Jump to content

Dispatch table

From Wikipedia, the free encyclopedia
(Redirected from Function table)
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

In computer science, a dispatch table is a table of pointers or memory addresses to functions or methods.[1] Use of such a table is a common technique when implementing late binding in object-oriented programming.

In different programming languages

Perl

The following shows one way to implement a dispatch table in Perl, using a hash to store references to code (also known as function pointers).

# Define the table using one anonymous code-ref and one named code-ref
my %dispatch = (
    "-h" => sub {  return "hello\n"; },
    "-g" => \&say_goodbye
);
 
sub say_goodbye {
    return "goodbye\n";
}
 
# Fetch the code ref from the table, and invoke it
my $sub = $dispatch{$ARGV[0]};
print $sub ? $sub->() : "unknown argument\n";

Running this Perl program as perl greet -h will produce "hello", and running it as perl greet -g will produce "goodbye".

JavaScript

Following is a demo of implementing a dispatch table in JavaScript:

const thingsWeCanDo = {
    doThisThing() { /* behavior */ },
    doThatThing() { /* behavior */ },
    doThisOtherThing() { /* behavior */ },
    default() { /* behavior */ }
};

function doSomething(doWhat) {
    const thingToDo = Object.hasOwn(thingsWeCanDo, doWhat) 
        ? doWhat 
        : "default";
    return thingsWeCanDo[thingToDo]();
}

Virtual method tables

In object-oriented programming languages that support virtual methods, the compiler will automatically create a dispatch table for each object of a class containing virtual methods. This table is called a virtual method table or vtable, and every call to a virtual method is dispatched through the vtable.

See also

References

  1. ^ Goldfuss, Alice. "Function Dispatch Tables in C". alicegoldfuss.com. Retrieved 23 January 2021.