模組:Sports table/WDL
![]() | 此模块已评为通行版,稳定可靠,可各处使用无误。已可在帮助页面和其他维基百科资源中提及,以帮助新用户学习。为降低服务器负载和错误输出,改善本模块前应进行沙盒测试,而不是重复的试错性编辑。 |
此是一個體育模組的luaModule:Sports table,用作建立比賽積分榜,並有勝和負系統。注意,此模組將有可能廣泛使用,所以請勿隨意修改指令碼。下列將介紹如何使用。
可於以下mod修訂:
用法
條目
你輸入的 | {{#invoke:Sports table|main|style=WDL
|
效果 | 第129行Lua错误:variable 'do_average' is not declared |
The main command is the {{#invoke:Sports table|main|style=WDL}} statement which basically calls the module and enables you to set everything up. Then you list the positions of the teams as |team1=
, |team2=
, etc for however many teams you need in the table. You can use full team names there without spaces if you want, but using codes (as in the example) can make it easier. For each team you now define the wins, draws, losses, goals for and goals against by using |win_TTT=
, |draw_TTT=
, |loss_TTT=
, |gf_TTT=
and |ga_TTT=
respectively (with TTT replaced by the team code). If you do not define these numbers, it is automatically assumed to be 0. It is good practice though to include them anyway and to align the columns using appropriate spaces (as in the example), so the code is easy to read. The last step now is to define the |name_TTT=
parameters which determine what name is shown in the table, you can use wiki markup and templates in here as well. See #Dating to see how to change the update date.
模板
你輸入的 | {{#invoke:Sports table|main|style=WDL
|
效果 | 第129行Lua错误:variable 'do_average' is not declared |
The markup is effectively the same, you only add two lines. The line |showteam={{{showteam}}}
, is needed to forward the showteam parameter from a template call (see #Team highlighting and partial table); the |only_pld_pts={{{only_pld_pts}}}
is needed to forward truncated tables, (see #Appearance); the |show_matches={{{show_matches}}}
is needed to forward match result visibility, see #Matches. The |template_name=
with the actual name of the Template-page, creates the V, T and E buttons that link to the template page (so you can easily reach it from any article it is included in).
自訂
Several things can be customized in these tables
分數
你輸入的 | {{#invoke:Sports table|main|style=WDL
|
效果 | 第129行Lua错误:variable 'do_average' is not declared |
As a default a win is worth 3 points, a draw 1 point and a loss 0 points, these values can be overwritten to what you need by |winpoints=
, |drawpoints=
and |losspoints=
. Teams can also start the season with bonus or penalty points, this can be included by using |adjust_points_TTT=
for that specific team.
Header選項
你輸入的 | {{#invoke:Sports table|main|style=WDL
|
效果 | 第129行Lua错误:variable 'do_average' is not declared |
For sports with points for and against rather than goals, setting |for_against_style=points
switches the for, against and difference columns to using points instead. The wording of the D (draw) column can be adjusted using |draw_header=
.
入球比率
你輸入的 | {{#invoke:Sports table|main|style=WDL
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
效果 |
最後更新:unknown。 資料來源:[來源請求]
|
Using |use_goal_ratio=yes
use goal ratio (goal average) instead of goal differential.
Module:Sports table/doc/doc
使用範例
The module parameters can be arranged in different orders depending on the editor and article but below is an example use that can be copied when creating a module table.
你輸入的 | {{#invoke:Sports table|main|style=WDL
|
效果 | 第129行Lua错误:variable 'do_average' is not declared |
-- Style for football tables
local pp = {}
function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
-- Load relevant modules
local yesno = require('Module:Yesno')
-- Create table header
-- Pre stuff
local team_width = Args['teamwidth'] or '180'
local sort_text = yesno(Args['sortable_table'] or 'no') and ' sortable' or ''
local show_played = not yesno(Args['hide_played'] or 'no')
local rounds_won = yesno(Args['show_rw'] or Args['rounds_won'] or 'no')
local sort_table_val = Args['sortable_table'] or 'no'
if yesno(sort_table_val) then sort_text = 'sortable' end
table.insert(t,'{| class="wikitable'..sort_text..'" style="text-align:center;"\n') -- Open table
-- Table title
if Args['title'] or Args['table_header'] then
table.insert(t,'|+ ' .. (Args['title'] or Args['table_header']) .. '\n')
end
-- Custom header options
local played_head_text = Args['pld_header'] or '<abbr title="場數">賽</abbr>'
local draw_head_text = Args['draw_header']
or '<abbr title="打和">和</abbr>'
local group_head_text = Args['group_header'] or '組別'
local team_head_text = Args['team_header'] or '隊伍'
local away_goals_head_text = Args['away_goals_header'] or '<abbr title="Away goals">AG</abbr>'
local bonus_head_text = Args['bonus_header'] or '<abbr title="Bonus points">BP</abbr>'
local rw_head_text = Args['rw_header'] or '<abbr title="Rounds won">RW</abbr>'
local loss_first = Args['loss_before_draw'] or Args['loss_before_tie'] or false
-- What to rank the teams by
local ranking_style = string.lower(Args['ranking_style'] or 'pts')
local show_points, show_wperc, show_perc, show_ppg = false, false, false, false
if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' or ranking_style=='none' then
-- Based on wins
elseif ranking_style=='wperc' or ranking_style=='win percentage' or ranking_style=='wpct' then
show_wperc = true
elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
-- Based on percentage
show_perc = true
elseif ranking_style=='ppg' or ranking_style=='points per game' or ranking_style=='ptspergame' then
-- Based on points per game
show_ppg = true
elseif ranking_style=='percpts' or ranking_style=='%pts' then
-- Based on percentage and points
show_perc = true
show_points = true
elseif ranking_style=='ppgpts' then
-- Based on ppg and points
show_ppg = true
show_points = true
else
-- Based on points
show_points = true
end
local pts_perc_first = yesno((show_points and Args['pts_first']) or (show_perc and Args['perc_first']) or 'no')
local show_away_goals = yesno(Args['show_away_goals'] or 'no')
local show_bonus_points = yesno(Args['show_bonus_points'] or 'no')
local show_win = yesno(Args['show_win'] or 'yes')
local show_draw = yesno(Args['show_draw'] or 'yes')
local show_loss = yesno(Args['show_loss'] or 'yes')
-- Use points instead of goals for/against
local for_against_style = Args['for_against_style'] or '得球'
local fa_letter, fa_word_sing, fa_word_plur
local hide_for_against = false
-- First convert to lower case if it is a string
for_against_style = string.lower(for_against_style)
if for_against_style=='g' or for_against_style=='得球' or for_against_style=='射球' then
fa_letter = ''
fa_word_sing = ''
fa_word_plur = ''
elseif for_against_style=='p' or for_against_style=='point' or for_against_style=='' then
fa_letter = ''
fa_word_sing = ''
fa_word_plur = ''
else
fa_letter = ''
fa_word_sing = ''
fa_word_plur = ''
end
-- Whether to use goal ratio (goal average) instead
local use_ratio_val = Args['use_goal_ratio'] or 'no'
local do_ratio = yesno(Args['use_goal_ratio'] or 'no')
-- Initialize
local tt = {}
tt.count = 0 -- Up by one after every call
tt.tab_text = t -- Actual text
-- Actual headers
if pos_label ~= nil then
tt = p_sub.colhead(tt,28,pos_label) -- Position col
end
-- Add group header
if full_table and group_col then
tt = p_sub.colhead(tt,28,group_head_text) -- Group col
end
tt = p_sub.colhead(tt,team_width,team_head_text..VTE_text) -- Team col
if show_played then
tt = p_sub.colhead(tt,28,played_head_text) -- Matches played col
end
if full_table then
if show_win then
tt = p_sub.colhead(tt,28,'<abbr title="勝出">勝</abbr>') -- Win col
end
if loss_first then
if show_loss then
tt = p_sub.colhead(tt,28,'<abbr title="落敗">負</abbr>') -- Loss col
end
if show_draw then
tt = p_sub.colhead(tt,28,draw_head_text) -- Draw col
end
else
if show_draw then
tt = p_sub.colhead(tt,28,draw_head_text) -- Draw col
end
if show_loss then
tt = p_sub.colhead(tt,28,'<abbr title="落敗">負</abbr>') -- Loss col
end
end
if rounds_won then
tt = p_sub.colhead(tt,28,rw_head_text) -- Rounds won
end
if not hide_for_against then
if not yesno(Args['hide_for_against_columns'] or 'no') then
tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_plur..' 入球">'..fa_letter..'得</abbr>') -- For col
tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_plur..' 失球">'..fa_letter..'失</abbr>') -- Against col
end
if do_ratio or do_average then
local ratio_word = do_ratio and ' ratio' or ' average'
local ratio_letter = do_ratio and 'R' or 'Av'
tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_sing..ratio_word..'">'..fa_letter..ratio_letter..'</abbr>') -- Ratio col
elseif do_percentage then
tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_sing..' percentage">PP</abbr>') -- Percentage col
elseif do_point_for_avg then
tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_plur..' per match">'..fa_letter..'PM</abbr>') -- Points per match
elseif do_difference then
tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_sing..' 球差">'..fa_letter..'差</abbr>') -- Difference col
end
end
end
if show_away_goals then
tt = p_sub.colhead(tt,28,away_goals_head_text) -- Away goals col
end
if show_bonus_points then
tt = p_sub.colhead(tt,28,bonus_head_text) -- Bonus points col
end
if not pts_perc_first then
if show_points then
tt = p_sub.colhead(tt,28,'<abbr title="積分">分</abbr>') -- Points col
end
if show_perc then
tt = p_sub.colhead(tt,36,'<abbr title="Win percentage">PCT</abbr>') -- Win percentage col
elseif show_wperc then
tt = p_sub.colhead(tt,36,'<abbr title="Win percentage">WPCT</abbr>') -- Win percentage col
end
if show_ppg then
tt = p_sub.colhead(tt,36,'<abbr title="Points per game">PPG</abbr>') -- Points per game col
end
end
if full_table then
tt.count = tt.count+1
table.insert(tt.tab_text,results_header_txt)
end
return tt
end
function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
-- Build the inner parts of individual rows
-- Sub-module usage
local mm = require('Module:Math')
local yesno = require('Module:Yesno')
-- Get custom/default options for in table
local win_points = tonumber(Args['winpoints']) or 3
local draw_points = tonumber(Args['drawpoints']) or 1
local loss_points = tonumber(Args['losspoints']) or 0
-- Get some input
local wins = tonumber(Args['win_'..team_code_ii]) or 0
local draws = tonumber(Args['draw_'..team_code_ii]) or 0
local losses = tonumber(Args['loss_'..team_code_ii]) or 0
local gfor = tonumber(Args['gf_'..team_code_ii]) or tonumber(Args['pf_'..team_code_ii]) or 0
local gaig = tonumber(Args['ga_'..team_code_ii]) or tonumber(Args['pa_'..team_code_ii]) or 0
local s_pts = tonumber(Args['adjust_points_'..team_code_ii]) or tonumber(Args['startpoints_'..team_code_ii]) or 0
local hth_local = Args['hth_'..team_code_ii] or nil
-- Then calculate some values
local matches = wins + draws + losses
local points = win_points*wins + draw_points*draws + loss_points*losses + s_pts
-- Comparison of for against
local gcomp
-- Whether to use goal ratio (goal average) instead
local use_ratio_val = Args['use_goal_ratio'] or 'no'
local skip_sign
if yesno(use_ratio_val) then
-- Now it is the goal ratio/goal average
if gaig == 0 then
gcomp = '—'
else
gcomp = mm._precision_format(gfor / gaig, 3)
end
else
-- It's goal difference
gcomp = gfor - gaig
-- Formatting with signs
if gcomp>0 then
gcomp='+'..gcomp
elseif gcomp < 0 then
gcomp='−'..-gcomp
end
end
-- Some local vars
local hth_string
local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
hth_string = tt_return.str
hth_id_list = tt_return.list
notes_exist = tt_return.notes_exist
-- Row building
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') -- 賽
if full_table then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..wins..'\n') -- 勝
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..draws..'\n') -- 和
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') -- 負
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gfor..'\n') -- 得
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gaig..'\n') -- 失
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp..'\n') -- 差
end
-- Add − for negative point totals
table.insert(t,'| style="font-weight:bold;'..bg_col..'" | ')
if points<0 then
table.insert(t,'−'..-points..hth_string)
else
table.insert(t,points..hth_string)
end
table.insert(t,'\n')
return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end
function pp.status(Args)
-- Declare status options
-- ------------------------------------------------------------
-- NOTE: If you add to status_code, also add to status_called and status_letters!!
-- Or functionality will be compromised
-- ------------------------------------------------------------
local status_code, status_called = {}, {}
status_code = { A='晉級下一圈', C='冠軍', D='被取消資格',
E='被淘汰出局', G='獲邀球隊', H='東道主', O='附加賽勝方', P='升班', Q='晉身到指定賽事階段',
R='降班', S='衛冕球隊', T='已確定晉級,但未確定到指定階段'}
local status_letters = (Args['status_order'] or '') .. 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'
-- Status position (before or after read and default)
local stat_pos_val = string.lower(Args['status_pos'] or '')
local status_position = 'after' -- Default location
if stat_pos_val=='before' then
status_position = 'before'
elseif stat_pos_val=='after' then
status_position = 'after'
end
-- Read in custom status options
for l in mw.text.gsplit(status_letters, '') do
status_called[l] = false
status_code[l] = status_code[l] or '?'
status_letters = mw.ustring.gsub(status_letters, '(' .. l ..'.-)' .. l, '%1')
if Args['status_text_' .. l] then
status_code[l] = Args['status_text_' .. l]
end
end
return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end
return pp