Jump to content

Sound Object Library

From Wikipedia, the free encyclopedia
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Sound Object (SndObj) Library
Written inC++
Typelibrary or framework
LicenseGNU General Public License

The Sound Object (SndObj) Library is a C++ object-oriented programming library for music and audio development.[1] It is composed of 100+ classes for signal processing, audio, MIDI, and file I/O. The library is available for Linux, Windows, Mac OS X, IRIX, and other Unix-like systems.

The library development is now a cooperative project hosted by SourceForge. New versions are released twice-yearly and development versions are available via Concurrent Versions System (CVS).

The Library also provides bindings for Python (aka PySndObj),[2][3] Java and Common Lisp (through CFFI).

References

  1. ^ Lazzarini, Victor E. P. (April 2000). "LAZZARINI, V.E.P. (2000) 'The SndObj Sound Object Library', Organised Sound, 5(1), pp. 35–49. doi: 10.1017/S1355771800001060". Organised Sound. 5 (1): 35–49. doi:10.1017/S1355771800001060. S2CID 61729491.
  2. ^ "Python Wiki - PySndObj".
  3. ^ "Interactive Audio Scripting" (PDF).