Gears of War 4

Third-Person-Shooter aus dem Jahr 2016
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Gears of War 4 is a third-person shooter video game developed by The Coalition and published by Microsoft Studios for Microsoft Windows and Xbox One.[1] It will be the fifth installment in the Gears of War series, and the first entry not to be developed by Epic Games.

Gameplay

Many gameplay elements from the previous games are reintroduced, along with new elements such as the Dropshot weapon that fires explosive drills and the Buzzkill that fires ricocheting sawblades.[2] Players can also perform a short distance shoulder charge, knocking enemies off balance and enemies can also pull players out of cover and perform their own takedowns.[2] The game features 4 categories of weather: from heavy breeze (trees, leaves, dust kicking up) and grow into violent category 3 windstorms that can affect combat and weapon usage.[2]

Story

Setting

Gears of War 4 takes place 25 years after the Imulsion Countermeasure weapon destroyed all Imulsion on the planet Sera, taking the Locust and the Lambent with them as well.[2] Unfortunately, this also knocked out the use of fossil fuels, forcing humanity to adapt new ways for survival. The countermeasure also brought the advent of "Windflares", powerful windstorms that form across the planet.[2] Following the aftermath of the Lambent Epidemic, the reformed Coalition of Ordered Governments estimated that only hundreds of thousands of humans are left on Sera. To prevent the population from declining, walled-off cities were built to protect the citizens from the dangers outside. The COG also declared martial law, preventing any travel from outside of city walls. Some human survivors rejected the viewpoints of the COG and formed a group called the "Outsiders" that live outside of the COG jurisdiction, conducting raids on COG territory to gather resources.[2]

The game focuses on the son of Marcus Fenix and Anya Stroud, J.D. Fenix (Liam McIntyre),[3] who, alongside his friends Delmont "Del" Walker (Eugene Byrd)[3] and Kait Diaz (Laura Bailey)[3] deal with a new threat to humanity's survival.

Synopsis

The leader of the reformed Coalition of Ordered Governments, First Minister Jinn, commemorates the 25th anniversary of humanity's victory over the Locust. Meanwhile, an elderly Hoffman who is present at the ceremony recounts past battles at Aspho Fields, Emergence Day, and Anvil Gate.[4]

Meanwhile, J.D. and Del have recently deserted the COG after disagreeing with Jinn's hardline policies and join a group of Outsiders led by Reyna. In order to help their village, J.D. and Del decide to raid a nearby COG settlement under construction to steal a special fabricator. They are accompanied by Kait, Reyna's daughter, and Oscar, a former Gear and Locust War veteran. Though they are forced to battle the COG's new robotic DeeBee soldiers, J.D. and his group manage to successfully steal the fabricator and escape back to their village. They are then confronted by Jinn (broadcasting via a DeeBee), who accuses them of kidnapping her people, much to their confusion, before launching an all out assault on the village.[5] J.D. and his friends manage to repel Jinn's forces and get to work repairing the village's power generator. However, in the midst of repairs, unknown creatures raid the village, capturing everybody including Reyna and Oscar. As her last act, Reyna locks J.D., Del, and Kait inside the power station to protect them.

Dubbing the unknown attackers the "Swarm", J.D. reluctantly asks his father Marcus Fenix for help. Marcus, who is still angry at J.D. for joining the totalitarian COG and then endangering himself by abandoning it, is reluctant to help J.D. until he shows him that the Swarm is not human. Suspicious, Marcus decides to lead the group to Fort Reval, where thousands of Locust corpses were buried to dispose of them. After escaping another attack by Jinn's forces, the group reaches Fort Reval, where they are ambushed by a Snatcher that captures Marcus. As J.D. and his friends pursue the Snatcher, they find evidence of the Swarm being responsible for the abduction of COG citizens, whose bodies are being harvested to create more Swarm creatures. They also hypothesize that when the Locust were hit by the Imulsion Countermeasure, they did not die. Instead, their bodies underwent a long term metamorphosis over the last 25 years until the Locust evolved into the Swarm. J.D. eventually manages to track down Marcus and free him. Marcus reveals that the Swarm operates on a hive mind and that he was briefly connected to it. Reyna is still alive and being kept at another Locust burial site, but none of the other villagers survived.

Determined to save her mother, Kait demands that Marcus lead them to her. He takes the group to Tollern Dam, where they discover that the burial site has been converted into a Swarm hive. Realizing that the hive's defenses are too formidable for them to breach on their own, the group fights their way to a radio antenna, where Marcus calls for the assistance of Cole, Baird and Sam, with the latter two now being lovers. Baird, now a famed industrialist and the creator of the DeeBees, brings a pair of mech suits that J.D. and Kait use to fight their way into the hive.[6] Inside, they find Reyna has been forcefully integrated into the hive's network, and removing her would result in her death. Despite this, Reyna requests that Kait end her life, which she tearfully does. She then inherits her mother's amulet, which had belonged to Kait's grandmother. However, upon closer inspection, it bears a resemblance to the symbol of the Locust Queen Myrrah - implying that Reyna was her daughter.

In a post credits scene, it is revealed that Oscar managed to survive his abduction by the Swarm by cutting himself out of the Snatcher that had captured him.

Development

Gears of War 4 was originally being developed by Epic; selected aspects of their work were incorporated into Coalition's work.[7] During E3 2013, Microsoft Studios vice president Phil Spencer said he thought more Gears of War games were possible.[8] On January 27, 2014, Microsoft announced that they had purchased the rights of the franchise from Epic Games, and a new game would be developed for Xbox One by Black Tusk Studios, an in-house studio which was later renamed The Coalition to better signify its responsibility for the Gears of War franchise.[9][10][11] Rod Fergusson, former Director of Production at Epic Games on the Gears of War franchise, joined Microsoft and plays a key studio leadership role at The Coalition on the development of the franchise going forward.[12][13][14] Epic Games' Ray Davis admitted that "having been through shipping hell with Rod Fergusson on past Gears of War games I can say that I’m absolutely confident he’ll do a great job with the franchise at Microsoft."[15] On April 1, 2015, The Coalition producer Allie Henze confirmed that Gears of War 4 would not be released for Xbox 360.[16]

Gears of War 4 was presented for the first time during Microsoft's E3 2015 press conference.[17][18] Studio head Rod Fergusson stated that the gameplay presented during the press conference was meant to reflect the overall tone of the game, returning to the franchise's roots as being a "monster game", and "something personal, intimate, dark, and mysterious";[18][19] and the setting's design took heavy inspiration from Northern Italy.[2] Gears of War 4 would be set on Sera, nearly 25 years after the events of Gears of War 3, with Marcus Fenix's son JD Fenix as the lead character.[3] Owing to the people of Sera rebuilding their society after the Locust war, the game's new weapons are inspired by construction equipment. The game features a new enemy faction known as "the Swarm"; the Swarm's "Drones" behave similarly to the Locusts of previous games, "Juvies" are fast moving and their screams can burst "pods" that contain more enemies, while Pouncers can pin the player to the ground and fire quills from their tails.[20]

The multiplayer components of the game are being co-developed by Splash Damage, who also developed the multiplayer components of Gears of War: Ultimate Edition[21] A multiplayer beta was released on April 25, 2016; those who purchased Ultimate Edition received early access to the beta beginning on April 18, 2016.[22] The campaign will support local and online co-op with two players.[23] Speaking about the future of the game, and the Gears of War series itself, Fergusson stated that "one of the things that's nice about Microsoft's investment is that we know, unless this does horribly, we're probably going to do another one."[24]

Gears of War 4 will run at 30 frames per second in its single player modes, and 60 in its multiplayer modes, both at 1080p. Similarly to Halo 5: Guardians,[25] the game will employ a dynamic scaling system to maintain a consistent frame rate, under which the resolution will be automatically decreased and upscaled back to 1080p during more intensive scenes. Ferguson stated that the Xbox One S had an improved CPU and GPU which would be capable of more consistent resolution on Gears of War 4.[26] During its E3 2016 press conference, Microsoft announced that Gears of War 4 would be released on PC exclusively for Windows 10 Windows Store. It will be an Xbox Play Anywhere game, with digital cross-buys and cross-platform multiplayer available between Windows 10 and Xbox versions.[27] In August 2016, Game of Thrones composer Ramin Djawadi confirmed he would be involved as the main creator of Gear 4's soundtrack.[28] In an interview, Djawadi spoke about the sound of the score, "Obviously, I want to make it very different to Game of Thrones," Djawadi explained. "Whenever I approach a new project, I want to make sure I'm setting up a new sound - even though we're still using a lot of orchestra and percussion."[29]

On September 19, 2016, The Coalition announced that the game had "gone gold", meaning development has finished and massive manufacturing has begun.[30][31]

Reception

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Gears of War 4 received critical acclaim, according to review aggregator Metacritic.[32][33]

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Notes

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References

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  1. Mitch Dyer: E3 2015: Gears of War 4: First Gameplay Details. In: IGN. Ziff Davis, 15. Juni 2015, abgerufen am 16. Juni 2015.
  2. a b c d e f g Gears of War 4 Gets Tons of New Details on Game Informer. In: DualShockers. Abgerufen am 8. April 2016.
  3. a b c d Ben Reeves: Exclusive Reveal: Meet The New Cast Of Gears Of War 4. In: Game Informer. 8. März 2016, abgerufen am 3. Mai 2016.
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  7. Ben Reeves: Details On Epic’s Abandoned Vision For Gears Of War 4. In: Game Informer. 28. März 2016, abgerufen am 16. April 2016.
  8. Edwin Evans: Gears of War Xbox One will take "some time", says Microsoft. In: Official Xbox Magazine. Future plc, 14. Juni 2013, archiviert vom Original am 17. Juni 2013; abgerufen am 24. Juni 2015.
  9. Gears of War studio Black Tusk Studios has been renamed The Coalition. In: VG24/7. Abgerufen am 15. Juni 2016.
  10. Daniel Nye Griffiths: Microsoft Acquires 'Gears of War' From Epic, Assigns Next Game To The Coalition. In: Forbes. Forbes, Inc., 27. Januar 2014, abgerufen am 24. Juni 2015.
  11. Luke Karmali: Gears of War Rights Acquired by Microsoft. In: IGN. Ziff Davis, 24. Januar 2014, abgerufen am 24. Juni 2015.
  12. Michael McWhertor: Microsoft acquires Gears of War from Epic, hires series producer Rod Fergusson. In: Polygon. Vox Media, 27. Januar 2014, abgerufen am 24. Juni 2015.
  13. Brian Crecente: The fixer: Why Rod Fergusson returned to Gears of War. In: Polygon. Vox Media, 1. August 2014, abgerufen am 24. Juni 2015.
  14. Jon Hicks: Epic streak: Rod Fergusson on bringing Gears of War to Xbox One. Series veteran talks The Coalition, Bioshock and betraying fans. In: Official Xbox Magazine. Future plc, 13. September 2014, archiviert vom Original am 13. September 2014; abgerufen am 24. Juni 2015.
  15. Martin Toney: Epic Games: Coalition Will Breath New Life Into The Gears of War Series, Will Do A Great Job. In: GamingBolt. 7. Juni 2015, abgerufen am 8. April 2015.
  16. Brian Albert: The Next Gears of War Game Won't Come To Xbox 360. In: IGN. Ziff Davis, 1. April 2015, abgerufen am 24. Juni 2015.
  17. Dalton Cooper: 'Gears of War 4' First Trailer & Gameplay Details Drop at E3 2015. In: GameRant. Juni 2015, abgerufen am 8. April 2016.
  18. a b Mitch Dyer: Gears of War 4 Is 'Personal, Intimate, and Dark'. In: IGN. 3. August 2015, abgerufen am 8. April 2016.
  19. April Cover Revealed – Gears Of War 4. In: Game Informer. 8. März 2016, abgerufen am 8. April 2016.
  20. The Weapons And Enemies Of Gears Of War 4. In: Game Informer. Abgerufen am 15. Juni 2016.
  21. Gears of War 4 Multiplayer Co-Developed By Quake Wars, Brink Studio. In: GameSpot. CBS Interactive, abgerufen am 15. Juni 2016.
  22. Gears Of War 4 Multiplayer Beta Kicks Off On April 18. In: majornelson.com. 15. März 2016, abgerufen am 8. April 2016.
  23. Gears of War 4 Scales Back Co-Op, Story Takes Place Over 24-Hour Period. In: GameSpot. Abgerufen am 15. Juni 2016.
  24. Sam Loveridge: Gears of War 5 is happening - as long as Gears 4 doesn't go "horribly". In: DigitalSpy. 14. April 2016, abgerufen am 16. April 2016.
  25. How dynamic resolution scaling keeps Halo 5 running so smoothly. In: Ars Technica. Conde Nast, abgerufen am 13. Juni 2016.
  26. Games can perform better on Xbox One S. In: Polygon. Abgerufen am 15. Juni 2016.
  27. E3 2016: Gears of War 4 Is Cross-Buy, Cross-Play on Xbox One, Windows 10. In: IGN.com. Ziff Davis Media, abgerufen am 15. Juni 2016.
  28. Referenzfehler: Ungültiges <ref>-Tag; kein Text angegeben für Einzelnachweis mit dem Namen rd.
  29. Ian Sandwell: Gears of War 4 to be scored by Game of Thrones composer Ramin Djawadi. Digitalspy, 28. August 2016, abgerufen am 6. Oktober 2016.
  30. Gears of War 4 Has Gone Gold. In: IGN. Ziff Davis, abgerufen am 29. September 2016.
  31. Oh hey, Gears of War 4 went gold for PC and Xbox One yesterday. In: VG247. Abgerufen am 29. September 2016.
  32. Referenzfehler: Ungültiges <ref>-Tag; kein Text angegeben für Einzelnachweis mit dem Namen MCPC.
  33. Referenzfehler: Ungültiges <ref>-Tag; kein Text angegeben für Einzelnachweis mit dem Namen MCXONE.