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Procedural generation

From Simple English Wikipedia, the free encyclopedia
Revision as of 04:05, 10 July 2024 by QuantumFoam66 (talk | changes)

Procedural generation is a method of computer generation where one thing leads to another. Such as a procedural-generated image of tree, having one trunk with branches pointing in directions determined by the previous branch. It can also generate virtual mountains, cities, avatars etc. It is used in many video games.