Vorlage:Short description Vorlage:Use mdy dates Vorlage:Infobox video game engine Decima is a proprietary game engine made by Guerrilla Games and released in November 2013, that includes tools and features like artificial intelligence and game physics. It is compatible with 4K resolution and high-dynamic-range imaging used for games on the PlayStation 4, PlayStation 5, and Microsoft Windows.
History
The first game the engine was used for was Killzone: Shadow Fall.[1] In June 2015, Guerrilla Games announced that Horizon: Zero Dawn was using the engine for development.[2] In August 2015, Until Dawn was announced to be using the engine along with Havok physics.[3][4] In December 2015, Until Dawn: Rush of Blood used the engine along with PlayStation VR.[5][6] In June 2016, Hideo Kojima announced preparation for Kojima Productions' independent game Death Stranding, inspecting two engine candidates, of which the latter had been used to create the first teaser that was unveiled at the Electronic Entertainment Expo 2016 conference.[7][8] After receiving the Industry Icon award at The Game Awards 2016, Kojima premiered a trailer for the game with the engine's logo.[9][10] At PlayStation Experience, Kojima had announced that he had partnered with Guerrilla Games, using the engine for development on Death Stranding.[11][12]
According to executive producer Angie Smets, Decima was originally known simply as "the engine" by Guerrilla employees, as there were initially no plans to publicly offer this technology to game developers outside of the company. However, the newly-forged partnership with Kojima Productions in 2016 meant that Guerrilla suddenly had to give the engine a name for marketing purposes; they then chose to name it after Dejima, the Japanese island where a Dutch Empire trading post appeared in the 17th century and once symbolized the strong trade relations between Japan and the Netherlands.[13][14][15]
Guerrilla's next game in development, Horizon Forbidden West will use an updated version of the engine.[16] The game is set to be released on the PlayStation 4 and PlayStation 5 in 2022.[17][18][19][20][21][22]
Features
During PlayStation Experience on December 2016, it was revealed that the engine has artificial intelligence, game physics and logic tools, featuring resources for creating entire worlds.[23] It is capable of 4K resolution and high-dynamic-range imaging.[24]
Games
References
Vorlage:Portal bar Vorlage:Guerrilla Games Vorlage:Video game engines
- ↑ Richard Leadbetter: The technology of Killzone Shadow Fall In: Eurogamer, November 24, 2013. Abgerufen im December 3, 2016
- ↑ Oliver VanDervoot: Horizon: Zero Dawn Is 1080p/30fps And Uses Modified KIllzone: Shadowfall Engine ( des vom August 13, 2018 im Internet Archive) In: GamingBolt, June 19, 2015. Abgerufen im December 3, 2016
- ↑ Khurram Imtiaz: PS4 Exclusive Until Dawn Shows The Power Of Killzone: Shadow Fall Engine In These Direct-Feed Screenshots ( des vom August 13, 2018 im Internet Archive) In: GearNuke, August 24, 2015. Abgerufen im December 3, 2016
- ↑ Stephany Nunneley: Until Dawn has been "refocused, rewritten, rebuilt" for PS4 and DualShock 4. In: VG247. 12. August 2014, abgerufen am 3. Dezember 2016.
- ↑ Brian Shea: Supermassive Talks The Thrills Of Until Dawn: Rush Of Blood ( des vom August 13, 2018 im Internet Archive) In: Game Informer, December 11, 2015. Abgerufen im December 4, 2016
- ↑ Brian Shea: Supermassive Talks The Thrills Of Until Dawn: Rush Of Blood ( des vom August 13, 2018 im Internet Archive) In: GameInformer, 11 December 2015. Abgerufen im 4 December 2016
- ↑ Michael McWhertor: Death Stranding's teaser probably won't be playable, Hideo Kojima says. In: Polygon. Vox Media, 15. Juni 2016, abgerufen am 3. Dezember 2016.
- ↑ Andrew Reiner: An Interview With Hideo Kojima. In: Game Informer. GameSpot, 15. Juni 2016, abgerufen am 3. Dezember 2016.
- ↑ Allegra Frank: Is Decima the name of Death Stranding's engine? ( des vom December 5, 2016 im Internet Archive) In: Polygon, Vox Media, December 2, 2016. Abgerufen im December 3, 2016
- ↑ Chaim Gartenberg: Watch a creepy new Death Stranding trailer featuring Mads Mikkelsen and Guillermo del Toro ( des vom August 13, 2018 im Internet Archive) In: The Verge, December 1, 2016. Abgerufen im December 3, 2016
- ↑ Death Stranding's "Decima" Engine Revealed by Hideo Kojima; it's Guerrilla Games' Engine ( des vom August 13, 2018 im Internet Archive) In: DualShockers, December 3, 2016
- ↑ Chloi Rad: PSX 201: Death Stranding WIll Run on Guerrilla Games' Decima Engine In: IGN, December 3, 2016
- ↑ Anton Damen: Guerilla Games is niet bang de lat hoog te leggen. In: Algemeen Dagblad. 1. März 2017, abgerufen am 17. Oktober 2018 (niederländisch).
- ↑ Olaf van Miltenburg: Kojima start studio at Guerrilla Games in Amsterdam ( des vom August 13, 2018 im Internet Archive) In: Tweakers, December 5, 2016
- ↑ Vorlage:Cite AV media
- ↑ Alex Battaglia: Horizon Forbidden West: how the Decima engine evolves for PS5. In: Eurogamer. 29. Juni 2020, abgerufen am 30. Juni 2020.
- ↑ Samit Sarkar: Horizon Forbidden West launching in February 2022. In: Polygon. 25. August 2021, abgerufen am 25. August 2021.
- ↑ Igor Bonifacic: 'Horizon Forbidden West' is also coming to PS4. In: Engadget. 16. September 2020, abgerufen am 16. September 2020.
- ↑ Samit Sarkar: Horizon Forbidden West announced for PS5. In: Polygon. Vox Media, 11. Juni 2020, abgerufen am 11. Juni 2020.
- ↑ Samuel Tolbert: Some high-quality Horizon Forbidden West screenshots show underwater environments and more on PS5. In: Android Central. 12. Juni 2020, abgerufen am 14. Juni 2020.
- ↑ Jonathon Dornbush: Horizon 2: Forbidden West Announced for PS5. In: IGN. Ziff Davis, 11. Juni 2020, abgerufen am 11. Juni 2020.
- ↑ Chaim Gartenberg: Horizon Forbidden West aiming for a 2021 launch on PS5. In: The Verge. 17. Juni 2020, abgerufen am 17. Juni 2020.
- ↑ Chloi Rad: PSX 2016: Death Stranding Will Run on Guerrilla Games' Decima Engine In: IGN, December 3, 2016
- ↑ Chris Pereira: Kojima Partnering With Killzone, Horizon Dev Guerrilla for Death Stranding In: GameSpot, CBS Interactive, December 3, 2016