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Trait (computer programming)

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Revision as of 14:15, 28 July 2012 by ZéroBot (talk | changes) (r2.7.1) (Robot: Adding ja:トレイト)

In computer programming, a trait is a collection of methods, used as a "simple conceptual model for structuring object oriented programs".[clarification needed] [1] [2]

References

  1. Nathanael Schärli, Stéphane Ducasse, Oscar Nierstrasz, Andrew P. Black. Traits: Composable Units of Behaviour. Proceedings of the European Conference on Object-Oriented Programming (ECOOP). Lecture Notes in Computer Science, Volume 2743, Springer-Verlag, 2003, pp. 248-274
  2. Stéphane Ducasse, Oscar Nierstrasz, Nathanael Schärli, Roel Wuyts, Andrew P. Black: Traits: A mechanism for fine-grained reuse. ACM Trans. Program. Lang. Syst. 28(2): 331-388 (2006)