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Shin Megami Tensei IV

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Vorlage:Infobox video game Vorlage:Nihongo is a Japanese role-playing video game developed by Atlus for the Nintendo 3DS. It is the sixth entry in the Shin Megami Tensei series, a spin-off from the Megami Tensei franchise, though no direct story connection exists to previous entries. It was released in May and July 2013 for Japan and North America respectively. It was released digitally in Europe in October 2014. The gameplay is reminiscent of previous Shin Megami Tensei games, carrying over the turn-based Press Turn battle system, where players and enemies fight and exploit weaknesses, gaining or losing turns depending on whether or not they strike weaknesses.

The story focuses on Flynn, a Samurai who protects the medieval Kingdom of Mikado from attacks by hostile demons. When the disguised demon Lilith begins attacking the population, Flynn and three other Samurai are sent to capture her. Following Lilith underground, they come across the demon-controlled city of Tokyo. Flynn ends up at the center of a war between the demons of Tokyo and the angelic powers controlling Mikado.

Development began after the completion of Shin Megami Tensei: Strange Journey, with the team deciding to make a fourth numbered entry in the series based on fan requests. The team intended to evoke the style and feeling of the original Shin Megami Tensei. The original story was written by series designer Kazuma Kaneko. The main characters and some demons were designed by Masayuki Doi, previously known for his work on the Trauma Center series. It debuted to strong sales in Japan and was one of the better-selling games of the year. Reception of the game has been generally positive in both Japan and the west.

Gameplay

Datei:SMT IV gameplay.jpg
Screenshot of a battle in Shin Megami Tensei IV, showing the enemy, the party, and the Press Turn system in action.

Shin Megami Tensei IV puts the player in control of the Samurai Flynn. Navigation takes place both in the third-person perspective with 3D-rendered environments and a 2D overhead worldmap.[1][2] On the overworld map, icons represent the player party and enemy demons.[3] Battles take place from a first-person perspective, with the enemy visible on the upper screen and party status and commands on the lower screen.[1] As with other role-playing video games, the character grows stronger and advances by completing quests; they also earn macca, an in-game currency to buy items and equipment. Some quests relate to the main story and are mandatory, while other quests are optional.[4] Should the player be defeated, they can return to the game a variety of ways. Repeatedly dying unlocks an easier difficulty setting.[2]

Enemies wander the environments Flynn explores. A battle starts when Flynn strikes an enemy (granting the player an advantage), an enemy runs into Flynn from the side or behind (granting the advantage to the enemy), or when they run into each other head-on. In battle, the player controls Flynn and three demons, with one AI-controlled human support character.[5] During battle, both player and enemy actions are governed by the turn-based Press Turn System, a battle system carried over from previous entries in the Shin Megami Tensei series. The system revolves around exploiting physical or elemental weaknesses: if a character strikes another character's weak point or deals a critical hit, the party gains an extra turn, while if the attack is absorbed or blocked, they lose their turn.[6] If a character strikes a weakness or gets a critical hit, there is a chance they will enter "Smirk" status: Smirking temporarily increases a character's damage, eliminates their elemental weaknesses, and gives them a high probability of dodging attacks.[6] In Easy mode, the player can flee from battle.[1]

Other systems continuing from previous entries in the series are Demon Recruitment and Demon Fusion. To recruit demons, the player talks with a demon instead of fighting them, and must negotiate for their services: these negotiations can involve flattery, bribery, or threats. Up to 400 demons are available for recruitment.[2] Demon Fusions allow the player to take two demons and fuse them into a new form, granting new abilities.[3] During fusion, players can choose which skills are retained and which are discarded. The demon's fusion history is recorded for players to look over during the later stages of the game.[2] Negotiation and Fusions also grant experience points for the player.[7] Some demons change forms on their own without needing fusion; instead, they must be leveled up with experience in battle. As Flynn levels up, new fusions become available.[5] Tamed demons teach new skills to Flynn.[4] Using the Nintendo 3DS' StreetPass system, players can trade demons.[2]


Plot

Setting and characters

Shin Megami Tensei IV takes place in a world separate from the rest of the Shin Megami Tensei games, even though reference through recurring demons and abilities are present.[7] The two main locations are the Eastern Kingdom of Mikado, a feudal society inspired by Medieval Europe which is secretly controlled by angels, and Tokyo, a futuristic city enclosed in a rock dome and controlled by demons.[8] Prior to the game's events, when Tokyo became a demon stronghold and was threatened with destruction by angels, a member of Tokyo's Counter-Demon Force tamed the demon Vorlage:Nihongo, fusing with him to create the protective dome over Tokyo.

Players control a Samurai who is the reincarnation of Tokyo's savior. His default name is Vorlage:Nihongo: as with previous Megami Tensei player characters, he is a silent protagonist, with his actions and attitudes determined by the player.[9][10] Three other characters accompany Flynn on his journey, representing the game's three main moral alignments. They are Vorlage:Nihongo, representing Law; Vorlage:Nihongo, representing Chaos; and Vorlage:Nihongo, representing the Neutral route. Other important characters include Vorlage:Nihongo, Flynn's AI assistant; Vorlage:Nihongo, a powerful demon from Tokyo; and Vorlage:Nihongo, a former friend of Flynn's.

Story

Shin Megami Tensei IV begins with introducing the player to the Eastern Kingdom of Mikado through Flynn and his friend Issachar. Mikado is a largely medieval-ish world, except with certain pieces of out-of-place modern technology that the player is expected to recognize, even if the characters are ignorant. Flynn and Issachar traveling to the castle of Mikado to undergo a test as to whether they are worthy of becoming Samurai, the mysterious guardians of Mikado. Issachar fails, yet Flynn succeeds and is promptly initiated as a Samurai along with fellow candidates Walter, Jonathan, Isabeau, and Navarre. The new samurai receive electronic gauntlets containing AIs. Flynn's AI, Burroughs, supports him throughout the game with advice. The role of the Samurai is both to confront demons and to control them.

Shortly after their initiation, unrest rises in the countryside as a figure calling herself the "Black Samurai" distributes books written in "mystic runes" (Japanese) to spread "knowledge and wisdom". Some residents of Mikado, including Issachar, are turned into demons after reading the books at "Sabbaths". The Samurai are sent to confront the resulting demons and the Black Samurai; after restoring order to Mikado and killing Issachar, the Samurai are told to pursue her to the legendary land that lies beneath Mikado, Tokyo. The Samurai climb down a tunnel which leads to the top of a skyscraper; they discover Tokyo is a city covered by a rock dome which has enclosed it in eternal night, while Mikado lays upon the surface of the dome. Additionally, in the 1,000 years of Mikado's existence, only 20 years have passed below in Tokyo.

The party explores Tokyo searching for the Black Samurai, confronting a variety of foes: the demons which infest Tokyo; the Japanese yakuza who rule the city and provide a semblance of order; and the Ring of Gaea, a cult dedicated to its leader Yuriko. The party discovers that the Black Samurai was Yuriko, a demon whose true name is Lilith, and that she sought to sow chaos in Mikado and undermine its ordered, stagnant structure. The party also rescues three mysterious masked men from Tokyo on the orders of Sister Gabby, a member of Mikado's church. Walter is convinced by Yuriko that the yakuza should be defeated and more demons unleashed on Tokyo, while Jonathan is convinced by Gabby that Lilith must be slain. Flynn can support either Walter or Jonathan, but regardless of his choice, both are successful: both Lilith's Ring of Gaea and the yakuza are defeated, and demons are released into Tokyo via the Yamato reactor, an energy source connecting parallel dimensions. Flynn, Jonathan, and Walter explore two different timelines of Tokyo: one where law dominates and another where chaos dominates. In both of them, Flynn's previous incarnation was slain.

After viewing the alternate worlds, a score based on Flynn's moral choices throughout the game decides whether the player is on the law path, chaos path, or neutral path. Additionally, the player always has the option to destroy the world at the behest of The White, ethereal beings who desire the end of the world. Jonathan will ally with the "new leaders" of Mikado, the four archangels Gabriel, Uriel, Raphael and Michael - Sister Gabby and the three imprisoned figures the Samurai rescued. They merge into Merkabah, God's chariot. Walter will ally and merge with Lucifer, the most powerful demon; they seek to destroy Mikado. Should Flynn side with Law, he and Merkabah defeat Lucifer. In order to prevent further corruption of the people of Mikado, they destroy Tokyo, killing themselves in the process. If Flynn sides with Chaos, he and Lucifer defeat Merkabah. After destroying Mikado, the two begin a new war against God. In both the law and chaos routes, Isabeau returns to stop Flynn on behalf of humanity, but after he defeats her, she commits suicide. In the Neutral route, Flynn and Isabaeu decide to join forces against Merkabah and Lucifer, enlisting Masakado's help against them. After Merkebah's defeat, Isabeau evacuates Mikado's population to Tokyo. After Lucifer is defeated, Masakado uses his power to destroy the enclosing dome, which destroys Mikado and restores daylight to Tokyo.

Development

Development of Shin Megami Tensei IV began in 2009, after development had finished on Shin Megami Tensei: Strange Journey for the Nintendo DS. After listening to fan demand, Atlus decided to make a fourth numbered entry in the Shin Megami Tensei subseries, something not seen in Japan since the release of Shin Megami Tensei III: Nocturne in 2003. The concept of the game was inspired by the punk feeling the original Shin Megami Tensei was emulating when it released. Kazuma Kaneko, a character designer and scenario writer for the series, came up with the original scenario. Kaneko came up with the original concept for the medieval Mikado and modern-day Tokyo: the main reason for this was to present a contrast of values between the demon-hunting inhabitants of Mikado and the people of Tokyo, who live under the demons' control.[11] It was planned from an early stage for Shin Megami Tensei IV to be on a portable platform for reasons of player convenience. The Press Turn battle system, first introduced in Nocturne, was also given an overhaul. The gameplay difficulty was designed to be adjustable to tempt new players to try out the Shin Megami Tensei series, which had gained a reputation for having a high difficulty.[12] The story and gameplay were designed to change the opinion of the Japanese player base that "social games" were good enough, and to appeal to an older generation of players.[13]

Masayuki Doi designed the main characters. Doi had first designed environments for Nocturne, but this was his first time as a character designer for the series. He was brought on due to his work on the Trauma Center series.[8] The main characters were designed around certain archetypes: Jonathan and Walter was designed to represent law and chaos respectively, while Isabeau.Vorlage:Huh Burroughs (an evolution of the AI companion from Strange Journey) and other female characters used various female character archetypes.Vorlage:Huh[14] The protagonist's clothing was created to be fairly bland, emphasizing the player's control over his actions and portrayal.[10] Their outfits were designed to both represent the Kingdom of Mikado and elements of traditional Japanese clothing. The final design included a combination of eastern and western clothing elements. Their battle stances and the handles of their katanas were inspired by the Jedi of the Star Wars franchise. His design work was inspired by earlier designs by Kaneko.[8] Doi also designed the accessories and equipment for the main protagonist and clothing for half the non-playing characters.[10] The demon designs were handled by multiple designers, including Doi, Keita Amemiya, Yoshihiro Nishimura and Kyouma Aki.[9][10]

Reception

Vorlage:Video game reviews In its first week of release in Japan, the game topped the weekly chart with sales of 188,562 copies, overtaking PlayStation 3 exclsive Kamen Rider: Battride War (2nd) and the PS3 port of Resident Evil: Revelations.[15] By the end of 2013, the game had sold 251,334 copies in Japan, and was the country's 30th best-selling video game of the year.[16] By January 2014, the game had sold 90,000 copies in the United States since its release in July.[17]

The title has received positive reviews in both Japan and the west. Aggregate sites GameRankings and Metacritic gave it rankings of 83.93% and 83/100 based on 31 and 32 critic reviews respectively.[18][19] The battle system received universal praise: Famitsu, IGN, GameSpot, Eurogamer, Joystiq, Destructoid, Game Informer and Nintendo World Report all cited the battle system as highly enjoyable despite difficulty spikes and praised the game making allowances for newcomers.[1][2][3][5][20][21][22][23] The negotiation and fusions systems were also praised, with several reviewers noting it as both entertaining and an improvement on previous versions.[2][3][5][22][23] A gameplay aspect that received criticism was navigation via the over world map, which was called either difficult to follow or poorly designed.[3][22][1][5]

The story and characters had a mixed reception: while Destructoid and Nintendo World Report were generally positive,[22][23] other reviews such as Eurogamer and Game Informer felt that the characters were only there to represent the player's moral pathways.[2][5] IGN, Joystiq, and GameSpot were fairly negative about them, calling them either irritating or forgettable.[1][3][21] The graphics, while praised by some reviewers, were sometimes seen as either bland or of low-quality.[2][3][5][22]


References

Vorlage:Reflist

Portal: 2010s – Video games

Vorlage:Megami Tensei series

  1. a b c d e f Referenzfehler: Ungültiges <ref>-Tag; kein Text angegeben für Einzelnachweis mit dem Namen GSpot.
  2. a b c d e f g h i Referenzfehler: Ungültiges <ref>-Tag; kein Text angegeben für Einzelnachweis mit dem Namen Eurogamer.
  3. a b c d e f g Referenzfehler: Ungültiges <ref>-Tag; kein Text angegeben für Einzelnachweis mit dem Namen IGN.
  4. a b Gymrek, Roland: Shin Megami Tensei IV: demon growth, whisper events, fairies, StreetPass, Samurai missions, and challenge quests. Gematsu, 22. März 2013, archiviert vom Original am 22. Juni 2013; abgerufen am 20. Oktober 2014.
  5. a b c d e f g Referenzfehler: Ungültiges <ref>-Tag; kein Text angegeben für Einzelnachweis mit dem Namen GameInform.
  6. a b Slayton, Olivia: Shin Megami Tensei IV: battles, grinning, difficulty, and revival. Gematsu, 11. Februar 2013, archiviert vom Original am 11. Oktober 2013; abgerufen am 20. Oktober 2014.
  7. a b Sato: Shin Megami Tensei IV Developers Answer Fan Questions. Siliconera, 27. April 2013, archiviert vom Original am 29. Dezember 2013; abgerufen am 19. Oktober 2014.
  8. a b c Wallace, Kimberley: Blending Realism and Fantasy – Insight Into SMT IV's Character Design. Game Informer, 28. Juni 2013, archiviert vom Original am 14. November 2013; abgerufen am 20. Oktober 2014.
  9. a b Referenzfehler: Ungültiges <ref>-Tag; kein Text angegeben für Einzelnachweis mit dem Namen SMTIVstaff.
  10. a b c d Parish, Jeremy: The Stylish Apocalypse of Shin Megami Tensei IV. USGamer, 14. Juni 2013, archiviert vom Original am 24. Oktober 2014; abgerufen am 20. Oktober 2014.
  11. Gifford, Kevin: Shin Megami Tensei 4's director talks about the series and its 'punk' ethos. Polygon, 24. April 2013, archiviert vom Original am 10. Juli 2013; abgerufen am 19. Oktober 2014.
  12. 『真・女神転生IV』はただのナンバリングタイトルではない! ファンだからこそ抱く“革新”への不安をディレクターの山井一千氏が払拭. Dengeki Online, 3. Mai 2013, archiviert vom Original am 3. Juni 2014; abgerufen am 20. Oktober 2014.
  13. Mucferran, Damien: Shin Megami Tensei IV Team Want To Change The Mindset That Social Games "Are Good Enough". Nintendo Life, 5. Juni 2013, archiviert vom Original am 23. Oktober 2013; abgerufen am 20. Oktober 2014.
  14. Spencer: Shin Megami Tensei IV Interview: Making Law And Chaos Heroes. Siliconera, 21. Juni 2013, archiviert vom Original am 20. Dezember 2013; abgerufen am 19. Oktober 2014.
  15. Whitehead, Thomas: Shin Megami Tensei IV Storms to Number One in Japanese Charts. Nintendo Life, 29. Mai 2013, archiviert vom Original am 23. Oktober 2013; abgerufen am 20. Oktober 2014.
  16. GEIMIN.NET/2013年テレビゲームソフト売り上げランキング(ファミ通版). Archiviert vom Original am 24. April 2014; abgerufen am 20. Oktober 2014 (japanisch).
  17. Brian: December 2013 NPD: lifetime sales for Wii U and 3DS titles. Nintendo Everything, 17. Januar 2014, abgerufen am 20. Oktober 2014.
  18. Referenzfehler: Ungültiges <ref>-Tag; kein Text angegeben für Einzelnachweis mit dem Namen GameRank.
  19. Referenzfehler: Ungültiges <ref>-Tag; kein Text angegeben für Einzelnachweis mit dem Namen MetaCritic.
  20. Referenzfehler: Ungültiges <ref>-Tag; kein Text angegeben für Einzelnachweis mit dem Namen Famitsu.
  21. a b Referenzfehler: Ungültiges <ref>-Tag; kein Text angegeben für Einzelnachweis mit dem Namen Joystiq.
  22. a b c d e Referenzfehler: Ungültiges <ref>-Tag; kein Text angegeben für Einzelnachweis mit dem Namen Destructoid.
  23. a b c Baker, Justin: Shin Megami Tensei IV. Nintendo World Report, 10. Juli 2013, abgerufen am 20. Oktober 2014.