufen am 2. September 2014 (spanisch).
- ↑ Griffin McElroy: Freedom Planet - Overview video. Polygon, 26. Juni 2014, abgerufen am 11. August 2014.
- ↑ Aaron Carter: Freedom Planet Review: Freeedooom! Nerd Reactor, 25. August 2014, abgerufen am 26. August 2014.