Module:Script utilities
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local m_scripts = mw.loadData("Module:scripts")
local export = {}
-- Called from templates
function export.lookup_script(frame)
local args = frame.args
local script = args[1] or error("Script code has not been specified. Please pass parameter 1 to the module invocation.")
local scriptinfo = m_scripts[script] or error("The script code \"" .. script .. "\" is not valid.")
-- The item that the caller wanted to look up
local itemname = args[2] or error("Type of information to look up has not been specified. Please pass parameter 2 to the module invocation.")
local item = scriptinfo[itemname] or ""
if type(item) == "table" then
return item[tonumber(args[3] or 1)] or ""
else
return item or ""
end
end
-- Called from templates
function export.script_exists(frame)
local args = frame.args
local script = args[1] or error("Script code has not been specified. Please pass parameter 1 to the module invocation.")
if m_scripts[script] then
return "1"
else
return ""
end
end
-- Wrap text in the appropriate HTML tags with language and script class.
function export.tag_text(text, lang, sc, face)
-- Is the script valid?
if not m_scripts[sc] then
error("The script code \"" .. sc .. "\" is not valid.")
end
-- Add a script wrapper
if face == "term" then
return '<i class="' .. sc .. ' mention" lang="' .. lang .. '">' .. text .. '</i>'
elseif face == "head" then
return '<strong class="' .. sc .. ' headword" lang="' .. lang .. '">' .. text .. '</strong>'
elseif face == "bold" then
return '<b class="' .. sc .. '" lang="' .. lang .. '">' .. text .. '</b>'
elseif face == nil then
return '<span class="' .. sc .. '" lang="' .. lang .. '">' .. text .. '</span>'
else
error("Invalid script face \"" .. face .. "\".")
end
end
-- Transliterate text
function export.transliterate(text, lang, sc)
local m_languages = mw.loadData("Module:languages/alldata")
local langinfo = m_languages[lang] or error("The language code \"" .. lang .. "\" is not valid.")
if langinfo.translit_module then
local m_translit = require("Module:" .. langinfo.translit_module)
return m_translit.tr(text, lang, sc)
end
end
-- Add a notice to request the native script of a word
function export.request_script(lang, sc)
NAMESPACE = mw.title.getCurrentTitle().nsText
local m_languages = mw.loadData("Module:languages/alldata")
local langinfo = m_languages[lang] or error("The language code \"" .. lang .. "\" is not valid.")
-- By default, request for "native" script
local cat_script = "native"
local disp_script = "script"
-- If the script was not specified, and the language has only one script, use that.
if not sc and not langinfo.scripts[2] then
sc = langinfo.scripts[1]
end
-- Is the script known?
if sc then
-- If the script is Latin, return nothing.
if is_Latin_script(sc) then
return ""
end
local scriptinfo = m_scripts[sc] or error("The script code \"" .. sc .. "\" is not valid.")
if sc ~= langinfo.scripts[1] then
disp_script = scriptinfo.names[1]
end
-- The category needs to be specific to script only if there is chance
-- of ambiguity. This occurs when lang=und, or when the language has
-- multiple scripts.
if lang == "und" or langinfo.scripts[2] then
cat_script = scriptinfo.names[1]
end
else
-- The script is not known.
-- Does the language have at least one non-Latin script in its list?
local has_nonlatin = false
for i, val in ipairs(langinfo.scripts) do
if not is_Latin_script(val) then
has_nonlatin = true
break
end
end
-- If there are non-Latin scripts, return nothing.
if not has_nonlatin then
return ""
end
end
local category = ""
if NAMESPACE ~= "Template" then
category = "[[Category:Wt/sco/" .. langinfo.names[1] .. " terms needing " .. cat_script .. " script]]"
end
return "<small>[" .. disp_script .. "?]</small>" .. category
end
function export.template_rfscript(frame)
local args = frame.args
local lang = args[1] or error("The first parameter (language code) has not been given")
local sc = args["sc"]; if sc == "" then sc = nil end
local ret = export.request_script(lang, sc)
if ret == "" then
error("This language is written in the Latin alphabet. It does not need a native script.")
else
return ret
end
end
function is_Latin_script(sc)
return (sc:find("Latn", nil, true)) or sc == "Latinx" or sc == "unicode"
end
return export