Jump to content

Field Guide to Encounters

From Wikipedia, the free encyclopedia
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Field Guide to Encounters is a role-playing game published by Judges Guild in 1982.

Description

Field Guide to Encounters is a science-fantasy system with Dungeons & Dragons-like character classes and skill levels.[1] The game includes 34 occupations, rules for mutations, lycanthropy, psionics, "manitou combat," and character godhood, plus over 600 monsters.[1]

Publication history

Field Guide to Encounters was designed by Dragon's Byte, and published by Judges Guild in 1982 as a 112-page book and a 96-page book.[1]

Reception

J. David George reviewed Field Guide to Encounters in The Space Gamer No. 55.[2] George commented that "Experienced gamers should avoid this product. Intermediate gamers should avoid this product. Novice gamers should avoid this product. Paper recyclers should look into Field Guide very seriously."[2]

Lawrence Schick called the game "Dumb" and commented: "Inexplicably, one group of monsters are giant animated breakfast foods: friend eggs, bowls of oatmeal, toast, burnt toast (higher armor class than regular toast), etc. You figure it out."[1]

References

  1. ^ a b c d Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 273. ISBN 0-87975-653-5.
  2. ^ a b George, J. David (September 1982). "Capsule Reviews". The Space Gamer (55). Steve Jackson Games: 38–39.