Jump to content

Evolution@Home

From Wikipedia, the free encyclopedia
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
evolution@home
evolution@home screensaver
PlatformBOINC

evolution@home was a volunteer computing project for evolutionary biology, launched in 2001.[1][2] The aim of evolution@home is to improve understanding of evolutionary processes. This is achieved by simulating individual-based models. The Simulator005 module of evolution@home was designed to better predict the behaviour of Muller's ratchet.[2][3]

The project was operated semi-automatically; participants had to manually download tasks from the webpage and submit results by email using this method of operation. yoyo@home used a BOINC wrapper to completely automate this project by automatically distributing tasks and collecting their results. Therefore, the BOINC version was a complete volunteer computing project. yoyo@home has declared its involvement in this project finished.[4]

See also

References

  1. ^ Loewe, L. (2002). "Evolution@home: Experiences with Work Units That Span More than 7 Orders of Magnitude in Computational Complexity". 2nd IEEE/ACM International Symposium on Cluster Computing and the Grid (CCGRID'02). p. 425. doi:10.1109/CCGRID.2002.1017176. ISBN 0-7695-1582-7. S2CID 16652927.
  2. ^ a b Loewe, Laurence (October 2007). "Evolution@home: observations on participant choice, work unit variation and low-effort global computing". Software: Practice and Experience. 37 (12): 1289–1318. doi:10.1002/spe.806. S2CID 5143213.
  3. ^ Loewe, Laurence (2005). "Evolution@home: Global computing quantifies evolution due to Muller's ratchet". BMC Bioinformatics. 6 (Suppl 3): P18. doi:10.1186/1471-2105-6-S3-P18.
  4. ^ "yoyo@home". www.rechenkraft.net. Archived from the original on 20 April 2021. Retrieved 25 April 2021.