模組:Sports table/WL OT
![]() | 此模块已评为通行版,稳定可靠,可各处使用无误。已可在帮助页面和其他维基百科资源中提及,以帮助新用户学习。为降低服务器负载和错误输出,改善本模块前应进行沙盒测试,而不是重复的试错性编辑。 |
此是一個體育模組的luaModule:Sports table,用作建立比賽積分榜,並有勝、負以及平局勝、平局負的系統。注意,此模組將有可能廣泛使用,所以請勿隨意修改指令碼。下列將介紹如何使用。
可於以下mod修訂:
用法
條目
你輸入的 | {{#invoke:Sports table|main|style=WL OT
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效果 |
最後更新:unknown。 資料來源:[來源請求]
|
The main command is the {{#invoke:Sports table|main|style=WL OT}} statement which basically calls the module and enables you to set everything up. Then you list the positions of the teams as |team1=
, |team2=
, etc for however many teams you need in the table. You can use full team names there without spaces if you want, but using codes (as in the example) can make it easier. For each team you now define the wins, OT wins, OT losses, losses, goals for and goals against by using |win_TTT=
, |OTwin_TTT=
, |OTloss_TTT=
, |loss_TTT=
, |gf_TTT=
and |ga_TTT=
respectively (with TTT replaced by the team code). If you do not define these numbers, it is automatically assumed to be 0. It is good practice though to include them anyway and to align the columns using appropriate spaces (as in the example), so the code is easy to read. The last step now is to define the |name_TTT=
parameters which determine what name is shown in the table, you can use wiki markup and templates in here as well. See #Dating to see how to change the update date.
模板
你輸入的 | {{#invoke:Sports table|main|style=WL OT
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效果 |
最後更新:unknown。 資料來源:[來源請求]
|
The markup is effectively the same, you only add two lines. The line |showteam={{{showteam}}}
, is needed to forward the showteam parameter from a template call (see #Team highlighting and partial table); the |only_pld_pts={{{only_pld_pts}}}
is needed to forward truncated tables, (see #Appearance); the |show_matches={{{show_matches}}}
is needed to forward match result visibility, see #Matches. The |template_name=
with the actual name of the Template-page, creates the V, T and E buttons that link to the template page (so you can easily reach it from any article it is included in).
自訂
Several things can be customized in these tables
分數
你輸入的 | {{#invoke:Sports table|main|style=WL OT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
效果 |
最後更新:unknown。 資料來源:[來源請求]
|
As a default a win is worth 3 points, an OT win 2 points, an OT loss 1 point and a loss 0 points, these values can be overwritten to what you need by |winpoints=
, |OTwinpoints=
, |OTlosspoints=
and |losspoints=
. Teams can also start the season with bonus or penalty points, this can be included by using |adjust_points_TTT=
for that specific team.
標題選項
你輸入的 | {{#invoke:Sports table|main|style=WL OT
|for_against_style=points
|OTwin_header=<abbr title="互射十二碼勝出">加勝</abbr>
|OTloss_header=<abbr title="互射十二碼落敗">加敗</abbr>
}}
| |||||||||||
效果 |
最後更新:unknown。 資料來源:[來源請求]
|
For sports with points for and against rather than goals, setting |for_against_style=points
switches the for, against and difference columns to using points instead. The wording of the OTW and OTL columns can be adjusted using |OTwin_header=
and|OTloss_header=
.
The wording of the Grp (group) column can be adjusted using |group_header=
, for example |group_header=<abbr title="League">Lge</abbr>
.
進球比率
你輸入的 | {{#invoke:Sports table|main|style=WL OT
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效果 |
最後更新:unknown。 資料來源:[來源請求]
|
Using |use_goal_ratio=yes
use goal ratio (goal average) instead of goal differential.
Module:Sports table/doc/doc
使用範例
The module parameters can be arranged in different orders depending on the editor and article but below is an example use that can be copied when creating a module table.
你輸入的 | {{#invoke:Sports table|main|style=WL OT
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效果 |
首場比賽將於Unknown開始。資料來源:Unknown
排名規則:1) Points; 2) Goal difference; 3) Number of goals scored; (A) 晉級下一圈; (C) 冠軍; (Q) 獲得指定賽事參賽權; (R) 降班; (T) 晉級,但未定指定輪次 |
-- Style for football tables
local pp = {}
function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
-- Load relevant modules
local yesno = require('Module:Yesno')
-- Create table header
-- Pre stuff
local team_width = Args['teamwidth'] or '190'
local sort_text = ''
local sort_table_val = Args['sortable_table'] or 'no'
if yesno(sort_table_val) then sort_text = 'sortable' end
table.insert(t,'{|class="wikitable '..sort_text..'" style="text-align:center;"\n') -- Open table
-- Custom header options
local group_head_text = Args['group_header'] or '<abbr title="Group">Grp</abbr>'
local OTwin_head_text = Args['OTwin_header'] or '<abbr title="Won in overtime">OTW</abbr>'
local OTloss_head_text = Args['OTloss_header'] or '<abbr title="Lost in overtime">OTL</abbr>'
-- Use points instead of goals for/against
local for_against_style = Args['for_against_style'] or '得球'
local fa_letter, fa_word_sing, fa_word_plur
-- First convert to lower case if it is a string
for_against_style = string.lower(for_against_style)
if for_against_style=='g' or for_against_style=='得球' or for_against_style=='射球' then
fa_letter = 'G'
fa_word_sing = 'Goal'
fa_word_plur = 'Goals'
elseif for_against_style=='p' or for_against_style=='point' or for_against_style=='points' then
fa_letter = 'P'
fa_word_sing = 'Point'
fa_word_plur = 'Points'
else
fa_letter = 'G'
fa_word_sing = 'Goal'
fa_word_plur = 'Goals'
end
-- Whether to use goal ratio (goal average) instead
local use_ratio_val = Args['use_goal_ratio'] or 'no'
local do_ratio = false
-- True if exist, false otherwise
if yesno(use_ratio_val) then do_ratio = true end
-- Initialize
local tt = {}
tt.count = 0 -- Up by one after every call
tt.tab_text = t -- Actual text
-- Actual headers
tt = p_sub.colhead(tt,32,'名次') -- Position col
-- Add group header
if full_table and group_col then
tt = p_sub.colhead(tt,32,'組別') -- Group col
end
tt = p_sub.colhead(tt,team_width,'隊伍'..VTE_text) -- Team col
tt = p_sub.colhead(tt,28,'<abbr title="場數">賽</abbr>') -- Matches played col
if full_table then
tt = p_sub.colhead(tt,28,'<abbr title="在法定時間內勝出">勝</abbr>') -- Win col
tt = p_sub.colhead(tt,28,'<abbr title="在加時賽勝出">勝+</abbr>')
tt = p_sub.colhead(tt,28,'<abbr title="在互射十二碼勝出">勝P</abbr>')
tt = p_sub.colhead(tt,28,'<abbr title="負出">負</abbr>') -- Loss col
tt = p_sub.colhead(tt,28,'<abbr title="入球">得</abbr>') -- For col
tt = p_sub.colhead(tt,28,'<abbr title="失球">失</abbr>') -- Against col
if not do_ratio then
tt = p_sub.colhead(tt,28,'<abbr title="球差">差</abbr>') -- Difference col
else
tt = p_sub.colhead(tt,28,'<abbr title="控球率">率</abbr>') -- Ratio col
end
end
tt = p_sub.colhead(tt,28,'<abbr title="積分">分</abbr>') -- Points col
if full_table then
tt.count = tt.count+1
table.insert(tt.tab_text,results_header_txt)
end
return tt
end
function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
-- Build the inner parts of individual rows
-- Sub-module usage
local mm = require('Module:Math')
local yesno = require('Module:Yesno')
-- Get custom/default options for in table
local win_points = tonumber(Args['winpoints']) or 3
local OTwin_points = tonumber(Args['OTwinpoints']) or 2
local OTloss_points = tonumber(Args['OTlosspoints']) or 1
local loss_points = tonumber(Args['losspoints']) or 0
-- Get some input
local wins = tonumber(Args['win_'..team_code_ii]) or 0
local OTwins = tonumber(Args['OTwin_'..team_code_ii]) or 0
local OTlosses = tonumber(Args['OTloss_'..team_code_ii]) or 0
local losses = tonumber(Args['loss_'..team_code_ii]) or 0
local gfor = tonumber(Args['gf_'..team_code_ii]) or tonumber(Args['pf_'..team_code_ii]) or 0
local gaig = tonumber(Args['ga_'..team_code_ii]) or tonumber(Args['pa_'..team_code_ii]) or 0
local s_pts = tonumber(Args['adjust_points_'..team_code_ii]) or tonumber(Args['startpoints_'..team_code_ii]) or 0
local hth_local = Args['hth_'..team_code_ii] or nil
-- Then calculate some values
local matches = wins + OTwins + OTlosses + losses
local points = win_points*wins + OTwin_points*OTwins + OTloss_points*OTlosses + loss_points*losses + s_pts
-- Comparison of for against
local gcomp
-- Whether to use goal ratio (goal average) instead
local use_ratio_val = Args['use_goal_ratio'] or 'no'
local skip_sign
if yesno(use_ratio_val) then
-- Now it is the goal ratio/goal average
if gaig == 0 then
gcomp = '—'
else
gcomp = mm._precision_format(gfor / gaig, 3)
end
else
-- It's goal difference
gcomp = gfor - gaig
-- Formatting with signs
if gcomp>0 then
gcomp='+'..gcomp
elseif gcomp < 0 then
gcomp='−'..-gcomp
end
end
-- Some local vars
local hth_string
local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
hth_string = tt_return.str
hth_id_list = tt_return.list
notes_exist = tt_return.notes_exist
-- Row building
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') -- 賽
if full_table then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..wins..'\n') -- 勝
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..OTwins..'\n') -- 勝+
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..OTlosses..'\n') -- 勝P
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') -- 負
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gfor..'\n') -- 得
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gaig..'\n') -- 失
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp..'\n') -- 差
end
-- Add − for negative point totals
table.insert(t,'| style="font-weight: bold;'..bg_col..'" | ')
if points<0 then
table.insert(t,'−'..-points..hth_string)
else
table.insert(t,points..hth_string)
end
table.insert(t,'\n')
return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end
function pp.status(Args)
-- Declare status options
-- ------------------------------------------------------------
-- NOTE: If you add to status_code, also add to status_called and status_letters!!
-- Or functionality will be compromised
-- ------------------------------------------------------------
local status_code, status_called = {}
status_code = { A='晉級下一圈', C='冠軍', D='取消資格',
E='確定淘汰出局', G='特邀嘉賓', H='東道主', L='已確定至少獲得附加賽資格', O='附加賽勝者', P='升班', Q='獲得指定賽事參賽權',
R='降班', S='衛冕球隊', T='晉級,但未定指定輪次',
X='?', Y='?', Z='?'}
status_called = { A=false, C=false, D=false, E=false, G=false, H=false, L=false, O=false, P=false,
Q=false, R=false, S=false, T=false, X=false, Y=false, Z=false}
local status_letters = 'ACDEGHLOPQRSTXYZ'
-- Status position (before or after read and default)
local stat_pos_val = Args['status_pos'] or ''
local status_position = 'after' -- Default location
stat_pos_val = string.lower(stat_pos_val)
if stat_pos_val=='before' then
status_position = 'before'
elseif stat_pos_val=='after' then
status_position = 'after'
end
-- Read in custom status options
if Args['status_text_X'] then status_code.X = Args['status_text_X'] end
if Args['status_text_Y'] then status_code.Y = Args['status_text_Y'] end
if Args['status_text_Z'] then status_code.Z = Args['status_text_Z'] end
return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end
return pp