Modul:Arguments
Lua error in package.lua at line 95: loop or previous error loading module 'Module:Arguments'.
This module provides easy processing of arguments passed from #invoke. It is a meta-module, meant for use by other modules, and should not be called from #invoke directly. Its features include:
- Easy trimming of arguments and removal of blank arguments.
- Arguments can be passed by both the current frame and by the parent frame at the same time. (More details below.)
- Arguments can be passed in directly from another Lua module or from the debug console.
- Arguments are fetched as needed, which can help avoid (some) problems with
<ref>...</ref>
tags. - Most features can be customized.
Basic use
First, you need to load the module. It contains one function, named getArgs
.
local getArgs = require('Module:Arguments').getArgs
In the most basic scenario, you can use getArgs inside your main function. The variable args
is a table containing the arguments from #invoke. (See below for details.)
local getArgs = require('Module:Arguments').getArgs
local p = {}
function p.main(frame)
local args = getArgs(frame)
-- Main module code goes here.
end
return p
However, the recommended practice is to use a function just for processing arguments from #invoke. This means that if someone calls your module from another Lua module you don't have to have a frame object available, which improves performance.
local getArgs = require('Module:Arguments').getArgs
local p = {}
function p.main(frame)
local args = getArgs(frame)
return p._main(args)
end
function p._main(args)
-- Main module code goes here.
end
return p
If you want multiple functions to use the arguments, and you also want them to be accessible from #invoke, you can use a wrapper function.
local getArgs = require('Module:Arguments').getArgs
local function makeInvokeFunc(funcName)
return function (frame)
local args = getArgs(frame)
return p[funcName](args)
end
end
local p = {}
p.func1 = makeInvokeFunc('_func1')
function p._func1(args)
-- Code for the first function goes here.
end
p.func2 = makeInvokeFunc('_func2')
function p._func2(args)
-- Code for the second function goes here.
end
return p
Options
The following options are available. They are explained in the sections below.
local args = getArgs(frame, {
trim = false,
removeBlanks = false,
valueFunc = function (key, value)
-- Code for processing one argument
end,
frameOnly = true,
parentOnly = true,
parentFirst = true,
wrappers = {
'Template:A wrapper template',
'Template:Another wrapper template'
},
readOnly = true,
noOverwrite = true
})
Trimming and removing blanks
Blank arguments often trip up coders new to converting MediaWiki templates to Lua. In template syntax, blank strings and strings consisting only of whitespace are considered false. However, in Lua, blank strings and strings consisting of whitespace are considered true. This means that if you don't pay attention to such arguments when you write your Lua modules, you might treat something as true that should actually be treated as false. To avoid this, by default this module removes all blank arguments.
Similarly, whitespace can cause problems when dealing with positional arguments. Although whitespace is trimmed for named arguments coming from #invoke, it is preserved for positional arguments. Most of the time this additional whitespace is not desired, so this module trims it off by default.
However, sometimes you want to use blank arguments as input, and sometimes you want to keep additional whitespace. This can be necessary to convert some templates exactly as they were written. If you want to do this, you can set the trim
and removeBlanks
arguments to false
.
local args = getArgs(frame, {
trim = false,
removeBlanks = false
})
Custom formatting of arguments
Sometimes you want to remove some blank arguments but not others, or perhaps you might want to put all of the positional arguments in lower case. To do things like this you can use the valueFunc
option. The input to this option must be a function that takes two parameters, key
and value
, and returns a single value. This value is what you will get when you access the field key
in the args
table.
Example 1: this function preserves whitespace for the first positional argument, but trims all other arguments and removes all other blank arguments.
local args = getArgs(frame, {
valueFunc = function (key, value)
if key == 1 then
return value
elseif value then
value = mw.text.trim(value)
if value ~= '' then
return value
end
end
return nil
end
})
Example 2: this function removes blank arguments and converts all arguments to lower case, but doesn't trim whitespace from positional parameters.
local args = getArgs(frame, {
valueFunc = function (key, value)
if not value then
return nil
end
value = mw.ustring.lower(value)
if mw.ustring.find(value, '%S') then
return value
end
return nil
end
})
Note: the above functions will fail if passed input that is not of type string
or nil
. This might be the case if you use the getArgs
function in the main function of your module, and that function is called by another Lua module. In this case, you will need to check the type of your input. This is not a problem if you are using a function specially for arguments from #invoke (i.e. you have p.main
and p._main
functions, or something similar).
Examples 1 and 2 with type checking |
---|
Example 1: local args = getArgs(frame, {
valueFunc = function (key, value)
if key == 1 then
return value
elseif type(value) == 'string' then
value = mw.text.trim(value)
if value ~= '' then
return value
else
return nil
end
else
return value
end
end
})
Example 2: local args = getArgs(frame, {
valueFunc = function (key, value)
if type(value) == 'string' then
value = mw.ustring.lower(value)
if mw.ustring.find(value, '%S') then
return value
else
return nil
end
else
return value
end
end
})
|
Also, please note that the valueFunc
function is called more or less every time an argument is requested from the args
table, so if you care about performance you should make sure you aren't doing anything inefficient with your code.
Frames and parent frames
Arguments in the args
table can be passed from the current frame or from its parent frame at the same time. To understand what this means, it is easiest to give an example. Let's say that we have a module called Module:ExampleArgs
. This module prints the first two positional arguments that it is passed.
Module:ExampleArgs code |
---|
local getArgs = require('Module:Arguments').getArgs
local p = {}
function p.main(frame)
local args = getArgs(frame)
return p._main(args)
end
function p._main(args)
local first = args[1] or ''
local second = args[2] or ''
return first .. ' ' .. second
end
return p
|
Module:ExampleArgs
is then called by Template:ExampleArgs
, which contains the code {{#invoke:ExampleArgs|main|firstInvokeArg}}
. This produces the result "firstInvokeArg".
Now if we were to call Template:ExampleArgs
, the following would happen:
Code | Result |
---|---|
{{ExampleArgs}}
|
firstInvokeArg |
{{ExampleArgs|firstTemplateArg}}
|
firstInvokeArg |
{{ExampleArgs|firstTemplateArg|secondTemplateArg}}
|
firstInvokeArg secondTemplateArg |
There are three options you can set to change this behaviour: frameOnly
, parentOnly
and parentFirst
. If you set frameOnly
then only arguments passed from the current frame will be accepted; if you set parentOnly
then only arguments passed from the parent frame will be accepted; and if you set parentFirst
then arguments will be passed from both the current and parent frames, but the parent frame will have priority over the current frame. Here are the results in terms of Template:ExampleArgs
:
- frameOnly
Code | Result |
---|---|
{{ExampleArgs}}
|
firstInvokeArg |
{{ExampleArgs|firstTemplateArg}}
|
firstInvokeArg |
{{ExampleArgs|firstTemplateArg|secondTemplateArg}}
|
firstInvokeArg |
- parentOnly
Code | Result |
---|---|
{{ExampleArgs}}
|
|
{{ExampleArgs|firstTemplateArg}}
|
firstTemplateArg |
{{ExampleArgs|firstTemplateArg|secondTemplateArg}}
|
firstTemplateArg secondTemplateArg |
- parentFirst
Code | Result |
---|---|
{{ExampleArgs}}
|
firstInvokeArg |
{{ExampleArgs|firstTemplateArg}}
|
firstTemplateArg |
{{ExampleArgs|firstTemplateArg|secondTemplateArg}}
|
firstTemplateArg secondTemplateArg |
Notes:
- If you set both the
frameOnly
andparentOnly
options, the module won't fetch any arguments at all from #invoke. This is probably not what you want. - In some situations a parent frame may not be available, e.g. if getArgs is passed the parent frame rather than the current frame. In this case, only the frame arguments will be used (unless parentOnly is set, in which case no arguments will be used) and the
parentFirst
andframeOnly
options will have no effect.
Wrappers
The wrappers option is used to specify a limited number of templates as wrapper templates, that is, templates whose only purpose is to call a module. If the module detects that it is being called from a wrapper template, it will only check for arguments in the parent frame; otherwise it will only check for arguments in the frame passed to getArgs. This allows modules to be called by either #invoke or through a wrapper template without the loss of performance associated with having to check both the frame and the parent frame for each argument lookup.
For example, the only content of Template:Side box (excluding content in <noinclude>...</noinclude>
tags) is {{#invoke:Side box|main}}
. There is no point in checking the arguments passed directly to the #invoke statement for this template, as no arguments will ever be specified there. We can avoid checking arguments passed to #invoke by using the parentOnly option, but if we do this then #invoke will not work from other pages either. If this were the case, the |text=Some text
in the code {{#invoke:Side box|main|text=Some text}}
would be ignored completely, no matter what page it was used from. By using the wrappers
option to specify 'Template:Side box' as a wrapper, we can make {{#invoke:Side box|main|text=Some text}}
work from most pages, while still not requiring that the module check for arguments on the Template:Side box page itself.
Wrappers can be specified either as a string, or as an array of strings.
local args = getArgs(frame, {
wrappers = 'Template:Wrapper template'
})
local args = getArgs(frame, {
wrappers = {
'Template:Wrapper 1',
'Template:Wrapper 2',
-- Any number of wrapper templates can be added here.
}
})
Notes:
- The module will automatically detect if it is being called from a wrapper template's /sandbox subpage, so there is no need to specify sandbox pages explicitly.
- The wrappers option effectively changes the default of the frameOnly and parentOnly options. If, for example, parentOnly were explicitly set to false with wrappers set, calls via wrapper templates would result in both frame and parent arguments being loaded, though calls not via wrapper templates would result in only frame arguments being loaded.
- If the wrappers option is set and no parent frame is available, the module will always get the arguments from the frame passed to
getArgs
.
Writing to the args table
Sometimes it can be useful to write new values to the args table. This is possible with the default settings of this module. (However, bear in mind that it is usually better coding style to create a new table with your new values and copy arguments from the args table as needed.)
args.foo = 'some value'
It is possible to alter this behaviour with the readOnly
and noOverwrite
options. If readOnly
is set then it is not possible to write any values to the args table at all. If noOverwrite
is set, then it is possible to add new values to the table, but it is not possible to add a value if it would overwrite any arguments that are passed from #invoke.
Ref tags
This module uses metatables to fetch arguments from #invoke. This allows access to both the frame arguments and the parent frame arguments without using the pairs()
function. This can help if your module might be passed <ref>...</ref>
tags as input.
As soon as <ref>...</ref>
tags are accessed from Lua, they are processed by the MediaWiki software and the reference will appear in the reference list at the bottom of the article. If your module proceeds to omit the reference tag from the output, you will end up with a phantom reference - a reference that appears in the reference list, but no number that links to it. This has been a problem with modules that use pairs()
to detect whether to use the arguments from the frame or the parent frame, as those modules automatically process every available argument.
This module solves this problem by allowing access to both frame and parent frame arguments, while still only fetching those arguments when it is necessary. The problem will still occur if you use pairs(args)
elsewhere in your module, however.
Known limitations
The use of metatables also has its downsides. Most of the normal Lua table tools won't work properly on the args table, including the #
operator, the next()
function, and the functions in the table library. If using these is important for your module, you should use your own argument processing function instead of this module.
--[[
This module provides a number of basic mathematical operations.
]]
local yesno = require('Module:Yesno')
local getArgs = require('Module:Arguments').getArgs
local p = {} -- Holds functions to be returned from #invoke, and functions to make available to other Lua modules.
local wrap = {} -- Holds wrapper functions that process arguments from #invoke. These act as intemediary between functions meant for #invoke and functions meant for Lua.
--[[
Helper functions used to avoid redundant code.
]]
local function err(msg)
-- Generates wikitext error messages.
return mw.ustring.format('<strong class="error">Formatting error: %s</strong>', msg)
end
local function unpackNumberArgs(args)
-- Returns an unpacked list of arguments specified with numerical keys.
local ret = {}
for k, v in pairs(args) do
if type(k) == 'number' then
table.insert(ret, v)
end
end
return unpack(ret)
end
local function makeArgArray(...)
-- Makes an array of arguments from a list of arguments that might include nils.
local args = {...} -- Table of arguments. It might contain nils or non-number values, so we can't use ipairs.
local nums = {} -- Stores the numbers of valid numerical arguments.
local ret = {}
for k, v in pairs(args) do
v = p._cleanNumber(v)
if v then
nums[#nums + 1] = k
args[k] = v
end
end
table.sort(nums)
for i, num in ipairs(nums) do
ret[#ret + 1] = args[num]
end
return ret
end
local function applyFuncToArgs(func, ...)
-- Use a function on all supplied arguments, and return the result. The function must accept two numbers as parameters,
-- and must return a number as an output. This number is then supplied as input to the next function call.
local vals = makeArgArray(...)
local count = #vals -- The number of valid arguments
if count == 0 then return
-- Exit if we have no valid args, otherwise removing the first arg would cause an error.
nil, 0
end
local ret = table.remove(vals, 1)
for _, val in ipairs(vals) do
ret = func(ret, val)
end
return ret, count
end
--[[
random
Generate a random number
Usage:
{{#invoke: Math | random }}
{{#invoke: Math | random | maximum value }}
{{#invoke: Math | random | minimum value | maximum value }}
]]
function wrap.random(args)
local first = p._cleanNumber(args[1])
local second = p._cleanNumber(args[2])
return p._random(first, second)
end
function p._random(first, second)
math.randomseed(mw.site.stats.edits + mw.site.stats.pages + os.time() + math.floor(os.clock() * 1000000000))
-- math.random will throw an error if given an explicit nil parameter, so we need to use if statements to check the params.
if first and second then
if first <= second then -- math.random doesn't allow the first number to be greater than the second.
return math.random(first, second)
end
elseif first then
return math.random(first)
else
return math.random()
end
end
--[[
order
Determine order of magnitude of a number
Usage:
{{#invoke: Math | order | value }}
]]
function wrap.order(args)
local input_string = (args[1] or args.x or '0');
local input_number = p._cleanNumber(input_string);
if input_number == nil then
return err('order of magnitude input appears non-numeric')
else
return p._order(input_number)
end
end
function p._order(x)
if x == 0 then return 0 end
return math.floor(math.log10(math.abs(x)))
end
--[[
precision
Detemines the precision of a number using the string representation
Usage:
{{ #invoke: Math | precision | value }}
]]
function wrap.precision(args)
local input_string = (args[1] or args.x or '0');
local trap_fraction = args.check_fraction;
local input_number;
if yesno(trap_fraction, true) then -- Returns true for all input except nil, false, "no", "n", "0" and a few others. See [[Module:Yesno]].
local pos = string.find(input_string, '/', 1, true);
if pos ~= nil then
if string.find(input_string, '/', pos + 1, true) == nil then
local denominator = string.sub(input_string, pos+1, -1);
local denom_value = tonumber(denominator);
if denom_value ~= nil then
return math.log10(denom_value);
end
end
end
end
input_number, input_string = p._cleanNumber(input_string);
if input_string == nil then
return err('precision input appears non-numeric')
else
return p._precision(input_string)
end
end
function p._precision(x)
if type(x) == 'number' then
x = tostring(x)
end
x = string.upper(x)
local decimal = x:find('%.')
local exponent_pos = x:find('E')
local result = 0;
if exponent_pos ~= nil then
local exponent = string.sub(x, exponent_pos + 1)
x = string.sub(x, 1, exponent_pos - 1)
result = result - tonumber(exponent)
end
if decimal ~= nil then
result = result + string.len(x) - decimal
return result
end
local pos = string.len(x);
while x:byte(pos) == string.byte('0') do
pos = pos - 1
result = result - 1
if pos <= 0 then
return 0
end
end
return result
end
--[[
max
Finds the maximum argument
Usage:
{{#invoke:Math| max | value1 | value2 | ... }}
Note, any values that do not evaluate to numbers are ignored.
]]
function wrap.max(args)
return p._max(unpackNumberArgs(args))
end
function p._max(...)
local function maxOfTwo(a, b)
if a > b then
return a
else
return b
end
end
local max_value = applyFuncToArgs(maxOfTwo, ...)
if max_value then
return max_value
end
end
--[[
min
Finds the minimum argument
Usage:
{{#invoke:Math| min | value1 | value2 | ... }}
OR
{{#invoke:Math| min }}
When used with no arguments, it takes its input from the parent
frame. Note, any values that do not evaluate to numbers are ignored.
]]
function wrap.min(args)
return p._min(unpackNumberArgs(args))
end
function p._min(...)
local function minOfTwo(a, b)
if a < b then
return a
else
return b
end
end
local min_value = applyFuncToArgs(minOfTwo, ...)
if min_value then
return min_value
end
end
--[[
average
Finds the average
Usage:
{{#invoke:Math| average | value1 | value2 | ... }}
OR
{{#invoke:Math| average }}
Note, any values that do not evaluate to numbers are ignored.
]]
function wrap.average(args)
return p._average(unpackNumberArgs(args))
end
function p._average(...)
local function getSum(a, b)
return a + b
end
local sum, count = applyFuncToArgs(getSum, ...)
if not sum then
return 0
else
return sum / count
end
end
--[[
round
Rounds a number to specified precision
Usage:
{{#invoke:Math | round | value | precision }}
--]]
function wrap.round(args)
local value = p._cleanNumber(args[1] or args.value or 0)
local precision = p._cleanNumber(args[2] or args.precision or 0)
if value == nil or precision == nil then
return err('round input appears non-numeric')
else
return p._round(value, precision)
end
end
function p._round(value, precision)
local rescale = math.pow(10, precision or 0);
return math.floor(value * rescale + 0.5) / rescale;
end
--[[
mod
Implements the modulo operator
Usage:
{{#invoke:Math | mod | x | y }}
--]]
function wrap.mod(args)
local x = p._cleanNumber(args[1])
local y = p._cleanNumber(args[2])
if not x then
return err('first argument to mod appears non-numeric')
elseif not y then
return err('second argument to mod appears non-numeric')
else
return p._mod(x, y)
end
end
function p._mod(x, y)
local ret = x % y
if not (0 <= ret and ret < y) then
ret = 0
end
return ret
end
--[[
gcd
Calculates the greatest common divisor of multiple numbers
Usage:
{{#invoke:Math | gcd | value 1 | value 2 | value 3 | ... }}
--]]
function wrap.gcd(args)
return p._gcd(unpackNumberArgs(args))
end
function p._gcd(...)
local function findGcd(a, b)
local r = b
local oldr = a
while r ~= 0 do
local quotient = math.floor(oldr / r)
oldr, r = r, oldr - quotient * r
end
if oldr < 0 then
oldr = oldr * -1
end
return oldr
end
local result, count = applyFuncToArgs(findGcd, ...)
return result
end
--[[
precision_format
Rounds a number to the specified precision and formats according to rules
originally used for {{template:Rnd}}. Output is a string.
Usage:
{{#invoke: Math | precision_format | number | precision }}
]]
function wrap.precision_format(args)
local value_string = args[1] or 0
local precision = args[2] or 0
return p._precision_format(value_string, precision)
end
function p._precision_format(value_string, precision)
-- For access to Mediawiki built-in formatter.
local lang = mw.getContentLanguage();
local value
value, value_string = p._cleanNumber(value_string)
precision = p._cleanNumber(precision)
-- Check for non-numeric input
if value == nil or precision == nil then
return err('invalid input when rounding')
end
local current_precision = p._precision(value)
local order = p._order(value)
-- Due to round-off effects it is neccesary to limit the returned precision under
-- some circumstances because the terminal digits will be inaccurately reported.
if order + precision >= 14 then
orig_precision = p._precision(value_string)
if order + orig_precision >= 14 then
precision = 13 - order;
end
end
-- If rounding off, truncate extra digits
if precision < current_precision then
value = p._round(value, precision)
current_precision = p._precision(value)
end
local formatted_num = lang:formatNum(math.abs(value))
local sign
-- Use proper unary minus sign rather than ASCII default
if value < 0 then
sign = '−'
else
sign = ''
end
-- Handle cases requiring scientific notation
if string.find(formatted_num, 'E', 1, true) ~= nil or math.abs(order) >= 9 then
value = value * math.pow(10, -order)
current_precision = current_precision + order
precision = precision + order
formatted_num = lang:formatNum(math.abs(value))
else
order = 0;
end
formatted_num = sign .. formatted_num
-- Pad with zeros, if needed
if current_precision < precision then
local padding
if current_precision <= 0 then
if precision > 0 then
local zero_sep = lang:formatNum(1.1)
formatted_num = formatted_num .. zero_sep:sub(2,2)
padding = precision
if padding > 20 then
padding = 20
end
formatted_num = formatted_num .. string.rep('0', padding)
end
else
padding = precision - current_precision
if padding > 20 then
padding = 20
end
formatted_num = formatted_num .. string.rep('0', padding)
end
end
-- Add exponential notation, if necessary.
if order ~= 0 then
-- Use proper unary minus sign rather than ASCII default
if order < 0 then
order = '−' .. lang:formatNum(math.abs(order))
else
order = lang:formatNum(order)
end
formatted_num = formatted_num .. '<span style="margin:0 .15em 0 .25em">×</span>10<sup>' .. order .. '</sup>'
end
return formatted_num
end
--[[
Helper function that interprets the input numerically. If the
input does not appear to be a number, attempts evaluating it as
a parser functions expression.
]]
function p._cleanNumber(number_string)
if type(number_string) == 'number' then
-- We were passed a number, so we don't need to do any processing.
return number_string, tostring(number_string)
elseif type(number_string) ~= 'string' or not number_string:find('%S') then
-- We were passed a non-string or a blank string, so exit.
return nil, nil;
end
-- Attempt basic conversion
local number = tonumber(number_string)
-- If failed, attempt to evaluate input as an expression
if number == nil then
local frame = mw.getCurrentFrame()
local attempt = frame:preprocess('{{#expr: ' .. number_string .. '}}')
attempt = tonumber(attempt)
if attempt ~= nil then
number = attempt
number_string = tostring(number)
else
number = nil
number_string = nil
end
else
number_string = number_string:match("^%s*(.-)%s*$") -- String is valid but may contain padding, clean it.
number_string = number_string:match("^%+(.*)$") or number_string -- Trim any leading + signs.
if number_string:find('^%-?0[xX]') then
-- Number is using 0xnnn notation to indicate base 16; use the number that Lua detected instead.
number_string = tostring(number)
end
end
return number, number_string
end
--[[
Wrapper function that does basic argument processing. This ensures that all functions from #invoke can use either the current
frame or the parent frame, and it also trims whitespace for all arguments and removes blank arguments.
]]
local function makeWrapper(funcName)
return function (frame)
local args = getArgs(frame) -- Argument processing is left to Module:Arguments. Whitespace is trimmed and blank arguments are removed.
return wrap[funcName](args)
end
end
for funcName in pairs(wrap) do
p[funcName] = makeWrapper(funcName)
end
return p