TinyBuild

US-amerikanisches Entwicklerstudio und Publisher für Computerspiele
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tinyBuild LLC, doing business as tinyBuild Games (stylized as tinyBuild GAMES, commonly referred to as tinyBuild), is an American video game publisher and video game developer that is primarily associated with the games No Time to Explain and SpeedRunners. Based in Bothell, Washington, with a development studio in Utrecht, Netherlands, the company was founded by Alex Nichiporchik, Luke Burtis and Tom Brien. Having found success with digital games No Time to Explain and SpeedRunners, the latter of which was developed by DoubleDutch Games, the company has since moved into video game publishing, and has helped third-party studios release numerous titles across PC, mobile and console.

Transition to game publishing

After tinyBuild made a name for itself with No Time to Explain,[1] the company began working with DoubleDutch Games on SpeedRunners. This co-development experiment proved fruitful, with lots of the games press and YouTubers reporting on the game.[2] As of March 2015, SpeedRunners has sold more than 600,000 units to date.[3] As a result, tinyBuild made the decision to begin publishing titles from third-party developers, starting with Not the Robots in 2013.[4] Since then, tinyBuild has continued to work with third-party studios and has published numerous titles across Steam, iOS, Android and Video game console.[5][6] tinyBuild has also worked with student teams to help bring their first games to market.[7][8]

Developed games

Year Title Genre(s) Platform(s)
2011 No Time to Explain Platform Microsoft Windows, OS X, Linux
2015 No Time to Explain Remastered Platform Microsoft Windows, OS X, Linux, PlayStation 4, Xbox One

Published games

Year Title Developer(s) Genre(s) Platform(s)
2013 Not the Robots Vorlage:Flagdeco 2DArray Strategy Microsoft Windows, OS X, Linux
2014 Fearless Fantasy Vorlage:Flagdeco Enter Skies Entertainment Turn-based strategy, role-playing Microsoft Windows, iOS, Android
Spoiler Alert Vorlage:Flagdeco Megafuzz Platform, action Microsoft Windows, OS X, Linux, iOS, Android
Lovely Planet Vorlage:Flagdeco Quicktequila First-person shooter, platform Microsoft Windows, OS X, Linux, PlayStation 4, Xbox One
2015 Boid Vorlage:Flagdeco Mokus Games Strategy Microsoft Windows
Divide by Sheep Vorlage:Flagdeco Bread Team Puzzle Microsoft Windows, OS X, iOS, Android
Party Hard Vorlage:Flagdeco Pinokl Games Strategy Microsoft Windows, OS X, Linux, PlayStation 4, Xbox One, Fire OS
Snail Bob 2 Vorlage:Flagdeco Hunter Hamster Puzzle Microsoft Windows, OS X, iOS, Android
2016 Punch Club Vorlage:Flagdeco Lazy Bear Games Simulation Microsoft Windows, OS X, Linux, iOS, Android
Dungelot: Shattered Lands Vorlage:Flagdeco Red Winter Dungeon crawl Microsoft Windows, iOS
SpeedRunners Vorlage:Flagdeco DoubleDutch Games Platform Microsoft Windows, OS X, Linux, Xbox One
One Troll Army Vorlage:Flagdeco FlyAnvil Strategy Microsoft Windows, OS X
Clustertruck Vorlage:Flagdeco Landfall Games Action, platform Microsoft Windows, OS X, Linux
Lovely Planet Arcade Vorlage:Flagdeco Quicktequila First-person shooter, platform Microsoft Windows, OS X, Linux
Road to Ballhalla Vorlage:Flagdeco Torched Hill Arcade, puzzle Microsoft Windows
The Final Station Vorlage:Flagdeco Do My Best Games Survival, action Microsoft Windows
Diaries of a Spaceport Janitor Vorlage:Flagdeco Sundae Month Adventure Microsoft Windows
Party Hard Go Vorlage:Flagdeco Pinokl Games Strategy iOS, Android
Check-in, Knock-out Vorlage:Flagdeco Lionade Games Action Microsoft Windows, PlayStation 4
Stage Presence Vorlage:Flagdeco Sea Green Games Rhythm Microsoft Windows
Party Hard Tycoon Vorlage:Flagdeco Pinokl Games Strategy Microsoft Windows
Streets of Rogue Vorlage:Flagdeco Matt Dabrowski Microsoft Windows
2017 Mr Shifty Vorlage:Flagdeco Team Shifty Top-down shooter Microsoft Windows, OS X, Linux, PlayStation 4, Xbox One

References

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  1. Luke Plunkett: This Game Is From The Future. THERE'S NO TIME TO EXPLAIN. In: Kotaku. Abgerufen am 1. Juli 2015.
  2. Alex Jones: Speedrunners is the Competitive Multiplayer Mario That Nintendo Should've Made. In: Kotaku. Abgerufen am 1. Juli 2015.
  3. Jeffrey Matulef: SpeedRunners shifts 600K copies on Steam Early Access. In: Eurogamer. Abgerufen am 1. Juli 2015.
  4. Nathan Grayson: Not The Robots’ Procedural Stealth Out This Month. In: Rock Paper Shotgun. Abgerufen am 1. Juli 2015.
  5. Matthew Reynolds: No Time to Explain developer tinyBuild to expand publishing strategy. In: Digital Spy. Abgerufen am 1. Juli 2015.
  6. Brendan Sinclair: tinyBuild hires Mike Rose. In: Gamesindustry.biz. Abgerufen am 1. Juli 2015.
  7. Rachel Weber: tinyBuild Games signs student developers. In: Gamesindustry.biz. Abgerufen am 1. Juli 2015.
  8. Ross Miller: If Super Smash Bros. was about an overbooked pixelated hotel... In: The Verge. Abgerufen am 1. Juli 2015.