Disco Elysium

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Vorlage:Short description Vorlage:Use dmy dates Vorlage:Infobox video game Disco Elysium is a role-playing video game developed and published by ZA/UM. The game is inspired by Infinity Engine role-playing games, and was designed and written by Estonian novelist Robert Kurvitz. It was released for Microsoft Windows on 15 October 2019, with PlayStation 4 and Xbox One releases planned for 2020. Disco Elysium received universal acclaim from critics, with its narrative and conversation systems receiving the most praise. It was also nominated for and won several awards, including game of the year.

Gameplay

Datei:Disco Elysium interface.jpg
A screenshot of the interface

Disco Elysium is a role-playing video game that features an open world and dialogue-heavy gameplay mechanics.[1][2] The game is presented in an isometric perspective in which the player character is controlled.[3] The player takes the role of a detective on a murder case who suffers from alcohol and drug-induced amnesia.[4]

The gameplay features no combat in the traditional sense; instead, it is handled through dialogue trees and skill checks.[5] There are four primary abilities in the game: Intellect, Psyche, Physique, and Motorics, and each ability has six distinct secondary skills for a total of 24.[6] The player improves these skills through skill points earned from leveling up, and is able to raise a skill temporarily by equipping a piece of clothing.[5] Upgrading these skills help the player character pass skill checks, but could also potentially result in negative effects and character quirks. For instance, a player character with high Drama may be able to detect and fabricate lies effectively, but may also become prone to hysterics and paranoia. Likewise, high Electrochemistry shields the player character from the negative effects of drugs and provides knowledge on them, but may also lead to substance abuse and other self-destructive behaviors.[6]

Disco Elysium features a secondary inventory system, the Thought Cabinet. Thoughts are unlockable through conversations with other characters, as well as through internal dialogues within the mind of the player character himself. The player is then able to "internalize" a thought through a certain amount of in-game hours, which, once completed, grants the player character permanent benefits but also occasionally negative effects.[7]

Setting

Disco Elysium takes place in the fictional city of Revachol in the island chain of Insulinde, specifically in the Martinaise district that is plagued by poverty, crime, and corruption.[1] Revachol is still very much marked by a failed communist revolution that took place five decades before the start of the game. The movement was successful in overthrowing the old monarchy that controlled the city, and even formed a commune afterwards, but was soon toppled itself by an invasion of an alliance of capitalist nations calling themselves "the Coalition", who wanted to bring a stop to the commune. Revachol has since been designated a Special Administrative Region under the Coalition, who holds a strong grip over the city's local economy and keeps its autonomy at a minimum. One of the few governmental functions that Revachol is allowed to handle itself is upholding the daily law and order, which is the task of the Revachol Citizens Militia (RCM). While starting out as a voluntary citizens brigade, the RCM has since grown and evolved into a semi-professional police force.

The player-controlled protagonist is an RCM detective sent to investigate the murder of a man who has been found hanging from a tree.[1] Shortly after arriving however, the detective has been going on a prolonged drinking binge around the Martinaise district following an emotional breakdown. The game then starts after he wakes up in his trashed motel room with no memory of who he is. It is now up to the player to both solve the murder case and guide the detective to rediscover his identity by filling holes in his memory.

Development and release

Disco Elysium was developed by ZA/UM, a company founded in 2016 by Karelian-Estonian novelist Robert Kurvitz, who served as the game's lead writer and designer.[8][9] Kurvitz had had previously created the game's setting for a tabletop RPG, and has also written novels, such as Sacred and Terrible Air (2013), that take place in it.[9] A team consisting of eight writers also assisted Kurvitz.[10][11] The game's original title was No Truce With The Furies, but was renamed in 2018.[12] During development, some of the staff relocated from Estonia to London, with other designers working out of Poland, Romania, and China.[10][13] Majority of the game's funding was provided by Estonian businessman Vorlage:Ill.[13][14] ZA/UM cited a variety of different influences and inspirations for the game, including other games Planescape: Torment and Kentucky Route Zero; television shows The Wire, True Detective and The Shield; the literary works of Dashiell Hammett, China Miéville, the Strugatsky brothers, and Émile Zola; and artists Rembrandt, Ilya Repin, Jenny Saville, Alex Kanevsky, and Wassily Kandinsky.[15]

The game's art, drawn mostly in a watercolor style, was led by Aleksander Rostov, while the game's soundtrack was written by the English indie rock band British Sea Power.[16][17] The voice-acting cast includes progressive metal musicians Mikee Goodman of SikTh and Mark Holcomb of Periphery,[18] Dasha Nekrasova of the American podcast Red Scare[19] and some of the hosts from the podcast Chapo Trap House.[16][20]

Disco Elysium was released for Microsoft Windows on 15 October 2019, with a PlayStation 4 and Xbox One release planned for 2020.[21][22]

Reception

Vorlage:Video game reviews Disco Elysium received "universal acclaim" according to review aggregator Metacritic, with it being praised for its narrative and conversational systems.[23][1][24][25] PC Gamer praised the game for its depth, freedom, customization, and storytelling and called it one of the best RPGs on the PC.[1] IGN praised the game's open world and compared it favorably to the The Witcher 3 and Red Dead Redemption 2, despite being much smaller.[25] The Washington Post said that the game is "conspicuously well written".[24] GameSpot awarded it a 10 out of 10, their first perfect score since 2017.[26][27] PCGamesN wrote that the game set new genre standards for exploration and conversation systems.[28] Conversely, Eurogamer criticized the game for not offering enough choice in role-playing and for a distinct lack of focus.[29]

The game was nominated for four awards at The Game Awards 2019 and won all of them, the most at the event.[30] Slant Magazine,[31] USGamer,[32] PC Gamer,[33] and Zero Punctuation[34] chose it as their game of the year, while Time included it as one of their top 10 games of the 2010s.[35]

Awards

Year Award Category Result Ref
2019 Golden Joystick Awards Ultimate Game of the Year Vorlage:Nom [36]
Titanium Awards Best RPG Vorlage:Nom [37]
Indie Game of the Year Vorlage:Nom
The Game Awards 2019 Best Narrative Vorlage:Won [30]
Best Independent Game Vorlage:Won
Best Role-Playing Game Vorlage:Won
Fresh Indie Game (ZA/UM) Vorlage:Won
2020 New York Game Awards Best Game of the Year Vorlage:Nom [38]
Best Indie Game Vorlage:Won
Best Writing Vorlage:Won
23rd Annual D.I.C.E. Awards Game of the Year Vorlage:Pending [39]
Outstanding Achievement in Story Vorlage:Pending
Role-Playing Game of the Year Vorlage:Pending
Outstanding Achievement for an Independent Game Vorlage:Pending
Outstanding Achievement in Game Design Vorlage:Pending
Outstanding Achievement in Game Direction Vorlage:Pending
NAVGTR Awards Game of the Year Vorlage:Pending [40]
Art Direction, Contemporary Vorlage:Pending
Gameplay Design, New IP Vorlage:Pending
Game, Original Role Playing Vorlage:Pending
Writing in a Drama Vorlage:Pending
Game Developers Choice Awards Best Narrative Vorlage:Pending [41]
Best Visual Art Vorlage:Pending
Best Debut (ZA/UM) Vorlage:Pending
Innovation Award Vorlage:Pending

Vorlage:Clear

References

Vorlage:Reflist

  1. a b c d e Referenzfehler: Ungültiges <ref>-Tag; kein Text angegeben für Einzelnachweis mit dem Namen PCGUS.
  2. Coberly Cohen: Ambitious open-world RPG Disco Elysium lets you take on the role of a mentally unstable detective. Techspot, 16. Oktober 2019;.
  3. Referenzfehler: Ungültiges <ref>-Tag; kein Text angegeben für Einzelnachweis mit dem Namen USgamer.
  4. Brad Lang: Disco Elysium Review – Stayin' Alive. In: criticalhit.net. Abgerufen am 18. Oktober 2019.
  5. a b DISCO ELYSIUM: CHARACTER GENERATION, SKILL CHECKS AND GAMEPLAY STRATEGY. In: Gamecrate.com. 16. Oktober 2019;.
  6. a b Disco Elysium skills & character creation: Intellect, Psyche, Physique, Motorics, and the 24 skills explained. In: rockpapershotgun.com. 14. Oktober 2019;.
  7. Disco Elysium Thought Cabinet: the Thoughts system explained. In: rockpapershotgun.com. 15. Oktober 2019;.
  8. Haydn Taylor: Chasing oblivion with Disco Elysium and alcohol addiction. In: Gamesindustry.biz. 31. Oktober 2018;.
  9. a b Jody Macgregor: Disco Elysium's lead designer wants to make an expansion and sequel, has already written a novel. In: PC Gamer. Abgerufen am 13. November 2019.
  10. a b Making games under threat of nuclear war. In: GamesIndustry.biz.
  11. Edward Price: Disco Elysium – Rezzed 2018 Interview. In: gameanalytics.com. Abgerufen am 19. Oktober 2019.
  12. Dominic Tarason: No Truce With The Furies gets a mad new title and trailer. Rock, Paper, Shotgun, 9. März 2018;.
  13. a b Magnus Altküla: Kaur Kender on new computer game: It’s like 'Truth and Justice', Postimees, 22 October 2019. Abgerufen im 29 December 2019 
  14. Deisi Helemäe: Kaur Kenderi uus videomänguäri on neelanud juba 700 000 eurot investorite raha. Geenius.ee, 5. September 2018, abgerufen am 30. Dezember 2019 (estnisch).
  15. Steam :: Disco Elysium :: Disco Elysium - FAQ - Inspiration & Recommendations. In: steamcommunity.com. 17. Januar 2020, abgerufen am 20. Januar 2020 (englisch).
  16. a b Vorlage:Cite video game
  17. Daniel Lipscombe: Disco Elysium comes to life once the talking stops: ZA/UM details its approach to creating a truly expressive RPG. In: GamesRadar+. Abgerufen am 9. Dezember 2019.
  18. Scott Munro2019-10-22T15:50:20Z: Sikth and Periphery members star in hit video game Disco Elysium. In: Metal Hammer Magazine.
  19. Disco Elysium: Good ear! 16. Oktober 2019;.
  20. Chapo Trap House Podcast Episode 378, "The Story of Coach O (12/23/19)", time index 31:54
  21. Anthony Marzano: Police procedural cRPG Disco Elysium is out today. Destructoid, 15. Oktober 2019, abgerufen am 16. Oktober 2019.
  22. Caty McCarthy: Disco Elysium Coming to Consoles Next Year, Devs Confirm. In: usgamer.net. 31. Oktober 2019, abgerufen am 1. November 2019.
  23. Referenzfehler: Ungültiges <ref>-Tag; kein Text angegeben für Einzelnachweis mit dem Namen MC.
  24. a b Christopher Byrd: 'Disco Elysium': Riveting delirium In: The Washington Post, 17 October 2019. Abgerufen im 18 October 2019 
  25. a b Referenzfehler: Ungültiges <ref>-Tag; kein Text angegeben für Einzelnachweis mit dem Namen IGN.
  26. Referenzfehler: Ungültiges <ref>-Tag; kein Text angegeben für Einzelnachweis mit dem Namen GSpot.
  27. GameSpot Staff: GameSpot's Full List Of 10/10 Reviews And How Those Scores Are Decided. In: GameSpot. 4. November 2019, abgerufen am 13. November 2019.
  28. Referenzfehler: Ungültiges <ref>-Tag; kein Text angegeben für Einzelnachweis mit dem Namen PCGN.
  29. Malinda Hetfeld: Disco Elysium review - large-scale whodunit with a distinct lack of focus. In: Eurogamer. 18. Oktober 2019, abgerufen am 19. Oktober 2019.
  30. a b Eddie Makuch: The Game Awards 2019 Winners: Sekiro Takes Game Of The Year. In: GameSpot. 13. Dezember 2019, abgerufen am 13. Dezember 2019.
  31. Staff editors: The 25 Best Video Games of 2019. In: Slant. Abgerufen am 15. Dezember 2019.
  32. Caty McCarthy: USG Game of The Year 2019: Disco Elysium Let Us Be Human, No Matter the Cost. In: USGamer. Abgerufen am 20. Dezember 2019.
  33. PC Gamer staff: Game of the Year 2019: Disco Elysium. In: PC Gamer. Abgerufen am 31. Dezember 2019.
  34. Yahtzee Croshaw: 2019 Best, Worst, and Blandest – Zero Punctuation. In: The Escapist. Zero Punctuation, 1. Januar 2020, abgerufen am 1. Januar 2020.
  35. Matthew Gault: The 10 Best Video Games of the 2010s. In: Time. 19. Dezember 2019, abgerufen am 20. Dezember 2019.
  36. GamesRadar staff: Vote now for your Ultimate Game of the Year in the Golden Joystick Awards 2019. In: GamesRadar+. 25. Oktober 2019, abgerufen am 21. November 2019.
  37. Titanium Awards 2019. In: Fun & Serious Game Festival. Abgerufen am 22. November 2019.
  38. Ryan Meitzler: The New York Video Game Awards 2020 Winners Revealed; The Outer Worlds Takes Game of the Year. In: DualShockers. 22. Januar 2020, abgerufen am 22. Januar 2020.
  39. Andy Chalk: Control and Death Stranding get 8 nominations each for the 2020 DICE Awards. In: PC Gamer. 13. Januar 2020, abgerufen am 17. Januar 2020.
  40. 2019 Nominees. In: National Academy of Video Game Trade Reviewers. 13. Januar 2020, abgerufen am 21. Januar 2020.
  41. Patrick Shanley: 'Death Stranding' Leads Game Developers Choice Awards Nominees. In: The Hollywood Reporter. 8. Januar 2020, abgerufen am 8. Januar 2020.