Bullet (Physik-Engine)
Erscheinungsbild
Bullet
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Basisdaten
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Aktuelle Version | 3.07[1] (26. November 2020) |
Betriebssystem | Plattformunabhängig |
Programmiersprache | C++, C |
Lizenz | zlib-Lizenz |
pybullet.org |
Bullet is an open source software multi-threaded 3D Collision Detection and Rigid Body Dynamics Library (physics engine). It is published under the zlib license making it free for commercial use. Its main author, Erwin Coumans, previously worked for the Havok project.
Features:
- collision shapes include: sphere, box, cylinder, cone, convex hull, and triangle mesh
- implements GJK convex collision detection
- solid sweep collision test
- continuous Collision Detection
- constraints
- COLLADA 1.4 Physics import
- modular approach supports home-brewed physics software
- Plugin for Maya 2008
Bullet provides rigid body dynamics for the Blender 3-D modeling, rendering, and animation package.
The Bullet website also hosts a Physics Forum for general discussion around Physics Simulation for Games and Animation.
See also
- Blender 3D -- A free 3D modeller that uses Bullet physics for animations, etc.
- Crystal Space -- Game engine supporting bullet for physics and switching to it as the main physics plugin.
- Game Blender -- A free game design tool that is a part of blender.
- C4 Engine -- A proprietary game engine developed by Terathon Software that Erwin has integrated his physics engine into.
- Physics Abstraction Layer
Vorlage:Videogame-software-stub
External links
- ↑ Release 3.07. 26. November 2020 (abgerufen am 8. Dezember 2020).