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Module:Sports table/WL

Uit Wikipedia, de vrije encyclopedie
Dit is een oude versie van deze pagina, bewerkt door en>CRwikiCA op 27 apr 2015 om 20:06. (Use yesno module for options instead of manual list)
Deze versie kan sterk verschillen van de huidige versie van deze pagina.

Documentatie voor deze module kan aangemaakt worden op de volgende pagina: Module:Sports table/WL/doc

-- Style for football tables
local pp = {}
 
function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
	-- Load relevant modules
	local yesno = require('Module:Yesno')
	
	-- Create table header
	-- Pre stuff
	local team_width = Args['teamwidth'] or '190'
	local sort_text = ''
	local sort_table_val = Args['sortable_table'] 	or 'no'
	if yesno(sort_table_val) then sort_text = 'sortable' end
	local show_played = true
	local hide_played_val = Args['hide_played'] 	or 'no'
	if yesno(hide_played_val) then show_played = false end
	
	table.insert(t,'{|class="wikitable '..sort_text..'" style="text-align:center;"\n')            			-- Open table
	
	-- Custom header options
	-- What to rank the teams by
	local ranking_style = Args['ranking_style'] or 'pts'
	local show_points, show_perc = false
	ranking_style = string.lower(ranking_style)
	if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
		-- Based on wins
	elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
		-- Based on percentage
		show_perc = true
	else
		-- Based on points
		show_points = true
	end
	-- Use points or frames instead of goals for/against
	local for_against_style = Args['for_against_style'] 	or 'goals'
	local fa_letter, fa_word_sing, fa_word_plur
	local hide_for_against = false
	for_against_style = string.lower(for_against_style)
	if for_against_style=='g' or for_against_style=='goal' or for_against_style=='goals' then
		fa_letter = 'G'
		fa_word_sing = 'Goal'
		fa_word_plur = 'Goals'
	elseif for_against_style=='f' or for_against_style=='frame' or for_against_style=='frames' then
		fa_letter = 'F'
		fa_word_sing = 'Frame'
		fa_word_plur = 'Frames'
	elseif for_against_style=='p' or for_against_style=='point' or for_against_style=='points' then
		fa_letter = 'P'
		fa_word_sing = 'Point'
		fa_word_plur = 'Points'
	elseif for_against_style=='none' then
		hide_for_against = true
	else
		fa_letter = 'G'
		fa_word_sing = 'Goal'
		fa_word_plur = 'Goals'
	end
	
	-- Whether to use goal ratio (goal average) instead
	local use_ratio_val = Args['use_goal_ratio'] 	or 'no'
	local do_ratio = false
	if yesno(use_ratio_val) then do_ratio = true end
	-- Use games behind header
	local show_GB = Args['show_GB'] 	or 'no'
	local do_GB = false
	if yesno(show_GB) then do_GB = true end
	
	-- Initialize
	local tt = {}
	tt.count = 0 		-- Up by one after every call
	tt.tab_text = t		-- Actual text
	-- Actual headers
	tt = p_sub.colhead(tt,36,pos_label)											-- Position col
	-- Add group header
	if full_table and group_col then
		tt = p_sub.colhead(tt,36,'<abbr title="Group">Grp</abbr>')			-- Group col
	end
	tt = p_sub.colhead(tt,team_width,'Team'..VTE_text)							-- Team col
	if show_played then
		tt = p_sub.colhead(tt,36,'<abbr title="Played">Pld</abbr>')					-- Matches played col
	end
	if full_table then
		tt = p_sub.colhead(tt,36,'<abbr title="Won">W</abbr>')						-- Win col
		tt = p_sub.colhead(tt,36,'<abbr title="Lost">L</abbr>')						-- Loss col
		if not hide_for_against then
			tt = p_sub.colhead(tt,36,'<abbr title="'..fa_word_plur..' for">'..fa_letter..'F</abbr>')		-- For col
			tt = p_sub.colhead(tt,36,'<abbr title="'..fa_word_plur..' against">'..fa_letter..'A</abbr>')	-- Against col
			if not do_ratio then
				tt = p_sub.colhead(tt,36,'<abbr title="'..fa_word_sing..' difference">'..fa_letter..'D</abbr>')	-- Difference col
			else
				tt = p_sub.colhead(tt,36,'<abbr title="'..fa_word_sing..' ratio">'..fa_letter..'R</abbr>')	-- Ratio col
			end
		end
	end
	if show_points then
		tt = p_sub.colhead(tt,36,'<abbr title="Points">Pts</abbr>')					-- Points col
	elseif show_perc then
		tt = p_sub.colhead(tt,36,'<abbr title="Win percentage">Pct</abbr>')					-- Percentage col
	end
	if full_table then
		if do_GB then -- Games behind header
			tt = p_sub.colhead(tt,36,'<abbr title="Games behind">GB</abbr>')
		end
		tt.count = tt.count+1
		table.insert(tt.tab_text,results_header_txt)
	end
 
	return tt
end
 
function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
	-- Build the inner parts of individual rows
	
	-- Sub-module usage
	local mm = require('Module:Math')
	local yesno = require('Module:Yesno')
	
	-- Get custom/default options for in table
	local win_points = tonumber(Args['winpoints'])				or 2
	local loss_points = tonumber(Args['losspoints'])			or 1
 
	-- Get some input
	local wins = tonumber(Args['win_'..team_code_ii])			or 0
	local losses = tonumber(Args['loss_'..team_code_ii])		or 0
	local gfor = tonumber(Args['gf_'..team_code_ii]) or	tonumber(Args['pf_'..team_code_ii]) or 0
	local gaig = tonumber(Args['ga_'..team_code_ii]) or	tonumber(Args['pa_'..team_code_ii]) or 0
	local s_pts = tonumber(Args['adjust_points_'..team_code_ii]) or tonumber(Args['startpoints_'..team_code_ii]) or 0
	local hth_local = Args['hth_'..team_code_ii]				or nil
	-- Then calculate some values
	local matches = wins + losses
	local points = win_points*wins + loss_points*losses + s_pts
	local win_perc = mm._precision_format(wins / matches, 3)
	if matches == 0 then win_perc = '&mdash;' end -- Escape for zero matches
	
	-- Some local vars	
	local hth_string
	local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
	hth_string = tt_return.str
	hth_id_list = tt_return.list
	notes_exist = tt_return.notes_exist
 
 	-- What to rank the teams by
	local ranking_style = Args['ranking_style'] or 'pts'
	local rank_points, rank_perc = false
	local win_fw, win_string
	ranking_style = string.lower(ranking_style)
	if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
		-- Based on wins
		win_fw = 'font-weight: bold;'
		win_string = hth_string
	elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
		-- Based on percentage
		rank_perc = true
		win_fw=ii_fw
		win_string = ''
	else
		-- Based on points
		rank_points = true
		win_fw=ii_fw
		win_string = ''
	end
	
	-- Show games played
	local show_played = true
	local hide_played_val = Args['hide_played'] 	or 'no'
	if yesno(hide_played_val) then show_played = false end
	
	-- Show for/against
	local for_against_style = Args['for_against_style'] 	or 'goals'
	local hide_for_against = false
	for_against_style = string.lower(for_against_style)
	if for_against_style=='none' then
		hide_for_against = true
	end
	-- Comparison of for and against
	local gcomp
	-- Whether to use goal ratio (goal average) instead
	local use_ratio_val = Args['use_goal_ratio'] 	or 'no'
	local skip_sign
	if yesno(use_ratio_val) then
		-- Now it is the goal ratio/goal average
		if gaig == 0 then
			gcomp = '&mdash;'
		else
			gcomp = mm._precision_format(gfor / gaig, 3)
		end
	else
		-- It's goal difference
		gcomp = gfor - gaig
		-- Formatting with signs
		if gcomp>0 then
			gcomp='+'..gcomp
		elseif gcomp < 0 then
			gcomp='&minus;'..-gcomp
		end
	end

	-- Show games behind
	local show_GB = Args['show_GB'] 	or 'no'
	local do_GB = false
	local GB_text = '&mdash;'
	if yesno(show_GB) then
		do_GB = true
		
		local GB_team_no = tonumber(Args['GB_team']) or 1
		if ii == GB_team_no then
			-- Do nothing, it's vs this team
		else
			local wins_GB = tonumber(Args['win_'..team_list[GB_team_no]])		or 0
			local losses_GB = tonumber(Args['loss_'..team_list[GB_team_no]])	or 0
			local GB_num = (wins_GB-wins+losses-losses_GB)/2
			-- Display options
			if GB_num >0 then
				-- Indicates trailing GB_team
				GB_text = GB_num
			elseif GB_num == 0 then
				-- Equal, do nothing to get dash
			else 
				-- Ahead of GB team, should be noted by plus (instead of minus that comes from formula)
				GB_text = '+'..-GB_num
			end
		end
	end
 
	-- Row building
	if show_played then
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') 		-- Played
	end
	if full_table then
		table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\n') 			-- Won
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') 		-- Lost
		if not hide_for_against then
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gfor..'\n') 		-- GF
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gaig..'\n')		-- GA
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp..'\n')      -- Goal comparison
		end
	end
	if rank_points then
		-- Add &minus; for negative point totals
		table.insert(t,'| style="font-weight: bold;'..bg_col..'" | ')
		if points<0 then
			table.insert(t,'&minus;'..-points..hth_string)
		else
			table.insert(t,points..hth_string)
		end
		table.insert(t,'\n')
	elseif rank_perc then
		table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..win_perc..hth_string..'\n')
	end
	if do_GB then
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..GB_text..'\n')  -- GB
	end
 
	return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end
 
function pp.status(Args)
	-- Declare status options
	-- ------------------------------------------------------------
	-- NOTE: If you add to status_code, also add to status_called and status_letters!!
	-- Or functionality will be compromised
	-- ------------------------------------------------------------
	local status_code, status_called = {}
	status_code = {	A='Advances to a further round', C='Champion', D='Disqualified', 
		E='Eliminated', H='Host', O='Play-off winner', P='Promoted', Q='Qualified to the phase indicated',
		R='Relegated', T='Qualified, but not yet to the particular phase indicated',
		X='?', Y='?', Z='?'}
	status_called = {	A=false, C=false, D=false, E=false, H=false, O=false, P=false,
		Q=false, R=false, T=false, X=false, Y=false, Z=false}
	local status_letters = 'ACDEHOPQRTXYZ'
	
	-- Status position (before or after read and default)
	local stat_pos_val = Args['status_pos'] or ''
	local status_position = 'after' 	-- Default location
	stat_pos_val = string.lower(stat_pos_val)
	if stat_pos_val=='before' then
		status_position = 'before'
	elseif stat_pos_val=='after' then
		status_position = 'after'
	end
	
	-- Read in custom status options
	if Args['status_text_X'] then status_code.X = Args['status_text_X'] end
	if Args['status_text_Y'] then status_code.Y = Args['status_text_Y'] end
	if Args['status_text_Z'] then status_code.Z = Args['status_text_Z'] end
	
	return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end

return pp