Charlie Charlie Challenge
Vorlage:Pp-vandalism The "Charlie Charlie" Challenge (also referred to as the "Charlie Charlie" Game) is a game which was popularized through the Internet in 2015, partly through the hashtag #CharlieCharlieChallenge. It may have originated from a playground game in Spanish-speaking countries known as Juego de la Lapicera ("Game of the Pens"), although it has also been linked to a 2008 YouTube video entitled Jugando Charly Charlie.[1] On 29 April 2015, an alarmist tabloid television newscast about the game being played in Hato Mayor Province of the Dominican Republic was uploaded to YouTube, and the unintentional humor in the report led to the game trending on Twitter, crossing the language barrier to be played around the world.[2][3]
Game
Six pencils
In an early version of the game, two players each hold three pencils in the shape of a square, pressing the ends of their pencils against the other player's.[5][6] Like an Ouija board, it uses the ideomotor phenomenon, with players moving the pencils without voluntary control.[7][8]
Two pencils
The two pencil game involves crossing two pens or pencils to create a grid (with sectors labelled "yes" and "no") and then asking questions of a "supernatural entity" named "Charlie". The upper pencil is then expected to rotate to indicate the answer to such questions. The main question everyone asks is "can we play."[9]
The phenomenon of the pencil's movement has been explained as an effect of the relative positions of the pencils; the cross arrangement providing an effective pivot on which the upper pencil can easily move due to very slight environmental changes.[10]
Reactions
According to Caitlyn Dewey of The Washington Post, this game is valuable as an example of cross-cultural viral trends: "Charlie makes a killer case study in virality and how things move in and out of languages and cultures online. You’ll notice, for instance, a lot of players and reporters talking about the game as if it were new, when it’s actually — and more interestingly, I think — an old game that has just recently crossed the language divide."[2]
Stuart Vyse, a psychology professor at Connecticut College argues that teenagers often go to see paranormal movies in groups, and "There's a real social bonding aspect to this whole phenomenon,"[7] and "It's almost a developmental passage for some kids, to deal with things that are scary." Donald Saucier, a psychology professor at Kansas State University argues that teenagers go though "a period where social influence is very strong" and they are more prone to superstition.
Various media outlets described participants in the games as gullible.[11][12]
Various tabloid media outlets have tried to create a moral panic among credulous audiences. Pat Robertson, who has promoted a moral panic over the game Dungeons and Dragons,[13] denounced the Charlie Charlie challenge as demonic.[14] Various exorcists[15] have promoted the idea that the game causes demonic possession, along with Muslims in Jamacia[16] and the UAE.[17]
In order to ridicule the credulity of some teenagers, a group of Internet trolls encouraged people to asphyxiate themselves to death, using a hashtag #plasticbagchallenge.[18]
In popular culture
The producers of the horror film The Gallows promoted their film on the bandwagon of the game, releasing a video clip featuring the game.[19] In addition to the film The Gallows, Charlie Charlie and the media reaction were featured in June 2015 entries of the webcomic Something Positive.
See also
References
- ↑ Esther Zuckerman: Here’s Why People Are Freaking Out Over the Charlie Charlie Challenge. TIME Magazine, abgerufen am 28. Mai 2015.
- ↑ a b Caitlin Dewey: The complete, true story of Charlie Charlie, the ‘demonic’ teen game overtaking the Internet In: Washington Post, 26 May 2015. Abgerufen im 28 May 2015
- ↑ Juego supuestamente satánico denominado Charlie – Charlie es practicado en Hato Mayor. In: Telenoticias 11/Youtube.
- ↑ Charlie charlie, can we play? 17. März 2014.
- ↑ Pencil Game Demon. In: Yourghoststories.com. 1. August 2008.
- ↑ Creepy 'Charlie Charlie Challenge' spreads across Twitter as children urge each other to 'summon Mexican demon'. In: Daily Mail. 26. Mai 2015: „There is also a two-person version of the game that uses six pencils.“
- ↑ a b Phil Edawards: "Charlie, Charlie, are you there?" Why teens are summoning demons, explained. In: Vox. 5. Juni 2015.
- ↑ Charlie Charlie Challenge: Can You Really Summon a Demon? In: Livescience. 3. Juni 2015.
- ↑ Charlie Charlie Challenge - what is the spooky craze, and what is the explanation for it? In: The Telegraph, 28 May 2015
- ↑ Andrew Griffin: Charlie Charlie Challenge explained: not a Mexican demon being summoned — it's gravity In: The Independent, 27 May 2015. Abgerufen im 28 May 2015
- ↑ Charlie Charlie Challenge: Here's everything you need to know about the bizarre internet craze. In: Mirror.ko.uk.: „Brave (or gullible) participants must then repeat the words "Charlie, Charlie are you here" to summon a visit from a demon.“
- ↑ Tweeting Christians On The ‘Charlie Charlie Challenge': Please, Step Away From The Demon. 25. Mai 2015: „In this one, two pencils are crossed over four squares. In each, the gullible participant writes “yes” and “no.”“
- ↑ Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds, by Joseph P. Laycock. In: Times Higher Education. 14. Mai 2015.
- ↑ RWW News: Pat Robertson Warns Against 'Charlie Charlie Challenge'. People for the American Way, 29. Mai 2015.
- ↑ Is 'Charlie Charlie' a harmless game? Exorcist says absolutely not
- ↑ http://jamaica-gleaner.com/article/lead-stories/20150605/islamic-community-condemns-charlie-charlie-challenge
- ↑ http://www.thenational.ae/uae/uae-students-warned-against-playing-charlie-charlie-ghost-game
- ↑ Internet trolls are encouraging people to asphyxiate themselves by making a #PlasticBagChallenge. In: The Independent. 5. Juni 2015.
- ↑ Andrew Griffin: Charlie Charlie Challenge: everyone on the internet thinks it’s a marketing stunt, but it probably isn’t In: The Independent. Abgerufen im 2 June 2015