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Kingdom Hearts 358/2 Days

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Vorlage:Infobox VG Vorlage:Nihongo title is an action role-playing game developed and published by Square Enix for the Nintendo DS with assistance from h.a.n.d.[1] It is a new installment in the best-selling Kingdom Hearts series. The story is an interquel taking place between the first Kingdom Hearts and Kingdom Hearts II. The game centers on the daily life of the main character Roxas, exploring the time from his creation during the first game, Kingdom Hearts, and leading directly into Kingdom Hearts II. It features 3D graphics, and single and multiplayer modes of play. The game was announced at the 2007 Tokyo Game Show to be released in Japan; a North American release was later confirmed as well as a European Autumn 2009 release.[2][3][4] Kingdom Hearts 358/2 Days had a special edition of the Nintendo DSi when it launched in Japan.[5] The game launched in Japan on May 30, 2009. The game's official North American release was announced at E3 2009 to be September 29, 2009.[6]

The game featured Wayne Allwine's final performance as Mickey Mouse (and his last acting role) before his death; the game is dedicated in his memory.Vorlage:Citation needed

Gameplay

Datei:Kingdom Hearts 358 2 Gameplay.jpg
Roxas and Axel fighting a Heartless on a mission

358/2 Days features the action role-playing game style of the previous games in the series.[7] To accomplish this, the game makes minimal use of the system's touch screen functionality.[8] The game includes single player and multiplayer modes of play.[9][10] The single player mode is story-based, focused on Disney worlds from past games, and progresses in days.[1] In single player mode, the player controls Roxas, the game's main protagonist, who is accompanied by other Organization XIII members.[11] The two modes are linked in that character growth is shared between them.[8]

358/2 Days features a new gameplay mechanic known as the panel system which involves the customization of the character's levels, items, magic, weapons, abilities, armor and accessories. Magic in this game is mainly controlled by this system; certain spells cannot be used if their corresponding panels aren't equipped, but can be used consecutively if multiple are attached. Weapons are also equipped using panels, as well as abilities. There are also "Link Panels" with which multiple panels can be combined to form new, stronger abilities. Such as by equipping the weapon panel "Zero Gear" with 3 ability panels linked to it, you can play as dual wielded hooded Roxas in mission mode.[12]

The game features a new gameplay mechanic known as Limit Breaks which can be activated by the player once his or her health drops below a certain level which would be indicated by a yellow health bar. Each character has his own unique abilities during Limit Breaks which are usually more powerful and stronger than normal attacks, for example Roxas would enter into a frenzy rapidly attacking enemies from all directions at a very fast pace. Following that a second stage of the Limit Break can be unlocked through a panel, known as the "Final Limit", it would allow players to use even stronger attacks which can attack more enemies at the same time.[13] The second stage of a Final Limit is normally a different or powered-up version of the first, and begins at the point where the white line(starting at the high end of the yellow portion of the HP bar) meets top dead center. For example, Roxas shoots out pillars of light once the line begins to rebound.

Multiplayer

Cooperative multiplayer was one feature on display at the 2007 Tokyo Game Show demonstrating that players can work together, in addition to the traditional use of AI-controlled partners.[14][15] This is the first Kingdom Hearts game to feature cooperative multiplayer. Because of the multiplayer, this also makes it the first game in the series to allow the player to control a female character (through Larxene, and then Xion). The multiplayer gameplay is separate from the single player story and will be mission-based, which includes cooperative and competitive player battles.[8][16] It allows up to four players to play as one of the fourteen members of Organization XIII, with each member having different weapons, skills, and stats.[1] Sora, Donald, Goofy, King Mickey, Riku and Dual wielding Roxas are featured as secret characters in the multiplayer. 358/2 DaysPflichtangabe Text für Zitat im Zitat fehlt multiplayer also features a chat system for communication between players, but will differ from PictoChat in that everyone will draw on the same screen.[8]

Plot

Setting

Vorlage:See Like the other games in the series, the player progresses through a collection of various worlds, based on various locales from the Disney animated features canon: Agrabah from Aladdin; the Beast's Castle from Beauty and the Beast; Olympus Coliseum from Hercules; Halloween Town from The Nightmare Before Christmas; Wonderland from Alice in Wonderland; and Neverland from Peter Pan (featuring the main island setting new to the series rather than Captain Hook's pirate ship and Big Ben from the first game).[17] The game also features worlds created specifically for the series by Square Enix. The most prominent world is the World That Never Was, which first appeared in the secret ending of Kingdom Hearts and serves as the game's main hub, followed by Twilight Town, a frequently-explored locale. Castle Oblivion and Destiny Islands also appear in cutscenes.[17][18]

Characters

Vorlage:See The game revolves around Roxas, who was first featured at the beginning of Kingdom Hearts II. Roxas is the Nobody of Sora, the series' main protagonist, born when Sora's body vanished as he briefly lost his heart and became a Heartless, and joining Organization XIII, a group of powerful Nobodies who served as the main antagonists of Kingdom Hearts: Chain of Memories and Kingdom Hearts II. Like Sora, Roxas has the power to wield the Keyblade, a weapon normally used for battling darkness. The other members of Organization XIII play a prominent role as well, particularly Axel, Roxas's best friend who debuted in "Kingdom Hearts: Chain of Memories". The game also introduces a new member: Xion, a girl who resembles Sora's friend Kairi and can also wield the Keyblade.[2][10][15][19]

Other characters who are featured include Naminé, a girl with the power to manipulate memories; DiZ, an enigmatic man wrapped in bandages; Riku, Sora's best friend; and King Mickey, Riku's ally and ruler of Disney Castle. Sora, the main character of the previous games, is featured prominently in the plot, along with his allies Donald Duck and Goofy, though they appear quite infrequently in the form of several flashbacks and memory-induced scenarios. Also appearing are Pete, a persistent villain who first appears in Kingdom Hearts II, and Hayner, Pence, and Olette, a trio of friends living in Twilight Town who also debuted in Kingdom Hearts II. As with the other games in the series, each Disney world features several characters who appear in the films their worlds are based on; on the other hand, no Final Fantasy characters are featured apart from Moogles, who manage shops for the Organization.[2][10][15] This game features the most playable characters ever featured in a Kingdom Hearts title to date, at 19.

Story

When Sora turns himself into a Heartless to free Kairi's heart in Kingdom Hearts, his Nobody, Roxas, is created; however, unlike most Nobodies, Roxas lacks memories of his past life as Sora. According to the Secret Ansem Reports from "Kingdom Hearts II", this is because Sora's Heartless was reverted back to his human form.[20] Soon Roxas is found by Xemnas, the leader of Organization XIII, and recruited as its thirteenth member. Each day he is sent to other worlds, either alone or accompanied by his fellow members, to destroy vast quantities of Heartless, releasing stolen hearts and furthering the Organization's goal to summon Kingdom Hearts and become complete beings. During his time in the Organization, Roxas is placed under the mentorship of Axel, whom he quickly befriends. Shortly after Roxas's induction, the Organization sees the arrival of a fourteenth member named Xion[21] who, like Roxas, has no recollection of her past and can also wield the Keyblade. Xion grows close to Roxas, and forms a friendly trio with her and Axel.

As DiZ and Naminé watch over Sora while he sleeps to regain the memories he lost at the end of Chain of Memories, Roxas begins to experience the process for himself, 'growing' increasingly curious about why he can wield the Keyblade and doubtful of the Organization's motives. Xion, meanwhile, is thrown into disarray over the nature of her existence after an encounter with Riku,[22][23] discovering that her keyblade is an imperfect replica. One theory is that she is a replica of Sora created by Vexen from Sora's memories in the event that Sora turned out to be useless to the Organization's plans; another is that the entire Replica program that Xion originated from was intended to completely assimilate Roxas and/or Sora to create a perfect and mindless Keyblade master under Xemnas' control. In addition, Naminé's attempts to restore Sora's memories not only affect Roxas, but Xion as well, preventing Sora from awakening.[24] Torn between staying with her friends and merging with Sora as per Riku's advice,[25] Xion eventually decides to make the decision best for everyone and attempts to escape from the Organization.[26] However, she is forced to fight off her friends, who are ordered to track her down every time she escapes, which leaves Axel disillusioned.[27] Finally, Roxas grows frustrated with his unanswered questions and defects from Organization XIII, leaving Axel dejected.[28]

At Twilight Town, Roxas encounters Xion. Knowing that the only way to release the memories inside her was to be destroyed, she attacked Roxas, forcing him to kill her as he defended himself.[29] After a grueling battle, Roxas defeats Xion, who exposes the Organization's true intentions and tells Roxas to stop Xemnas at all costs before returning to Sora.Xion's death allowed Roxas to wield two keyblades at once (The Oathkeeper and Oblivion keyblades, one of which is Xion's). While heading back to confront Xemnas, Roxas uses his new keyblades to fight through the Heartless and eventually encounters and battles Riku (with only the Oathkeeper keyblade as he threw the Oblivion keyblade to Riku), who was dispatched by DiZ to capture him.[30] When Riku is nearly defeated, he taps into the suppressed darkness in his heart, granting him the power necessary to subdue Roxas, but also giving him the appearance of Xehanort's Heartless, who resides in his heart.[31] Riku subsequently brings Roxas to DiZ, who inserts Roxas into a virtual simulation of Twilight Town without any of his Organization memories so that Roxas may eventually merge with Sora and complete the restoration of his memories, setting the stage for Kingdom Hearts II.[32]

Development

358/2 Days was developed by h.a.n.d. with Square Enix employees overseeing the process. The game was directed by Tetsuya Nomura and co-directed by Tomohiro Hasegawa.[1] In 2007, Nomura mentioned he wanted to do a spin-off Kingdom Hearts game on a mobile platform and wanted the game to play slightly different than the other titles already in the series.[33] 358/2 Days was announced alongside Kingdom Hearts Birth by Sleep and Kingdom Hearts coded at the Tokyo Game Show on September 20, 2007, where a trailer was shown in a photo-prohibited theater.[10][34] New trailers were shown and a playable demo was available at the 2008 Jump Festa in December 2007 and the DKΣ3713 Private party in August 2008.[11][35][36][37] Both single player and multiplayer demos were featured. Xion was also shown in the new trailer and in the multiplayer demo.[17]

The Nintendo DS was chosen as the system before plans were decided.[38] The development team wanted to have gameplay similar to previous Kingdom Hearts titles, but stated the number of buttons on the Nintendo DS was a problem.[1][38] Some of the DS's functions, like the stylus, are not used in order to retain the similar gameplay from previous titles.[8] Roxas seeing Sora's memories is incorporated throughout the game and has different types of gameplay for each world.[1] The game's logo uses warm colors as a reference to the sunset in Twilight Town. The title, "358/2 Days", is a code that Nomura has stated the player will understand the meaning of at the very end of the game, though hinted in a recent trailer, and the word "day" is attached to the title as a reference to the daily life of Organization XIII.[38] Though Birth by Sleep was the first of the three new games to begin development, 358/2 Days was released before it.[8][16] The game was slated for a release at the end of 2008, but Square Enix pushed the date to February 2009.[39][40][41] Once again the game was delayed for Japanese release until May 30, 2009. A release in North American territories was announced on December 2, 2008.[42] The official English trailer for the title was shown at Nintendo's press conference at E3 2009, confirming a release date of September 29, 2009 for North America and October 9 for Europe.[43]

Reception

Vorlage:VG Reviews

Kevin VanOrd of GameSpot praised the multiplayer mode's gameplay, calling it "fun" and citing the ease of using magic spells and items. He complimented the single-player mode as well, commenting that the artificial intelligence-controlled Organization XIII members were helpful and competent. VanOrd, however, criticized the camera controls, stating that the on-screen character ended up in one of the game field's corners often.[44] Nintendo PowerPflichtangabe Text für Zitat im Zitat fehlts Chris Hoffman and Steve Thomason referred to the game as highly anticipated, and considered it one of the better titles displayed at the 2008 Tokyo Game Show. They praised the graphics, calling them among the best on the system, and complimented the familiar feel of the gameplay.[45]

Japanese gaming magazine, Famitsu, gave the game 9/9/9/9 for a total of 36 out of 40 and praised the graphical quality of the game which had not been seen on a DS before as well as the gameplay mechanics and missions. They were also particularly impressed with the new panel system which allows the player to customize their fighting techniques as well as the ability to customize the characters from the Organization.[46][47]

The site RPGFan gave the game an 81 out of 100,[48] praising the visual and aural quality, though expressed disappointment at the recycling of most of the music from Kingdom Hearts and Kingdom Hearts II, as well as confusion about the storyline.

Game Informer gave the game an 8 out of 10, praising the graphics for excellent production values and the journey of the camera controls from the Playstation Analog Stick to the DS Shoulder Buttons.

GameSpot awarded the game a score of 8.0 out of 10, saying that the game has 'a ton of heart' and praised its enthralling plot, classic gameplay and customizable abilities.

Its Current Score on Metacritic is 78%

Kingdom Hearts 358/2 Days was the top-selling game during May 2009 in Japan at 291,000 copies, even though it was released during the final week of the month.[49] The following week, it was again the top-selling game in the region at 106,000 copies.[50] As of August 2009, the game has sold 490,000 copies. It is also one of the most reserved games for the DS.[51]

References

Vorlage:Reflist

Vorlage:Kingdom Hearts series

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  2. a b c Boyes, Emma: TGS '07: Three new Kingdom Hearts games coming. GameSpot, 20. September 2007, abgerufen am 20. September 2007.
  3. Brian Crecente: Kingdom Hearts 358/2 Days Confirmed for North America, the 16th July. In: Kotaku. Gawker Media, 2. Dezember 2008, abgerufen am 2. Dezember 2008.
  4. http://www.electronictheatre.co.uk/index.php/nintendods/nintendods-in-depth-reviews/2146-kingdom-hearts-3582-days-confirmed-for-europe
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  7. Yoon, Andrew: TGS07: Impressions of Kingdom Hearts: Coded and 358/2 Days. Joystiq, 20. September 2007, abgerufen am 21. September 2007.
  8. a b c d e f Gantayat, Anoop: Nomura Discusses Kingdom Hearts. IGN, 2. Oktober 2007, abgerufen am 4. Oktober 2007.
  9. Square Enix: A New Chapter in the Kingdom Hearts Series Delivers Three Brand-new Titles to the Nintendo DS, PSP, and Mobile Phones. GameSpot, 20. September 2007, abgerufen am 21. September 2007.
  10. a b c d Niizumi, Hirohiko: TGS '07: Square Enix shows all in closed mega-theater. GameSpot, 20. September 2007, abgerufen am 21. September 2007.
  11. a b Haynes, Jeff: Kingdom Hearts 358/2 Days Trailer Impressions. IGN, 2. August 2008, abgerufen am 5. August 2008.
  12. http://i522.photobucket.com/albums/w343/KiasuKiasiMan/Scan.png
  13. http://ds.ign.com/dor/objects/964462/kingdom-hearts/videos/king-limi-break.html
  14. Siegel, Scott: TGS07: New Kingdom Hearts games coming to DS, PSP, mobile. Joystiq, 20. September 2007, abgerufen am 21. September 2007.
  15. a b c Onyett, Charles: TGS 2007: Three New Kingdom Hearts Titles. IGN, 19. September 2007, abgerufen am 20. September 2007.
  16. a b Game Informer Staff: Photophile - Kingdom Hearts: Birth by Sleep. In: Game Informer. Nr. 176. Cathy Preston, Dezember 2007, S. 125.
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  18. Parish, Jeremy: Previews: Kingdom Hearts DS. 1UP.com, 19. September 2007, abgerufen am 20. September 2007.
  19. Kingdom Hearts 358/2 Days screenshots. In: Gamekyo. 28. August 2008, abgerufen am 31. August 2008.
  20. Roxas: Have to hang onto something, right? It's not like I have memories from before. Don't you remember? I acted like a zombie. Vorlage:Cite video game
  21. Xemnas: Good tidings, friends. Today is a momentous day. I am pleased to announce that a new comrade has been chosen to wear the coat. Number XIV. Let us all welcome one of the Keyblade's chosen. Vorlage:Cite video game
  22. Riku: Find a new crowd. Trust me. Those guys are bad news. / Xion: Why? You're the real sham. / Riku: You can't fight fire with sparks. This keyblade...it's a sham. Fair enough. You could say I am...the biggest nobody of them all. Vorlage:Cite video game
  23. Xion: Who am I? What am I...here for? Vorlage:Cite video game
  24. Riku: Xion...your memories...they really belong to Sora. / Xion: So you mean...I'm like a part of him? / Riku: When his memories were scattered, some of them...found their way inside you. Now, Sora has been put to sleep so that we can piece together his memory. Except... / Xion: You can't, because part of it is inside of me. That means...he can't wake up. / Riku: Yeah. You got it. Vorlage:Cite video game
  25. Xion: Is it that I'm not supposed to exist? / Axel: Well, what do you want to do, Xion? / Xion: I want...I want to be with you two. / Roxas: Then come back with us. / Xion: I can't... Not the way I am now. But...what would it take for me to be like you? Vorlage:Cite video game
  26. Axel: Xion...what are you gonna do? / Xion: I've decided that I have to go back to where I belong. Vorlage:Cite video game
  27. Axel: What's your problem? You both...think you can do whatever you want. Well I'm sick of it. Go on, you just keep running. But I'll always be there to bring you back! Vorlage:Cite video game
  28. Axel: Your mind's made up? / Roxas: Why did the Keyblade choose me? I have to know. / Axel: You can't turn on the Organization! You get on their bad side, and they'll destroy you! / Roxas: No one would miss me. / Axel: That's not true. I would. Vorlage:Cite video game
  29. Xion: You're next, Roxas. I have to make you a part of me, too. Don't you see? This is why I was created. Vorlage:Cite video game
  30. DiZ: It appears we've come to a standstill. / Naminé: Yes. / DiZ: This has gone on long enough. Riku...I think you know what needs to be done. / Riku: Right. Vorlage:Cite video game
  31. Roxas: How many times do I have to beat you? / Riku: All right. You've left me with no other choice. / Roxas: What? / Riku: I have to release the power in my heart—the dark power that I've been holding back. Even...if it changes me forever. [...] I have accepted it. Vorlage:Cite video game
  32. Riku: DiZ...he could feel Sora. / DiZ: Oh, he told you how he "felt," did he? Ridiculous. A Nobody cannot feel anything. / Riku: If he had met Sora, things might have been different. Vorlage:Cite video game
  33. Ransom-Wiley, James: Next Kingdom Hearts to be portable spin-off, not KHIII. Joystiq, 4. Mai 2007, abgerufen am 22. September 2007.
  34. 『キングダム ハーツ』新プロジェクトも明らかに! Famitsu, 20. September 2007, abgerufen am 23. September 2007 (japanisch).
  35. Gantayat, Anoop: Square Enix Unveils Jump Festa Lineup. IGN, 2. Dezember 2007, abgerufen am 12. Dezember 2007.
  36. 初プレイアブル、初お披露目タイトルが続々! ジャンプフェスタ2008にゲームメーカーがブースを出展. Famitsu, 23. Dezember 2007, abgerufen am 25. Dezember 2007 (japanisch).
  37. Haynes, Jeff: DKΣ3713 Private Party Impressions. IGN, 2. August 2008, abgerufen am 5. August 2008.
  38. a b c Famitsu Staff: キングダム ハーツ 358/2. In: Famitsu. Enterbrain and Tokuma Shoten, Oktober 2007, S. 27–28 (japanisch, co.uk [TRANSLATION; abgerufen am 4. März 2009]).
  39. スクウェア・エニックスのクローズドメガシアター、注目の最新情報をまとめてお伝え! Famitsu, 9. Oktober 2008, abgerufen am 14. Oktober 2008 (japanisch).
  40. Gifford, Kevin: Square Talks Dissidia, Summer Event Plans. 1UP.com, 18. Juni 2008, abgerufen am 9. Juli 2008.
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  43. http://release.square-enix.com/na/2009/05/29.html
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  47. Referenzfehler: Ungültiges <ref>-Tag; kein Text angegeben für Einzelnachweis mit dem Namen nintendoeverything.com.
  48. http://www.rpgfan.com/reviews/Kingdom_Hearts_3582_Days/index.html
  49. Graft, Kris: Japanese Game Charts: Kingdom Hearts For DS Leads May. In: Gamasutra.com. 8. Juni 2009, abgerufen am 8. Juni 2009.
  50. Graft, Kris: Japanese Charts: Kingdom Hearts: 358/2 Leads For Second Week. In: Gamasutra.com. 11. Juni 2009, abgerufen am 11. Juni 2009.
  51. Graft, Kris: Square Enix Profits Drop On Eidos Acquisition. In: Gamasutra.com. 10. August 2009, abgerufen am 11. Juni 2009.