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Draco (programming language)

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Draco
Paradigmimperative (procedural), structured
Designed byChris Gray
First appearedearly 1980s, discontinued around 1990
Typing disciplinestatic, strong, manifest
OSCP/M, Amiga
Licensecopyrighted shareware
Filename extensions.d .g
Influenced by
ALGOL 68, Pascal, C

Draco was a shareware programming language created by Chris Gray. First developed for CP/M systems, Amiga version followed in 1987.[1]

Although Draco, a blend of Pascal and C,[2] was well suited for general purpose programming, its uniqueness as a language was its main weak point.[3] Gray used Draco for the Amiga to create a port of Peter Langston's game Empire.

References

  1. ^ Foust, John (August 1987). "The AMICUS Network, New Fish disks". Amazing Computing. Vol. 2, no. 8. PiM Publications. p. 85. ISSN 0886-9480.
  2. ^ "PD Toolbox". AmigaWorld Tech Journal. Vol. 1, no. 1. IDG Communications. April 1991. p. 24. ISSN 1054-4631.
  3. ^ Quaid, Patrick (May 1988). "Proletariat Programming A Look at Freely Distributable Compilers for the Amiga". Amazing Computing. Vol. 3, no. 5. PiM Publications. p. 82. ISSN 0886-9480.